Marriage
It's poorly implemented
That and the fact that if you killed one of your party members, like I did. He spawns there as a corpse with your other companions and it gives you a bounty, and it fails the marriage.
I really think Bethesda implemented marriage entirely because of the fact companion mods and marriage mods were popular in Oblivion.
I remember fondly spending three hours back in 2006 having to tinker with the editor just to make something that didn't look absolutely horrible.
The reason they removed Acrobatics and athletics was because people leveled up on them without even thinking. Some people (such as myself) levelled up on them by just running in a corner for an hour and finding out they gained 10 levels.
I find it odd people are so antagonistic about the broken skills and uncaring about the fact hand to hand was cut. That was more of a bigger blow in my opinion then removing gamebreaking skills.
The Stormcloaks are going to make Skyrim a zenophobic country and without the Empire they are going to close off trade. Which will eventually cause the country to get poorer. The Empire of course is also going to go into a costly war with Skyrim which will likely have the Thalmor sneak attack them, and that would be even worse since the Thalmor want to destroy the Empire and have Tamriel ruled by Elves.
That and the fact Ulfric acts like a child half the time in the game.
It's poorly implemented
That and the fact that if you killed one of your party members, like I did. He spawns there as a corpse with your other companions and it gives you a bounty, and it fails the marriage.
I really think Bethesda implemented marriage entirely because of the fact companion mods and marriage mods were popular in Oblivion.
You LIKED Oblivion's potato heads?Blood Brain Barrier said:I don't like the character models
I remember fondly spending three hours back in 2006 having to tinker with the editor just to make something that didn't look absolutely horrible.
Skyrim didn't remove enchantments, Oblivion removed Teleportation before Skyrim did due to them having cities separate in the overworld.Ph33onix said:I don't understand how any true tes fan can LOVE skyrim. It lacks the complex rpg-system that made the tes series what they are today. It's more of a mass effect 2 lookalike than anything else really. And I know most people enjoy story/character driven rpgs like that but there are also a lot of us that really adore rpgs that accurately represent reality with numbers because then you have complete control aka its a more realistic game. I mean for f**ks in Morrowind some 80-90 hours into the game agile characters where able to jump three stories high and mages could teleport/fly. Hell, even oblivion which was a dumbed down version of morrowind (imo) still had things like enchanting your armor with chameleon/reflect damage/absorb magicka. What I mean is that the games have been getting more and more restricted gameplay-wise (with a few exceptions) rather than blossoming in a full virtual reality. Sigh... I guess I should be thankful there are still books and misc items like plates,goblets,quills. Bottom line: Morrowind:200+hours Oblivion:150+hours Skyrim:50-60hours aprox. est. (for comparison FFXIII:52hours, thats right I played FF fkin XIII as much if not more than skyrim).
The reason they removed Acrobatics and athletics was because people leveled up on them without even thinking. Some people (such as myself) levelled up on them by just running in a corner for an hour and finding out they gained 10 levels.
I find it odd people are so antagonistic about the broken skills and uncaring about the fact hand to hand was cut. That was more of a bigger blow in my opinion then removing gamebreaking skills.
50 isn't the level cap, after level 50 you level up slower. The theoretical level cap at the moment (when you max out all your skills) is 81Riddle78 said:I was at HALF THE FLIPPIN' LEVEL CAP,AND THEY STILL KILLED ME WITH 2 STAFF SHOTS,OR ONE NATURAL SPELL! I realize that they're supposed to be nasty powerful...But that's ridiculous. One slip...And YER DEAD! Resistances be DAMNED!
KhaoticOne said:Other than that the game is pretty great. Though i would like to know more about the Imperial/Stormcloak conflict, but it seems i have to blindly choose a side to learn significantly more. (can i get a run-down on them)
The Imperials are the most logical choice if the player wants long term prosperity for Skyrim.Duffeknol said:Stormcloaks; everyone picks them for the pure and simple reason the other side tries to kill you in the intro. Bethesda, being Bethesda, then makes it gradually clear the Stormcloaks are by far the worse of the two evils. They're racist, disorganized assholes with an absolute wimp as a leader.
Imperials; the people who pick them find out they're just an army of men doing their job, and what they do might not be the best moral decision (freedom and all that), but it's absolutely, objectively best for the whole province. They're professionals who do genuinely care for Skyrim.
At least that's how I experience it.
The Stormcloaks are going to make Skyrim a zenophobic country and without the Empire they are going to close off trade. Which will eventually cause the country to get poorer. The Empire of course is also going to go into a costly war with Skyrim which will likely have the Thalmor sneak attack them, and that would be even worse since the Thalmor want to destroy the Empire and have Tamriel ruled by Elves.
That and the fact Ulfric acts like a child half the time in the game.