Grievances about Skyrim

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thiosk

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Sep 18, 2008
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Its gotta be the buff-casting and the way the casting interface works. Sure, i can favorite things, but if I'm casting a lot of spells prior to a major battle, theres still a lot of binding and unbinding.

Also, strangely, the default settings for left and right hands were the right and left mouse keys. I found this entirely untenable, and have mapped the left key to the left hand and the right key to the right hand. I'm now a machine.
 

OncomingTraffic

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Aug 5, 2010
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The lack of Spellmaking.
All the new spells they have are cool and all, but I get bored of using them after a while.
I wanted to make an Everything Rune, although that would damage stamina and magicka as well, so I can see why there aren't any of those.

But I guess unlike the other Elder Scrolls games, I feel like I'm at a disadvantage by being a pure mage.
I'm stuck running away from Draugr Deathlords because they can all kill me in one or two hits, even though I'm level 40 and have Ebonyflesh active. Although the same goes for Sabrecats, Snow Bears, and Chaurus, but whatever.
 

Burnseasons

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Feb 24, 2011
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The lack of epic loot. I have yet to find an item thats better then what I can make myself, save the masks :(
 

Smiles

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Mar 7, 2008
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yeah one of my issues was when I first ran into a giant and he slammed me into the stratosphere. the game reloaded before I even started falling back down again.

I've only had issue with the graphis twice, once where the water in a river disappeared and once in a dungeon where a small section of wall became invisible and I could see everything in a weird grey void.

another time I got attacked by a dragon on the side of a mountain and he landed immediately to fight me on the ground only he was facing the wrong way. I shocked him to death but his body went limp and his skin remained. I shouted him around the mountain for a bit hoping to trigger the absorbtion animation but nothing happend. I am not sure if I got his soul or not...
 

Micalas

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Mar 5, 2011
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Complaint: Being a pure mage means you aren't worth shit. Magic doesn't scale as well as weapons. Sure, I can one 2 shot Frost Trolls with a double cast fireball but that's the most impressive thing I can do as a pure mage.

Also, if you're going to make it that companions only die if we hit them too hard while they're downed, don't make chain lightning hit them. I have to do that shit when there's 10 enemies swarming my companion but I end up killing him. Stop it.
 

TheHecatomb

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May 7, 2008
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The guild questlines are waaaaay too short. I feel like I've talked to 3 people, done maybe 4 fetchquests and suddenly I'm arch-mage. Who the fuck are you people and what's your story? It's hard to feel involved with the guilds this way, which is a big step down from Oblivion, really.
 

Mitchell Leger

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Oct 17, 2011
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I'm not sure if I have the right to complain but it would have been nice if the game had it so that anything can go in the right and left hand like if i wanted my character to be a lefty like me and wield his shield in the right hand that would be a little more immersive
 

CrazyMedic

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Jun 1, 2010
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Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
the game automatically creates a save at character creation that is all you need to do.
 

CrazyMedic

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Jun 1, 2010
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Kahldris71 said:
I play on the PC and Skyrim is one of the best games I?ve played in a long time, not counting classics. But something that?s really buttered my toast, is the lack of creativity in the dark brotherhood quests, I won?t go into detail for not wanting to spoil. But it just didn?t feel the same, as oblivion the over-arching quest line wasn?t as moving, the murders weren't as well thought out and the bonuses were so laughably easy to obtain. Not once was I required to change my style of play to suit what the client wanted, never once did I have to make it look like an accident, or do anything interesting. The most interesting part was hiding a body and that was bloody optional.

I have not advanced in the main quest at all, so perhaps that is where the creativity will render me speechless. None the less i still enjoy the game enough to have put over 60 hours into my character so far :)
I feel your pain the last quest which I expected to be some harrowing seal team 6 type thing became easy because I already had done the theives guild questline and could become invisible while sneaking, I just breezed though it, in oblivion all the murders were creative and fun.
 

Ph33onix

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Jun 4, 2010
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I don't understand how any true tes fan can LOVE skyrim. It lacks the complex rpg-system that made the tes series what they are today. It's more of a mass effect 2 lookalike than anything else really. And I know most people enjoy story/character driven rpgs like that but there are also a lot of us that really adore rpgs that accurately represent reality with numbers because then you have complete control aka its a more realistic game. I mean for f**ks in Morrowind some 80-90 hours into the game agile characters where able to jump three stories high and mages could teleport/fly. Hell, even oblivion which was a dumbed down version of morrowind (imo) still had things like enchanting your armor with chameleon/reflect damage/absorb magicka. What I mean is that the games have been getting more and more restricted gameplay-wise (with a few exceptions) rather than blossoming in a full virtual reality. Sigh... I guess I should be thankful there are still books and misc items like plates,goblets,quills. Bottom line: Morrowind:200+hours Oblivion:150+hours Skyrim:50-60hours aprox. est. (for comparison FFXIII:52hours, thats right I played FF fkin XIII as much if not more than skyrim).
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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cthulhumythos said:
right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
You can get those to disappear by taking whatever arrows you have equipped and putting them in a container. It might also work if you simply drop them, but I haven't tested that.
 

SidingWithTheEnemy

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Sep 29, 2011
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Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
Well at least the games saves just before you exit your prison cart.

My grievances?

Cooking is underpayed. Seriously. It's just looks pretty but does pretty much nothing.

More inspiring: "The Sky is the limit" just like Morrowind. I miss game breaking overpowerful enchatments and potions and spells. Bethesda could add an "play it safe" button and when unchecked normal things don't happen very often.

More economic management.
I want to start a buisness model, want to buyout the pesky Thalmor loyal traders, no need to invade Whiterun when you can have an economic hostile takeover. Getting a monopoly on Dragon Bone Armor at first and expanding into Ebony and Daedra Weaponry, with regular shipments of ore to your very own manufactury.

Seriously? Reduce 90% of the obnoxius part of Sims Medieval and add the rest to Skyrim, that would be Great.
 

Ironman126

Dark DM Overlord
Apr 7, 2010
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Riddle78 said:
Dragon Priests. Dear god,DRAGON PRIESTS. Named ones only,though.

Vokun,Morkai,and Krosis were the only ones I fought so far,and they were INSANE! Their staves advertized far less damage than what was being belted out to me with them,and their natural spells were WORSE! And then there's the fact that Krosis and Morkai are partial to summoning tanky Frost Atronachs,while Vokun upped the ante with Storm Atronachs (I was a shock spec destroyer/conjurer). Finally,Krosis and Vokun liked to brainwash my summons.

The kicker? I fought them at level 20-28. I still died at least three times per.

I was at HALF THE FLIPPIN' LEVEL CAP,AND THEY STILL KILLED ME WITH 2 STAFF SHOTS,OR ONE NATURAL SPELL! I realize that they're supposed to be nasty powerful...But that's ridiculous. One slip...And YER DEAD! Resistances be DAMNED!
Damn. The. Liches. Er, Dragon Priests. Damn them all. I was trying to do the side quest for the Greybeards to get more words of power. Walked into the central room, saw the large, heavily locked sarcophagus, said "I bet that's a lich." and i walked away. Then i got the skulls, opened the tomb up, and got one-shotted by "Otar the Mad's" lighting staff before i could even draw my damn sword. Tried again, same result, got my sword out that time, though. Maybe i shouldn't have been trying that at level 18, but how was i to know that it was harder to fight than a giant? Eventually, i just used the Ethereal shout and ran passed him to get to the Word wall.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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Burnseasons said:
The lack of epic loot. I have yet to find an item thats better then what I can make myself, save the masks :(
Yea, this is a big issue. The weapons you get from the Daedric princes are worse than the shit I can make myself, by a substantial margin.

I think the primary reason for that is that they are not counted as a "type" of weapon and therefore do not get the Smithing double-improvement bonus perk thing. That's gonna be the first thing I fix once the mod tools come out.
 

ultrachicken

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Dec 22, 2009
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Dragons aren't as difficult as I'd like, and it really destroys whatever epicness might be salvaged from a dragon fight (usually caused by the music) when I'm immediately beset upon by a Dragon Priest that is three times harder to kill.

The loading screens are longer than I would like, though I am playing on console, and at least they usually contain some interesting information and 3d model to look at.

I want to sprint indefinitely with my horse, or at least to have some indication of how much longer it can sprint.

Companion AI is horrendous.

The major questlines, with the exception of the Thieves' Guild, are incredibly anticlimactic, and don't give you much of interest to do afterwards (with the exception of the College & Thieves' Guild). The Companions suffer from this the most, especially since their infinite quests pay almost nothing.

This ties into my last point, but I feel like I have to reiterate: the main quest needs a fucking climax. The final fight is piss easy and when you come back, nothing's changed except the random banter you hear from guards. There's also the fact that Alduin is never really shown to be a threat, he's only said to be one.

Those are my biggest gripes. Now I'm going to play the game some more.
 

EvilMaggot

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Sep 18, 2008
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Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
make a savegame 10 seconds after you get off the wagon or when you're just about to be the next in the queue ;) skipped intro sequence henceforth
 

xxcloud417xx

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Oct 22, 2008
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Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
Save the game when you get off the carriage. You know, BEFORE YOU CHOOSE A RACE. Reload that save and BAM! Instantly get to the race/sex menu.

On Topic though, What is with Dragonbone armor having less damn defense than Daedric armor, yet requiring you to be at 100 smithing (only need to be 90 for Daedric)?