MajorTomServo said:
What didn't click for you in SR:TT? For the record, I'm agreeing with you, I'm just making conversation.
For me, it was the huge step backwards in player customization. The SR3 version of 'emaciated' is the SR2 version of 'buff,' and the whole Upper Body/Lower Body blanket thing. At first I was miffed at how much DLC they were putting out, but after looking up just how little they actually added, that department is kind of a wash for me.
Yeah, the player customization was a major step backward (mostly in the clothing I think, as the body/face sliders were more or less fine, and the choice of voices seemed about on par with SR2). But the clothing, oh man. I don't think you could do as much with it in SR3 as you could in SR1.
As for other bits, it's generally a lack of things that ought to have been there. The most glaring example is no street races (really??? No street races in an open world crime game?). We lost the side jobs (Firetruck, Ambulance, Tow Truck, etc). Many of the activities from the last game didn't come back (Sewage truck, etc).
But I could have lived with all that if it wasn't for the story missions. First off, once you remove the missions that are just cut scenes and the missions that are really just activity tutorials, you are left with just 30 some missions, far too few. And the story told by the ones that are there is completely disjointed and in fact actively makes no sense in places. I'm pretty sure at some point in development they decided to change the focus of the story (to the ridiculous wrestler thing), but they didn't have time to redo what they had, so they pieced together parts from the original as best they could. I don't want to give out spoilers, but I could mention a certain antagonist that does a very bad thing right at the beginning of the game, setting him up to be the revenge target. Only you end up dropping a ball on him a couple of missions later in a total anticlimactic bit, and the entire plot takes a left turn into WWE land. Complete rubbish.
But anyway, to get this somewhat back on topic, I don't mind the DLCs too much. I buy the mission packs and ignore the rest. If it gives the financially struggling studios a little more funds to make the next game, then good for them. I just wish Volition would take some lessons from R* on how to do them, because the DLC in GTA IV is the right way to do it (entire new campaigns), not the "three mission" packs nonsense we are getting from Volition. I really dug the way the three story lines in GTA intertwined and crossed paths without interfering with each other, it was actually very well done.