Guild Wars 2 Delivers Eye-Popping "Manifesto" Trailer

Korten12

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Aug 26, 2009
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Randy11517 said:
Korten12 said:
ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
That is incorrect, that is part of the Dynamic Events System which is located in persistant zones with other players.
There is an amazing new thing WoW is doing with Cataclysm to give it more immersion(Anet planned on phasing for that ages ago don't throw a "WoW clone OMG!!!!111!" fit).
Are you talking to me or ark123? 0.o? I believe Anet has been thinking about this since 2007. GW2 was announced awhile ago but it was only just shown last year. I wouldn't dare throw the WoW clone.
 

Candidus

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ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
Actually, it doesn't-- in your personal story, certain areas are instanced and the changes made there are experienced only by you, but in the wider world, if you don't stop the Grawl from razing that village you came by while you were roaming around, it will be razed for everybody else as well. Nothing but ruins will remain-- actually, it's quite likely there will be a Grawl stronghold there instead, assembling siege weapons and more troops for their next attack on a village or city.
 

Blackjack 222

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Korten12 said:
Randy11517 said:
Korten12 said:
ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
That is incorrect, that is part of the Dynamic Events System which is located in persistant zones with other players.
There is an amazing new thing WoW is doing with Cataclysm to give it more immersion(Anet planned on phasing for that ages ago don't throw a "WoW clone OMG!!!!111!" fit).
Are you talking to me or ark123? 0.o? I believe Anet has been thinking about this since 2007. GW2 was announced awhile ago but it was only just shown last year. I wouldn't dare throw the WoW clone.
Was referring to anyone who might say its a WoW clone because of one similarity(you know how they can be)
 

Korten12

Now I want ma...!
Aug 26, 2009
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Randy11517 said:
Korten12 said:
Randy11517 said:
Korten12 said:
ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
That is incorrect, that is part of the Dynamic Events System which is located in persistant zones with other players.
There is an amazing new thing WoW is doing with Cataclysm to give it more immersion(Anet planned on phasing for that ages ago don't throw a "WoW clone OMG!!!!111!" fit).
Are you talking to me or ark123? 0.o? I believe Anet has been thinking about this since 2007. GW2 was announced awhile ago but it was only just shown last year. I wouldn't dare throw the WoW clone.
Was referring to anyone who might say its a WoW clone because of one similarity(you know how they can be)
Oh alright. I almost got mad at my friend who when I said that in GW2 wont have the holy trinity and dedicated Healer like in most MMO's he got angry and said that their should be becuase it is in almost every other mmo. >.>
 

Blackjack 222

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Korten12 said:
Randy11517 said:
Korten12 said:
Randy11517 said:
Korten12 said:
ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
That is incorrect, that is part of the Dynamic Events System which is located in persistant zones with other players.
There is an amazing new thing WoW is doing with Cataclysm to give it more immersion(Anet planned on phasing for that ages ago don't throw a "WoW clone OMG!!!!111!" fit).
Are you talking to me or ark123? 0.o? I believe Anet has been thinking about this since 2007. GW2 was announced awhile ago but it was only just shown last year. I wouldn't dare throw the WoW clone.
Was referring to anyone who might say its a WoW clone because of one similarity(you know how they can be)
Oh alright. I almost got mad at my friend who when I said that in GW2 wont have the holy trinity and dedicated Healer like in most MMO's he got angry and said that their should be becuase it is in almost every other mmo. >.>
I'm a bit pissed about the loss of the trinity(i play healer in EVERY MMO other than Guild Wars). Not that i don't enjoy healing in GW(i did) but WAY to much can go wrong for a Monk healer Really fast. But the bit about phasing instead of instances was for Ark123.
 

Korten12

Now I want ma...!
Aug 26, 2009
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Randy11517 said:
Korten12 said:
Randy11517 said:
Korten12 said:
Randy11517 said:
Korten12 said:
ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
That is incorrect, that is part of the Dynamic Events System which is located in persistant zones with other players.
There is an amazing new thing WoW is doing with Cataclysm to give it more immersion(Anet planned on phasing for that ages ago don't throw a "WoW clone OMG!!!!111!" fit).
Are you talking to me or ark123? 0.o? I believe Anet has been thinking about this since 2007. GW2 was announced awhile ago but it was only just shown last year. I wouldn't dare throw the WoW clone.
Was referring to anyone who might say its a WoW clone because of one similarity(you know how they can be)
Oh alright. I almost got mad at my friend who when I said that in GW2 wont have the holy trinity and dedicated Healer like in most MMO's he got angry and said that their should be becuase it is in almost every other mmo. >.>
I'm a bit pissed about the loss of the trinity(i play healer in EVERY MMO other than Guild Wars). Not that i don't enjoy healing in GW(i did) but WAY to much can go wrong for a Monk healer Really fast. But the bit about phasing instead of instances was for Ark123.
Well as you probably know already now that the healer class will be a support class, I believe they will do far more good then the normal healer class.
 

Blackjack 222

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Korten12 said:
Randy11517 said:
Korten12 said:
Randy11517 said:
Korten12 said:
Randy11517 said:
Korten12 said:
ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
That is incorrect, that is part of the Dynamic Events System which is located in persistant zones with other players.
There is an amazing new thing WoW is doing with Cataclysm to give it more immersion(Anet planned on phasing for that ages ago don't throw a "WoW clone OMG!!!!111!" fit).
Are you talking to me or ark123? 0.o? I believe Anet has been thinking about this since 2007. GW2 was announced awhile ago but it was only just shown last year. I wouldn't dare throw the WoW clone.
Was referring to anyone who might say its a WoW clone because of one similarity(you know how they can be)
Oh alright. I almost got mad at my friend who when I said that in GW2 wont have the holy trinity and dedicated Healer like in most MMO's he got angry and said that their should be becuase it is in almost every other mmo. >.>
I'm a bit pissed about the loss of the trinity(i play healer in EVERY MMO other than Guild Wars). Not that i don't enjoy healing in GW(i did) but WAY to much can go wrong for a Monk healer Really fast. But the bit about phasing instead of instances was for Ark123.
Well as you probably know already now that the healer class will be a support class, I believe they will do far more good then the normal healer class.
Yeah, though not 100% if i will miss hanging back spamming 1 the entire time. As it stands now with the demos going up in the Games cons i would bet the Monk equivalent for GW2 will be next announced class.
 

Candidus

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Xanthious said:
Ok you listed 6 instances throughout ALL of GW and it's expansions. Thank you for proving my point. Now if Underworld and Fissure of Woe were anything to judge the later instances by then they were all about the size of your average WoW instance (instance not raid). Achievement hunting, while novel is nothing more than a way to kill time.

So once you got through the campaign, which could easily be done in a week or two tops, your choices were a bare handful of instances or PvP. Sorry but that is piss poor endgame content when compared to every other MMO on the market. Also I finished the entire first campaign on multiple characters before giving due to being sick to death of running the same handful of instances over and over and over and over.
First off, having experienced endgame WoW instances, and knowing that heroics take the average group about 15 minutes to finish, your assessment of FoW and UW being only as long as a WoW instance is disingenuous at best. Hard Mode UW, fully completed, will take a well prepared team of players about 2 hours assuming no setbacks. FoW would take longer than this, and Realm of Torment (Elona) basically can't be finished in one go.

You're looking at in excess of 10 hours for the Realm of Torment, so rather than doing the lot, a group must decide which quarter they'd like to do on a given day. I remember a story being run way back, about a group that attempted every area of the RoT in one sitting. They came acropper when one of Anet's nonpublic anti-botting measures removed them from the zone!

The average guild raid night on WoW is 3-4 hours long, and in WotLK your choices are Naxx, Ulduar, ToGC (45 minutes for a good guild), EoE (even shorter engagement), Onyxxia (another short engagement) or Icecrown Citadel.

And UNLIKE in Guild Wars, when you're sufficiently geared in WoW, most of the above become irrelevant to you. Eventually, your only option for improvement is Icecrown itself.

So let's not mess around, you simply can't make a sparse wasteland / bountiful paradise comparison (between these two games at least) and be taken seriously by someone with considerable experience of both.
 

Xanthious

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Candidus said:
And UNLIKE in Guild Wars, when you're sufficiently geared in WoW, most of the above become irrelevant to you. Eventually, your only option for improvement is Icecrown itself.
Where as compared to GW it starts out being totally irrelevant to you. The only reason to run end game content is to get a different looking weapons seeing as all the high end weapons and armor (statistically speaking) can be easily obtained usually well before you get to end game content. Endgame PvE content in Guild Wars is pretty much the red headed step child of the game.

Anet was so focused on eliminating anything that might be mistaken for grind that they made the game lack staying power. Really, what motivation is there when the only way to improve your character is purely cosmetically?
 

Candidus

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Xanthious said:
Really, what motivation is there when the only way to improve your character is purely cosmetically?
Motivation enough for more than 6,500 hours I reckon. The facts are that I have no trouble sticking to a game for years on end- it's not a lack of staying power behind my playing Guild Wars and not WoW or its many dopplegangers!

Let me try to really bring out the key difference between us, our expectations and why we're never going to agree about GW1. (deferring judgement about GW2 for now)

What exactly is wrong with wanting to kill bosses from any and all lairs with my mates while collecting the relevant tokens for gear that "simply looks nicer"? In what way is it a superior experience to grind Naxx 'till I'm tiered for Ulduar, then grind Ulduar 'till I'm tiered for ToGC and so on?

What I'm saying is, you're always ideally going to be "just about capable" of pulling off the raid bosses you're tiered for. If you give all gear at the top level uniform stats and very different aesthetics, then none of those bosses will ever become obsolete and you can always choose from among them all, then go with your group and get the best experience of the encounter at any time- and almost always have something to gain. Why introduce progression so that eventually, some of the bosses on the list become obsolete?

The feeling of progress is ILLUSORY! You're not moving forward, it's simply that the number of fights which will reward you are constantly dwindling. If, instead of giving you new gear, they simply reduced the stats of enemy bosses in places you were raiding regularly until they were no longer valid opponents for you, it would have the same effect! It's that arbitrary!

In my opinion, progress is when my team can do something today that we couldn't do yesterday because WE got better, not because a few of us tagged a couple of 25 mans and our numbers got better. Most of all, progress is not "when there's no point going to [x] any more". That entire notion belongs to people who're in the middle of a deep trance and can't wake up.

Your game (assuming it is WoW) loses whole zones as a part and parcel of the way it works! Progress in your endgame means the endgame getting smaller and smaller and smaller. Madness. With that sort of powerful bottom-line detail in mind, how could I be convinced that GW1 has the bigger problems in the content department?

Well, suffice it to say, I don't currently believe that it does.
 

Wakefield

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Rarhnor said:
I never liked MMOs...so I'm totally gonna pick this up in the future.
Same. This looks sweet. Also loving the no monthly fees.

*this is assuming your post was not sarcasm (it's hard to tell on the internet)
 

BabySinclair

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Three things I love, reduction of grind, no subscription fees, and it is solo-able. In their article on dynamic events, they stated that the more people who show up, the more enemies that show up. They scale with the level and number of players in the area and if some run off and leave, it will scale back down so that if you wanted to, you could stay alone as much as you want. This is helped by the independence from healer classes.

like to article: http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
 

ghostalker.cepo

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Never before has ANYTHING game related made me cry, but just woah. Huge fan of GW, my main's clocked around 690 hours of playtime, 1400 hours across 13 characters...

That was just.... stunning and epic and beautiful, and looks like what every MMO should be. I hope they can deliver as much as they say they can, but even if they only go half way it will be an incredible breath of fresh air.
 

Mana Fiend

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I loved the original Guild Wars, then went off it, then returned and my opinion is currently set in the 'yeah, it's ok...' camp. However, I'm looking forward to GW2, simply because I love the idea of MMOs, but don't have enough money to pay for one.

Bring it on, I say. Visually, it's just stunning... Must get new, better laptop soon. This one I'm on is poor.
 

Gudrests

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Slaanax said:
I want a non fantasy MMO really, so can't wait for SWTOR and 40 K Mmo.
.......i hate you pop your bubble....but both of thoes are fantasy...unless scince last time i checked jedi are real...and idk...i doubt it will be good...anything like a 2( EQ2) loses points because EVERYONE has to start off new
 

Newbiespud

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The claim that stands out to me is the one about dynamic world events shaped by the players. This is something I've heard about quite a bit, and I've been on the fence for most of it. The first thought when hearing it, of course, is: "Well, griefers..."

But then I think: even if there are griefers, people who try to abuse the dynamic events to make things go horribly wrong... that'd just be shaping the story a different way, and playing to the developers intentions anyway. So now I have no problem with the concept; now I really want to see its execution.
 

John the Gamer

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If everything the players do changes the game, then there probably won't be much left of the world after a week or so; everybody just loves blowing stuff up, after all. But I'm sure playing in ruined cities and slums is fun too. (no, but I really like the first looks of this game)
 

Enigmers

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The environments at the very beginning of the trailer remind me of The Legend of Dragoon. (The city made almost entirely out of wood, with a big canal in the middle and a wooden bridge going over it, and the astronomy lab-looking thing)
 

mutantmagnet

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Midnight Crossroads said:
I've checked out the site. The classes look interesting -if completely skeletal right now- and I like the asura and charr races, but while they may go by another name I know an orc(even if it does have canines and fur) and a gnome when I see one. It surprises me that I like the tiny ones because I hate gnomes in most games.
That's because they are arrogant douches befitting the charm of Napolean than the charm of Gimli. Viva lé Asura.