Xanthious said:
Really, what motivation is there when the only way to improve your character is purely cosmetically?
Motivation enough for more than 6,500 hours I reckon. The facts are that I have no trouble sticking to a game for years on end- it's not a lack of staying power behind my playing Guild Wars and not WoW or its many dopplegangers!
Let me try to really bring out the key difference between us, our expectations and why we're never going to agree about GW1. (deferring judgement about GW2 for now)
What exactly is wrong with wanting to kill bosses from any and all lairs with my mates while collecting the relevant tokens for gear that "simply looks nicer"? In what way is it a superior experience to grind Naxx 'till I'm tiered for Ulduar, then grind Ulduar 'till I'm tiered for ToGC and so on?
What I'm saying is, you're always ideally going to be "just about capable" of pulling off the raid bosses you're tiered for. If you give all gear at the top level uniform stats and very different aesthetics, then none of those bosses will ever become obsolete and you can always choose from among them all, then go with your group and get the best experience of the encounter at any time- and almost always have something to gain. Why introduce progression so that eventually, some of the bosses on the list become obsolete?
The feeling of progress is ILLUSORY! You're not moving forward, it's simply that the number of fights which will reward you are constantly dwindling. If, instead of giving you new gear, they simply reduced the stats of enemy bosses in places you were raiding regularly until they were no longer valid opponents for you, it would have the same effect! It's that arbitrary!
In my opinion, progress is when my team can do something today that we couldn't do yesterday because WE got better, not because a few of us tagged a couple of 25 mans and our numbers got better. Most of all, progress is not "when there's no point going to [x] any more". That entire notion belongs to people who're in the middle of a deep trance and can't wake up.
Your game (assuming it is WoW) loses whole zones as a part and parcel of the way it works! Progress in your endgame means the endgame getting smaller and smaller and smaller. Madness. With that sort of powerful bottom-line detail in mind, how could I be convinced that GW1 has the bigger problems in the content department?
Well, suffice it to say, I don't currently believe that it does.