Grievances about Skyrim

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Chevalier noir

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Nov 21, 2011
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I hate the favorites system in this game. I miss the ability to hotkey spells like in oblivion. Not if I want to change from my sword to my healing spell I have to pause the game EVERY time. Kills the flow for me, I'm having a hard time getting into it for this reason.

Also the difficulty is insanely easy 90% of the time, the other 10% you just die out of freaking nowhere from half health. This is me being a noob I'm sure, but what decides when your character does the insta-kill animation? I keep winning fights for seemingly no reason. Swing *crit* one down swing *Impales on sword killing instantly from full health* nother guy down, swing *hit* swing *hit* third guy dies, swing *another sword impaling*, swing *crit* nother one goes down, *you are dead* what the fuck?

Oh and the friendly AI is abominably bad. I gave up on companions. They either fall behind and end up no help in combat or they somehow end up in melee range right when the game decides that melee swing crits. They also have a knack for standing behind me in tunnels so I can't retreat when I need to. And what the hell is with them all trying to start combat from range even when their characterization up to that point suggests they should favor their 2 handed weapon? They do this even when THEY HAVE NO BOW in their inventory.

Friend of mine plays speced into conjuration magic, every time he dies its because his flame antonarch won't behave herself.
 

Wither

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Nov 19, 2009
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This is more a cry for help. HOW DO I FIND MY COMPANIONS. I know I put Lydia around here somewhere, but I've spent about an hour and a half wandering around a square mile. Failing that, is there any way to call them, or dismiss them to my house, without actually talking to them?
 

Thyunda

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May 4, 2009
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God-damn mages. Seriously. I have to settle for busting the door open, rushing in and carving them up before they can react, otherwise they WILL smash me apart. Had a problem with a Conjurer, who summoned a frost atronach, and then blitzed me with ice magic until I couldn't walk anymore. I actually had to summon Hakon-Freaking-One-Eye to get anywhere. I tried so many times.

Also, dragon priests are devious. I fought my first one outside the portal to Sovngarde, and knocked him from the top of the temple. He survived the fall, but the draugr wight he summoned turned to ash a few minutes later, leading me to assume he'd fallen off the next cliff. After five minutes looking for his body, an enemy appears on the compass, and the music starts all over again. Turns out he'd gone through the temple to get back up to me.

Vokun, however, wasn't a problem. I had some Nord NPC called Anske or something along those lines, and Vokun was only interested in setting her on fire, and she was a tough *****, so things worked out.
 

DYin01

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Oct 18, 2008
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TheHecatomb said:
The guild questlines are waaaaay too short. I feel like I've talked to 3 people, done maybe 4 fetchquests and suddenly I'm arch-mage. Who the fuck are you people and what's your story? It's hard to feel involved with the guilds this way, which is a big step down from Oblivion, really.
I completely agree for as far as the College is concerned. It's criminally short. I'm playing with the Thieves' Guild right now and that place feels a lot more real, with far more back story. It's also got more thievery content, which is great!
 

Liviola

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May 9, 2011
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Luke5515 said:
Don't look at the spool, it makes me sad.
LOL.

I love the game as it is, bugs and all. Even when NPCs intersect with buildings and do weird stuff like that. Even when my horse thinks it's invincible and thinks it can take on an Elder Dragon by itself. But sometimes (I mentioned in another Skyrim thread) the controls on PC really annoy me. For instance, sometimes when I click on an item menu or dialogue option, it doesn't activate the one I actually clicked on. Instead, it activates the one that the scroll button (WASD) is on.

Also! Dogs bark a lot. 50 hours in and I had to break up with my dog. I hired a cat. Nice and quiet, so much better. *Pets Kharjo*
 

Jezzascmezza

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Aug 18, 2009
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It kind of bugs me how little money most stores have.
I often find myself fast-travelling to four or five different cities/towns to try and sell all my loot.
 

LordFisheh

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Dec 31, 2008
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The AI on my horse. If I fight anywhere near it, the damn thing decides to join in, draws aggro from the entire group of enemies and promptly gets itself killed. Not to mention that I can't exactly blast them with fire with her standing in the way. It'd be much better if horses just ran from combat...
 

Fat Hippo

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May 29, 2009
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Doc Theta Sigma said:
Frost trolls being harder to kill than dragons.
Basically this. Dragons are just way too weak in comparison to totally regular monsters you'll encounter while walking around. Kinda lame.
 

Thyunda

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Fat_Hippo said:
Doc Theta Sigma said:
Frost trolls being harder to kill than dragons.
Basically this. Dragons are just way too weak in comparison to totally regular monsters you'll encounter while walking around. Kinda lame.
Where are these weak dragons everybody's talking about? I've yet to meet a random monster that was tougher than a dragon. A snow bear came close, but his lack of ranged abilities were his downfall, since I just ran in circles around a rock, slapping him in the face and running away to heal.

Not very Dovahkiin of me, but practical nonetheless.
 

Vicarious Reality

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Sarpedon said:
this thread is for people who actually DO like Skyrim. If you don't like the game, and don't have anything nice to say, just leave.

Now, on to the topic. What complaints do you have about Skyrim?
So, basically you are saying that i can't criticize things i don't like.
 

The Last Parade

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Apr 24, 2009
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Ilikemilkshake said:
Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
are you playing on the PC? if you are you can go through the start once, keep the save it makes just before the dragon appears, and then just use the console commands to show the character creation menu again where you make your "new" character from there.
I have a save right before the character screen, a few seconds before they call ulfric stormcloaks name in helgen
 

Chevalier noir

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Nov 21, 2011
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Vicarious Reality said:
Sarpedon said:
this thread is for people who actually DO like Skyrim. If you don't like the game, and don't have anything nice to say, just leave.

Now, on to the topic. What complaints do you have about Skyrim?
So, basically you are saying that i can't criticize things i don't like.
The thread has a topic, you post things in threads relevant to the topic. Criticizing skyrim if you didn't like it can be done in a different thread started to do that.

The op wants constructive criticism.
 

Vrach

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Jun 17, 2010
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First off, as the OP said, love the game. A lot. Can spend the whole day playing it and not even get close to being bored and it doesn't annoy me at all. That said, grievances:

Fat_Hippo said:
Doc Theta Sigma said:
Frost trolls being harder to kill than dragons.
Basically this. Dragons are just way too weak in comparison to totally regular monsters you'll encounter while walking around. Kinda lame.
To start by quoting someone, this^

But I get it. Dragons scale to your level (otherwise you wouldn't see one until you were top level or it'd whoop your ass every time), other monsters don't and mobs like giants/trolls/etc. are intended for higher levels I guess. I think it could've been handled a little differently though - not pitting you against a dragon alone until you're high enough level would be one.

Would be nice if you were also forced to actually dodge/block/LoS their Shout attacks. Being able to use the first healing spell you get to heal through all the fire attacks feels a bit odd and is actually the cause of the following problem.

The main issue is really the fact any dragon is easily killable by NPCs, throwing the whole "OMG you're Dragonborn, you're the only one who can kill them!!!!" out the window (at least until you level up I assume). I've had several cases where the dragon attacking me would fly off and fight mobs/NPCs instead and it'd often end up getting killed by them (not always, but it feels like a fair fight more than it should've). On the other hand, it does result in some really nice fighting scenes you can watch from the side :p (seriously, watching a dragon fight a bunch of Draughr and skeletons was awesome, also watching him terrorize a nearby fortress cause some idiot Conjurer decided to throw a fireball at him is both hilarious and awesome)

Further personal grievances:
1. Graphics - I'm not disappointed by them, graphics are still very cool and the aesthetics increased remarkably (NPC/mob models especially), but feel like the game could still use some HD textures for the world (mostly ground/building/cave surfaces/walls), particularly the frozen rock textures (honestly, I thought those textures were bugged and am still not sure about it). Still, not bothered much, the game is beautiful anyway and I'm not a HQ graphics junkie.

2. Custom spells creation - this is a biggie tbh. Really annoyed they took it out. Yes, I know, custom spells led to exploits (leveling Destruction by casting weak fire on yourself) and so on, but they were still way too fun to just throw out and freedom of character customization is one of the big things for me in TES.

3. Character creation - minor complaint, but making a female Bosmer felt like trying really hard to give a male Bosmer a sex change operation. They've all got a serious case of the manface that could've probably been sorted by just allowing us to further slide down the cheekbones (or actually, just moving the whole slider downwards). Still, I'll take it as a racial attribute I guess.

4. Kill animations - ok, this is frankly not a complaint, more of a lol factor. But I wish they only gave kill animations to the player rather than the NPCs. So many times a dragon will swoop down, I'll fight it, but there'll be some guards there giving me a hand cause he decided to attack me in a city/village. So when the dragon dies, they'll all be like "OMG you killed it /jawdrop /stareyes" when there was a guard dude jumping on his head and giving the killing blow not 3 seconds ago. Hell, he'll be giving me the credit himself and I'm standing there thinking "dude, you fucking killed it, I just threw a few hits in apparently".
 

Agayek

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Oct 23, 2008
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Thyunda said:
Where are these weak dragons everybody's talking about? I've yet to meet a random monster that was tougher than a dragon. A snow bear came close, but his lack of ranged abilities were his downfall, since I just ran in circles around a rock, slapping him in the face and running away to heal.

Not very Dovahkiin of me, but practical nonetheless.
It depends on the scaling and luck, to be perfectly honest. If you run across a frost or vanilla dragon (the low-level versions) post level 15 or so, it's going to be piss-easy, while the other standard wildlife, like bears and sabercats, have scaled to your level and are therefore much more difficult.

Then you get higher level and start running into Elder and Ancient dragons, who rape your face. My warrior dude with 400 hp, a full set of Daedric armor and 20% magic resist almost died to the frost breath of the first Ancient Dragon I ever ran across. I tanked it thinking it'd be no problem, as I'd outleveled most dragons by then, and I just about shat a brick when the breath hit me.

Then I run across a Frost or Blood Dragon and laugh as I one shot them with my one-handers.
 

Ilikemilkshake

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The Last Parade said:
Ilikemilkshake said:
Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
are you playing on the PC? if you are you can go through the start once, keep the save it makes just before the dragon appears, and then just use the console commands to show the character creation menu again where you make your "new" character from there.
I have a save right before the character screen, a few seconds before they call ulfric stormcloaks name in helgen
ah well thats even better then, i knew it made a save near there but i accidentally saved over my one, and couldnt be bothered starting a new game for the purposes of that post you quoted :p
 

Voodoomancer

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Jun 8, 2009
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AI could use some work. Or AI pathfinding, to be specific.

Other than that, my only grievance is that it's gonna cause my grades to drop :D
 

Sjakie

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Feb 17, 2010
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the latest patch of today is grievance enough tyvm.
not cool bethesda, not cool at all.
 

nokori3byo

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Feb 24, 2008
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I kind of wish the world felt a bit more populated. After playing games like Assassin's Creed, I miss the bustling feel of a city with a lot of people in it. Then there's the immersion-breaking NPC chatter that you hear again and again as you walk through the city.

Other than that, a solid game with real depth and a sense of gravity to it.
 

PurePareidolia

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Nov 26, 2008
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The fact some Forsworn can kill my level 55 dragonscaled master swordsman in one or two hits while it takes me about ten times that to kill them.

Also that one instakill attack dragons have that they can trigger as soon as you get below 75% health. I don't know who thought that was clever, why even if I drink a full hp potion at the start of the animation I still die, or what idiot thought it was acceptable to teleport my character in front of it's mouth even when I'm standing to it's side just so it can kill me but it makes dragon fights an exercise in frustration. Also whoever decided that it should be able to play even when there's a pillar between me and the dragon should be fired. Cover means I can't be hit, not that I want to reload the last 30 seconds again.


Basically it's just the fact I can be instakilled by several things that have no right to be doing so. Forsworn axes do 20something damage, nobody using them should be able to get through my 120 points of armour.

But that's not nearly the only problem.

How the hell does armour even work in this game? is it subtractive or does it offer a percentage reduction? how do skill levels for that matter? Aren't things like melee damage governed by the one handed damage perk and stuff? What's the difference between level 25 lockpicking and level 50 if I got no relevant perks? why are my active effects in the magic section? Why is there no perk summary screen so I know what non-skill perks I have?

Oh yeah, did any of you know there are non-skill based perks you can get?
Because I sure didn't.

Why does the UI suck so much? Why does the text always scale so oddly? Why are all the stats except health, magic and stamina so poorly communicated? Why are there no damage resistance potions, only elemental resistance ones? I have 95 sneak skill and +90% sneaking effectiveness due to enchantments. Why am I not completely invisible?


I've been playing for ages and there's a tonne of stuff I don't get still.