Grievances about Skyrim

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idarkphoenixi

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Combat is still fairly lame and the final kill animations are lame also. I get a killcam with my waraxe and it looks like I'm crushing them rather than chopping them.

That and the bugs...so many bugs. http://chzmemebase.files.wordpress.com/2011/11/internet-memes-lion-king-was-first.jpg
 

Fiend13

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The difficulty curve is the wrong way around. While being pretty hard in the beginning it just got easier and easier for me (dual wielding swords) due to the insane scaling of smithing and enchanting (182 base damage swords in the end and that's without even using crafting potions).

Killed the final boss of the mainstoryline quest in under five seconds on highest difficulty which lacked a bit of epicness in my opinion.

Reading the other posts there seems to be a general balance issue regarding damage output if caster based specs die against opponents you just onehit as melee.
Still love the game to death. :)
 

LordRoyal

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Fiend13 said:
The difficulty curve is the wrong way around. While being pretty hard in the beginning it just got easier and easier for me (dual wielding swords) due to the insane scaling of smithing and enchanting (182 base damage swords in the end and that's without even using crafting potions). Killed the final boss of the mainstoryline quest in under five seconds on highest difficulty which lacked a bit of epicness in my opinion.
Reading the other posts there seems to be a general balance issue regarding damage output if caster based specs die against opponents you just onehit as melee.
Still love the game to death. :)
The difficulty curve being harder at the beginning of the game is usually something RPGs do. It's supposed to imply the player character isn't a rookie anymore and is actually a hero.

Morrowind, Final Fantasy VI, Baldur's Gate etc.

Hell I fondly recall punching a random guy in Morrowind and him beating me to death when I was at level 1, and then one hitting daedra much later on in the game. It's part of the fun of RPGs really.
 

RedEyesBlackGamer

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Jan 23, 2011
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tanis1lionheart said:
Currently:
The PS3 save issue.

Seriously...10MB save?
o_O
Yep. It has completely stonewalled me too. I managed to play to 13 MB. That next patch better fix it.
 

DanielBrown

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Just two things I can think of at the moment;
The framerate issues on the PS3 are driving me mad. Often have to turn off the game much sooner than I wanted to just because it became unplayable. A patch is coming to fix it, but who knows how long that'll take. I just want to finish the game now so I can start up Assassins Creed: Revelations!

Quests where you got to follow someone. Apart from them being really slow movers they also stop every time I get too close to them and then stare at me for a few seconds until they continue. Gets really annoying when it happens over and over... Guess it's my fault for being so close to them, but I want them to get a move on, damnit!
Also had a lot of problems during quests where I'm told to follow someone who then refused to move completely.
 

Windcaler

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I think my biggest problem is that from the various companions you can get to help you most have no personality or really reason to follow you. My first companion was Faendal (sp?) the elf from riverwood whos in a love triangle with the shopkeepers sister and Sven. Faendal had very little going for him in ways of personality. Over time I grew board with him and told him to go home, then I started taking along Lydia, who turned out to be even worse.

Eventually as I played through the quests with the companions I got to know Aela quite well (so much so that were married now) and I like her personality and outlook in life, especially with her unique condition. I usually take her on my adventures across Skyrim now but Im also tempted to try and take Farkas or Vilkis along since both of them have the follow me option and both are unique characters

Second grevance on the list happens to come with Dragonplate armor. Right now Im playing an argonian warrior/archer and Ive had Daedric armor for a long time. Finally tonight I decided to sit down and work through those last 10 points to get Dragonplate but when I made it and put it on I noticed that even upgraded its worse then my upgraded Daedric armor. Unless Dragonplate has something else that Im not seeing its mathmatically worse in every way from what I have now and its left me wondering 2 things. First, why would they do that? Second, if I spent points to get Elven and glass armor to eventually make light dragon armor would the light dragon armor be worse then glass as well?

Third, having gone mostly Sword and shield with archery back up Ive found that Im just a little to tough then my Khajit assasin was who wore light armor and dual wielded daggers. It just seems like I cant die while playing the argonian but my poor Khajit had to heal up during and after every fight that he couldnt assasinate his way out of

Fourth, I have not played a magic focused character but from what Ive seen breaking out of Markoth's jail magic seems a little underpowered when compared to my melee/archery skills

Fifth, a UI that is just rubbish. Not only is it unintuitive and ugly it barely works a lot of the time. Fallout's interface was much better IMO since I only had to look at one screen to find all my character info. I didnt have to fumble through everything for half an hour to finally find out I had Ataxia. It seems like they could have added a disease symbol or something just above the health bar rather then sticking it in magic

Sixth, and similar along the magic effects line. On the Xbox version I can not for the life of me figure out what the different blessings do. Right now Im blessed by Talos and I dont have a clue what that does for me nor any idea what a blessing from Mara or Kyrnereth would do

Thats all I have for the moment but Im sure ill think of more as time goes on
 

Fiend13

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LordRoyal said:
The difficulty curve being harder at the beginning of the game is usually something RPGs do. It's supposed to imply the player character isn't a rookie anymore and is actually a hero.

Morrowind, Final Fantasy VI, Baldur's Gate etc.

Hell I fondly recall punching a random guy in Morrowind and him beating me to death when I was at level 1, and then one hitting daedra much later on in the game. It's part of the fun of RPGs really.
Whiile i completely understand and to some extend value your point it just got boring towards the end as i onehitted my way through pretty much any opponent.
Earlier in the game i had to kite opponents for over 10 minutes and a single mistake would have meant death. That gave me the feeling like i achieved something.

Of course i understand that proper scaling is incredibly hard to do in RPG's but there is a pretty easy workaround: Add an insanity difficulty level.
 

LordRoyal

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Windcaler said:
Second grevance on the list happens to come with Dragonplate armor. Right now Im playing an argonian warrior/archer and Ive had Daedric armor for a long time. Finally tonight I decided to sit down and work through those last 10 points to get Dragonplate but when I made it and put it on I noticed that even upgraded its worse then my upgraded Daedric armor. Unless Dragonplate has something else that Im not seeing its mathmatically worse in every way from what I have now and its left me wondering 2 things. First, why would they do that? Second, if I spent points to get Elven and glass armor to eventually make light dragon armor would the light dragon armor be worse then glass as well?
I am guessing they added Dragonplate armor into the game as a novelty. Daedric has commonly been the strongest armor in TES games. Dragonscale armor, if the wiki is to be trusted is apparently better then Glass however.
 

CodeOrange

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lovest harding said:
I can see the flaws and issues I have with the game even as a fan of the Elder Scrolls. I simply choose to not let the flaws bother/hinder/destroy an otherwise outstanding gaming experience, personally.
Sorry, but that's like choosing to ignore the sheer lack of ignorance a teenager or child might adamantly hold towards a serious issue because it's simply what you're interested in as well. Show some integrity, the lot of you. A more grotesque example would be perfectly fine if a video game character shot feces all over your screen, and people were fine with it because "it was realistic" or it was "immersive" or it kept "true to the original". "The way the diarrhea sludge hit my was just so technically brilliant so I'm just going to ignore that it's just plain disgusting". Not the best similes, but I wanted to communicate my point.
I have not seen a single issue that has 'critically scarred' the experience for me. Not in the least. I've had broken weapon racks, broken miscellaneous quests, textures issues (thanks to having it installed on 360), and disappearing lootable bodies.

Also, Obsidian developed New Vegas, not Bethesda. Bethesda's last game was Fallout 3 (and companions are definitely a step up from that game).

There will always be something that someone wants fixed/changed in a game. Bethesda can't simply continue postponing a game until some random indefinable time comes and some person with authority that doesn't exist can call it finished. It's a finished game. Nine times out of ten the game is being completed without any major issues (millions of people bought the game, compared to the thousands that are having serious issues/voicing complaints).
Bethesda is patching their own game, they aren't leaving it up to players to do that. Players take it on themselves (not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
Firstly, I would like to say that I know that this is a "finished" game with plenty of "features" that are totally deliberate. It's just that they WOULD have refined the game's core mechanics IF they didn't have their stupid little media stunt of a release date, probably. Most likely not but you see where I'm getting at, right? The game does look fantastic, sure and I was honestly astounded by the architecture and use of space in the [silver-blood town]. The streamlined menus and perks system works great with the cold lifeless aesthetics of the game which communicated the message that this wartorn land is in need of a messiah.

But for what the game does good, Skyrim does at least twice the amount of things that have been addressed in the past. Sure, you may argue that this is a finished game, with "9/10 of the people completing the game without any major issues", but what good is a game that's only 90% done? Or in this case, open to mods and patches. But that's just me. Other people can hold their own opinions, because they only play games to be humored, not because they want to become skilled in it or to see it evolve as an emerging art form.

Secondly, the culture of patching and Bethesda isn't something that I want to get into because I'm losing interest. Basically, Bethesda only hires the minimal amount of coders and programmers and whatnot to cut down on costs so the bigshots can save money, or so I've heard. This is why you can see modding communities still patching games such as Oblivion because it tends to get abandoned whenever the hype wears off.

Thirdly, I would like to thank everyone for correcting me on who created NV. Ironically this only serves to further accentuate Bethesda's ineptitude against their favor. Really I made this issue because I didn't care to research it. Speaking of not caring, this is a highly flawed game that shouldn't deserve the attention that it's been getting. No really, talk about hyped.
 

similar.squirrel

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Inability to categorize things when you put them in storage is a bit annoying. And Frost magic is overpowered, which is annoying when you're fighting a mage.
 

Spinhorse

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My problem is that dragons become too easy to kill after a while, and maybe too abundant - I have more souls than I can use, and the WOW OMFG A DRAGON feeling has all but faded (into sigh let's kill this thing quickly so I can fast traverl already)
 

CodeOrange

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lovest harding said:
LordRoyal said:
lovest harding said:
not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
I think what CodeOrange was implying was that no one played Oblivion vanilla and liked it, everyone played it with a ton of modifications. Hence that a lot of the problems that aren't bugs, like the lack of depth to companions etc would be fixed with modifications.
If that is true, the implication is wrong. I played thousands of hours of vanilla Oblivion (360 and PC) and didn't mod beyond minor graphical changes (sky changes to reduce the popping of the moons, better bodies, creature/weapon/armor textures). Neither did my friend (the only friend I have who played it on PC).
Making changes like you mentioned (adding 'depth' to companions) is based on personal preference. Calling a company lazy because a person simply didn't like how they created something (whether due to design choice or development resources) is flat out wrong (if that is what CodeOrange was in fact implying).
Who said that it's about being lazy? Bethesda isn't a lone person, it's a team of developers lead by a publisher (or so my basic knowledge from Extra Credits has led me to believe). I'm sure that many of the employees who worked under Skyrim were definitely doing the best they could. However, it is obvious that they were at least scrapped for time because of their stupid idea to release the game on a set date. Publicity stunt my ass, nobody cares! God forbid if the team was also understaffed and other extraneous variables which relate to a lack of resources.

But to be honest, I didn't mod Oblivion that much either, other than a game changing/breaking stealth mod. It really wasn't that bad of a game if you ignore the hilarious exploit pertaining to never resting, and the absurd amount of grind. But it's obvious that we're going to see complete reworks on the mechanics of on Skyrim in the first month of the game. The core mechanics do in fact lack that level of depth that is required to live up to it's fantastic setting. I invite you too to fix the game with mods if Bethesda doesn't do so themselves. Trust me, you, I and everyone will be better off for it in this case.
 

CodeOrange

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similar.squirrel said:
Inability to categorize things when you put them in storage is a bit annoying. And Frost magic is overpowered, which is annoying when you're fighting a mage.
An addendum to my list of nitpicks: when you randomly stumble across an overpowered mage that takes out over half your hp with an (almost) impossible-to-dodge spell.
 

caviar1

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Sarpedon said:
I'd just like to say first that I LOVE SKYRIM, and this thread is for people who actually DO like Skyrim. If you don't like the game, and don't have anything nice to say, just leave. Don't take this as a free invitation to troll.

Now, on to the topic. What complaints do you have about Skyrim? What are some little (or large) things that, even though you like the game, just get on your nerves? For me, there are a few things. For example, I found my first grievance in the character creation screen when I found I couldn't zoom in and out on my character. I also don't care much for the new third person mode: it works smoother, yes, but again theres no way to zoom in and out on my character and I can't rotate the screen with my weapon out. Another thing, I find it stupid that, even though my character has two hands, I can only wear one ring.

What about you guys?
I'm with you on the ring thing, i think certain enchantments should at be able to combine on a character if not all (operating on the assumption that one cant wear 10 rings at a time because enchantments on them would conflict, although this is a thin argument when you can wear all different enchantments on your armor). you can, in fact, zoom in on character in 3rd person, at least on xbox you click and hold RS and then move the view in/out with LS. you cant rotate the screen when you have your weapon out because you have to look around with LS, if they mapped movement AND direction to LS in 3rd person you would control like a warthog and combat would be insanely imprecise. on character creation, yeah..it is kind of a bummer you cant do that
 

Insanity72

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Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
Just save the game before they call you up to the character select screen.

Sarpedon said:
I found my first grievance in the character creation screen when I found I couldn't zoom in and out on my character. I also don't care much for the new third person mode: it works smoother, yes, but again theres no way to zoom in and out on my character and I can't rotate the screen with my weapon out.
I'm not sure about consoles but on PC you can use the mouse wheel to zoom in and out, and if you hold the "Change perspective" button with weapons drawn you can rotate the camera with them drawn.

If you're playing on a console i don't think you'll be able to zoom, but try holding the change perspective key and rotating.

Sarpedon said:
Another thing, I find it stupid that, even though my character has two hands, I can only wear one ring.
I do however agree with this

My only other complaint about the game is that you can't attack underwater, i know in real life you wouldn't be able to swing a weapon around underwater very effectively, but how else am i meant to kill slaughter fish???
 

Darth_Dude

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Kanova said:
Anyways, I don't like how I had a full suit of Daedric, Ebony and Dragon armor, including a ton of weapons from each, and every item upgraded to Legendary and they all vanished when I tossed them into a barrel in my house bedroom. I guess I don't like it how stuff respawns in your house, in your bedroom even.
DUDE. That sucks! I think I'm going to go check my save to make sure my stuff isnt gone!
 

Darth_Dude

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bussinroundz said:
I watched a buddy play for a little bit and the dungeons looked so linear. But they were really SHINY though !

I don't get Beth , they can create some decent outside areas, but they're dungeon design is so damn banal. Why is this so overlooked ? What ever happened to a finely crafted (somewhat) intricate dungeon ? If they can't fit everything, i would rather have the outside area smaller and some real deal fuckin dungeons ! Not this straight path bullshit.
How else are you supposed to create Dungeons though....they have always been linear, Dungeons are essentially a set of rooms, thats it. You cant really get any open-world stuff from them.

However, if there's ever been a game with open-world dungeons, please tell me, I'd love to play it :p
 

Headdrivehardscrew

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Sarpedon said:
What about you guys?
The thing annoying me most has to be the horse A.I. - I love my lovely horse, but keeping that thing alive is harder than trying to build up interest in Pokemon or Tamagotchi. The beast just keeps running away into the wilderness (bad idea) or engage the enemy (bad idea). It doesn't stay put as a dog would and every time I fast travel without the horse right next to me, I always wonder if the horse is still alive. Quite a nagging feeling, that. I hope it can be improved by either making the beast listen to commands or it at the very least just running away to a safe stable or something along those lines. Also, why are dragons so very keen on roasting my horse? I mean... here we are, shooting and blasting and shouting away at the dragon and he still feels like going after that one horse, my horse. What the melon farm?

Follower/mercenary A.I. is also not really up to par to some situation involving complications. Then again, I only picked up followers rather late in the game... I like their comments on things and their (different) responses to what's going on around us. Nice touch, but still a bit flaky.

The whole keyboard/mouse control mapping is somewhat odd and not too enjoyable. I did get used to it around level 50, but there's just not the amount of joy I want from a PC user experience. It's very obviously all "optimized" for gamepad control, so it has consequences for the whole user interface. Not much that can or will be done there, I fear.
 

The Pinray

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What is bugging me is how my followers are constantly favoring their bows over their blades. I'm currently just doing jobs for the Companions to bring in some coin, and most missions I'll bring a shield-sibling. I've taken every single member on several jobs each, and EVERY SINGLE ONE of them draws their bow and starts shooting at the sight of enemies. Hell, poor old Cicero straight charged them with his blade, but big strong sword-wielder Farkas is going to fall back and shoot at them? I thought Aela was the Huntress here... :(

Just bugs me... Throws off my immersion.
 

Ilikemilkshake

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Agayek said:
Ilikemilkshake said:
Definatly the one ring thing, although if you could wear a ring on every finger, and tbh wear more than one amulet aswell like you could in real life, i could quite easily just make 10 +30% damage rings and kill everything with one hit... so its probably a balance issue.

Anyways so far my only real issue is with the dragons... Whenever i see a one that has spawned randomly overhead, it NEVER attacks me, it will just fly around in a circle for 20 minutes while i try and shoot at it... ive taken to just using the no clipping command to fly into the sky, hit it, then turn off no clipping and then carrying on the fight as normal once i actually engage the dragon.
Once you get through the main storyline far enough to get Dragonrend, that becomes basically a non-issue. It forces a dragon hit with it to land immediately and aggros them on you. It also has a relatively short cooldown (15 seconds with all 3 words), so you can usually get a few dozen off before the dragon decides to leave, and if you can't hit it with that, I'm not sure anything can be done.
ah, well thats something at least.. i havent played the main story at all so far, so i've had to do without this seemingly quite useful shout, dont get me wrong the dragons are probably the easiest fights ive had in the game.. but its actually getting the randomly flying around ones to aggro on me that ive found hard.