Guild Wars 2 Delivers Eye-Popping "Manifesto" Trailer

Korten12

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Aug 26, 2009
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thedeathscythe said:
I've always found something really likeable about Guild Wars, and I think it's always been the passion from the developers. With Blizzard, they're passionate, but at the same time they play it very close to the vest sometimes. I like the Guild Wars 2 is gonna shake the MMO genre. I played WoW for a couple months but then got bored of it for how static it all was. I hated reading a paragraph before I went onto a quest. If this can change all that, I'll play it (and, if it's on mac...I'd hate to have to install boot camp for one game (I'd do it, but I'd hate it)).
Guild Wars 2 is PC only I believe.
 

Aerowaves

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Con Carne said:
I tried guild wars. Wasn't impressed. Tis trailer looks freakin awesome. But I'm still turned off by the thought of being forced to get things accomplished with other players. I've never been a fan of partying up and I sure as hell am not a fan of forced cooperation.
They don't have a dedicated healing class and seem to have gone to great lengths to make it soloable, so if that's not your cup of tea then I think you'll be covered.
 

Xanthious

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Well that trailer sure looked good. Of course the first game looked good. Sadly though, for all the pretty graphics, it had a list of problems as long as your average phone book. NO endgame content and a grossly closed game world being at the top of it. I don't expect much more form this one. However, that isn't to say I won't give it a go if I can get a free trial but I won't be falling for Anet's propaganda this time around.

However, speaking on the trailer it's self the one thing I remember largely about the first game was the huge amount of cut scenes. I really wonder how much of that trailer consisted of cut scenes and how much consisted of anything that will resemble gameplay. If I had to guess I'd wager that trailer was one long collection of cut scene snippets.
 

Candidus

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Xanthious said:
NO endgame content
Nope, none whatsoever.
Except the UW.
And the FoW.
And Urgoz, and the Deep.
And the Realm of Torment.
And the Dungeon Books of GWEN.

In addition to achievement hunting and PvP.
Except for all that, none at all.
*rolls eyes*
I'm not entirely convinced people who make that criticism have even finished one campaign.
 

Korten12

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Xanthious said:
Well that trailer sure looked good. Of course the first game looked good. Sadly though, for all the pretty graphics, it had a list of problems as long as your average phone book. NO endgame content and a grossly closed game world being at the top of it. I don't expect much more form this one. However, that isn't to say I won't give it a go if I can get a free trial but I won't be falling for Anet's propaganda this time around.

However, speaking on the trailer it's self the one thing I remember largely about the first game was the huge amount of cut scenes. I really wonder how much of that trailer consisted of cut scenes and how much consisted of anything that will resemble gameplay. If I had to guess I'd wager that trailer was one long collection of cut scene snippets.
No most of it was gameplay lots of the skills they showed were all real skills that you can use. you better read before you judge the game. So many people look at this trailer and nothing more and don't realize that their is so much more info then this trailer:

go to Guildwars2.com and read up.

Candidus said:
Xanthious said:
NO endgame content
Nope, none whatsoever.
Except the UW.
And the FoW.
And Urgoz, and the Deep.
And the Realm of Torment.
And the Dungeon Books of GWEN.

In addition to achievement hunting and PvP.
Except for all that, none at all.
*rolls eyes*
I'm not entirely convinced people who make that criticism have even finished one campaign.
Most people on here who say it probably wont be that good probably haven't read up on anything GW2 related and even played GW, through.

Now myself I havent beaten a campaign (stuck on the final mission for Factions.) and I have gotten very very far in EoTN. But I have seen much of GW to make many comments. I haven't played much lately but I am going to back to beat those two, and prophicies, which I mainly got for EoTN but I want to beat it also.

If my character game from Factions, what order do I go in to beat Prophices?
 

Candidus

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John Funk said:
The combat is cleverly edited
Regarding the above.

Go to the GW2 website and watch the skill demonstration videos for each revealed profession. Each video is about 15 seconds long and while you don't get a sense of how they're executed by the player, it's simple for an experienced MMO player to identify (well.. make very educated guesses at) the mechanics underlying it all.

I particularly like the phoenix spell for the mage, as well as the way a certain warrior blocks breath attacks with her shield; this same video also demonstrates charged melee attacks*, and it's not the only one which gives away more than it says (*hold the buttons of certain attacks to change their power, and sometimes their very characteristics).

The ranger videos-- the melee ones in particular, show a few movement and weapon switching features that aren't explicitly advertised in the video descriptions, but *are* outlined in various interviews and articles.

It's all good stuff that should give you a clearer picture than the latest trailer.

Edit: Ahhh- haha, okay, very well Korten.
 

Korten12

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Candidus said:
Regarding something Mister Captain Funk said about the "cleverly edited combat".

Go to the GW2 website and watch the skill demonstration videos for each revealed profession. Each video is about 15 seconds long and while you don't get a sense of how they're executed by the player, it's simple for an experienced player to identify the mechanics underlying it all.

I particularly like the phoenix spell for the mage, as well as the way a certain warrior blocks breath attacks with her shield; this same video also demonstrates charged melee attacks (hold the buttons of certain attacks to change their power, and sometimes their very characteristics).

The ranger videos-- the melee ones in particular, show a few movement and weapon switching features that aren't explicitly advertised in the video descriptions, but *are* outlined in various interviews and articles.

It's all good stuff that should give you a clearer picture than the latest trailer.
You got to quote him if you want him to hear. XD You should becuase the combat isnt edited.
 

Therumancer

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Candidus said:
Therumancer said:
For example it's a lie to say people "hate grind"
I despise grind. I absolutely hate it, to the point of restraining a great deal of swearing as I type. I've never been suckered in by a few easy levels followed by many longer levels. How could you NOT see what was happening to the gaming experience? How?!

In Guild Wars, I got level 20 in less than 6 hours. I got to post-searing at level 8 and was run all the way to the Crystal Desert by a friend. The Crystal Desert missions were done for me, then I did the Ascension (huge exp), and hit level 20 just like that.

I went on to spend more than 6,500 hours in GW1.
Edit: On *one* character.
Edit: Because your level was just the very start of character development.
Edit: This approach annihilates transitory progress; it's the perfect system.

I did my best to get to WoW's endgame, because I tried it and liked it. Couldn't get there. The quantity of transitory progress between you and the point at which you start to make meaningful, cumulative, perpetually rewarding progress is so great that I can't imagine anyone whose day job doesn't involve an endless stream of beeping merchandise actually being able to get through it.

Finally, on the topic of TOR... Erm, graphically it's not looking so hot. Gameplay-wise, I'm not impressed by the skill previews- everything looks wooden, it's got that same old Everquest/WoW/WAR/Lineage/Nameit battle system we've had for over a decade now with no new bells or whistles... I'll try it, but I don't expect greatness on the power of what they're showing me.

By comparison, there's a tonne of information and video evidence of what Anet have been promising on their blog, website and in their numerous videos. It looks solid to me. It looks more than solid. It looks like the only genuine step forward the genre is going to take this year or next, and I can't wait.
That is fine, everyone is entitled to their opinion. The point is that they are stating that people in general hate grind, to the contrary many, many people disagree with that statement. I'd go so far as to say an overwhelming majority.

Not every game is for everyone, some people enjoy the journey of watching a character slowly develop over time. Becoming uber-man in a few hours being exactly what they don't want to see in the course of the game.

I will be extremely surprised if "Guild Wars II" goes much further than the original did. I don't mind if it does, but they do seem to be barking up the wrong tree from where I'm sitting.

The lack of innovation and "bells and whistles" for the sake of doing something differantly is part of what I think "Old Republic" is doing right. There is no reason to change something that does the job it's intended to extremely well simply for the sake of changing it.

Graphics are also a matter of taste, personally I like the art direction in "Old Republic" better than what "Guild Wars 2" is trying. I won't say either has bad graphics, but again it comes down to "Guild Wars 2" trying to be stylized in a fashion that makes it differant for the sake of being differant. What's more little that I've seen of their actual gameplay (and there doesn't seem to be much of it) hasn't impressed me. On the other hand Old Republic has shown pretty much what to expect, and there is nothing wrong with what we've seen at all.

I guess we will have to agree to disagree, since neither of us is going to "convert" the other, nor is that the intent of this discussion. I don't think "Guild Wars II" blows chips exactly, but it does not seem like my cup of tea either from what has been shown so far (this could change). Also I think "Old Republic" is going to wind up outperforming it by a massive amount as far as the player base goes.

The biggest selling point to Guild Wars from where I'm sitting still seems to be the lack of a subscription fee, and no doubt that is a big deal for a lot of people.
 

Candidus

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Therumancer said:
That is fine, everyone is entitled to their opinion. The point is that they are stating that people in general hate grind, to the contrary many, many people disagree with that statement. I'd go so far as to say an overwhelming majority.

Not every game is for everyone, some people enjoy the journey of watching a character slowly develop over time. Becoming uber-man in a few hours being exactly what they don't want to see in the course of the game.

The lack of innovation and "bells and whistles" for the sake of doing something differantly is part of what I think "Old Republic" is doing right. There is no reason to change something that does the job it's intended to extremely well simply for the sake of changing it.
1) I disagree with your notion that the overwhelming majority of people are okay with grind. 11 million people are playing WoW. If you look at the total number of adults with an internet connection and the pocket change for a subscription just in Europe, the US and Australia, that leaves a hell of a lot of people *not* playing WoW. It's WAY more difficult to say how many *potential MMO players* aren't playing your game than are, and what their reasons are, but I see no good logical basis for saying "the majority of people are okay with grind"


2) I didn't become superman in a day. As I said, hitting level 20 in GW is just the beginning of character development. Skill hunting (deck building) and getting kitted out in prestige equipment, as well as experiencing all the content, attaining achievements and seeking out that glorious Hall of Heroes victory is all the VERY SAME sort of progress that makes WoW's endgame so awesome- and nigh endless. The only difference is that they don't make you go through a hell of a lot of crap to get there.

3) I don't think the system does its job splendidly. At all. I think it's 3 years too late to start developing another game with the same battle system we've had all this time. Games like APB and Tera Online are taking advantage of new technology and bringing things forward. GW2 is taking its own steps. I think any game that fails to do so from about *now* is going to make a game that feels dated STRAIGHT out of the door.

But as you say, we both see at this stage we're going to have to agree to disagree.
 

Korten12

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Candidus said:
Therumancer said:
That is fine, everyone is entitled to their opinion. The point is that they are stating that people in general hate grind, to the contrary many, many people disagree with that statement. I'd go so far as to say an overwhelming majority.

Not every game is for everyone, some people enjoy the journey of watching a character slowly develop over time. Becoming uber-man in a few hours being exactly what they don't want to see in the course of the game.

The lack of innovation and "bells and whistles" for the sake of doing something differantly is part of what I think "Old Republic" is doing right. There is no reason to change something that does the job it's intended to extremely well simply for the sake of changing it.
1) I disagree with your notion that the overwhelming majority of people are okay with grind. 11 million people are playing WoW. If you look at the total number of adults with an internet connection and the pocket change for a subscription just in Europe, the US and Australia, that leaves a hell of a lot of people *not* playing WoW. It's WAY more difficult to say how many *potential MMO players* aren't playing your game than are, and what their reasons are, but I see no good logical basis for saying "the majority of people are okay with grind"

Back in a sec, I'll reply to the other points I've left in quotes, I just NEED caffiene.
accutaly WoW doesnt have that many players anymore with the loss of the chinese server, its lower then GW.

Quote "While the lack of active subscriptions renders an exact comparison impossible, these new sale numbers would put the Guild Wars series as the most popular MMORPG following the removal of World of Warcraft from Chinese servers."

(also you gonna join the GW group? :))
 

Candidus

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Korten12 said:
accutaly WoW doesnt have that many players anymore with the loss of the chinese server, its lower then GW.

Quote "While the lack of active subscriptions renders an exact comparison impossible, these new sale numbers would put the Guild Wars series as the most popular MMORPG following the removal of World of Warcraft from Chinese servers."
Surely not.. I haven't heard about this. Have you a link to this news, my good sir?
I'll take a look at the GW group at some stage. The post you quoted is complete now, by the way.

Sweet, sweet coffee...
 

Korten12

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Candidus said:
Korten12 said:
accutaly WoW doesnt have that many players anymore with the loss of the chinese server, its lower then GW.

Quote "While the lack of active subscriptions renders an exact comparison impossible, these new sale numbers would put the Guild Wars series as the most popular MMORPG following the removal of World of Warcraft from Chinese servers."
Surely not.. I haven't heard about this. Have you a link to this news, my good sir?
I'll take a look at the GW group at some stage. The post you quoted is complete now, by the way.

Sweet, sweet coffee...
I found it off the GW: Prophicies Wikipedia page, heres the article about the server shutdown: http://www.reuters.com/article/idUSN0245010720091102

Yeah I know, I read it. :)
 

Xanthious

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Candidus said:
Xanthious said:
NO endgame content
Nope, none whatsoever.
Except the UW.
And the FoW.
And Urgoz, and the Deep.
And the Realm of Torment.
And the Dungeon Books of GWEN.

In addition to achievement hunting and PvP.
Except for all that, none at all.
*rolls eyes*
I'm not entirely convinced people who make that criticism have even finished one campaign.
Ok you listed 6 instances throughout ALL of GW and it's expansions. Thank you for proving my point. Now if Underworld and Fissure of Woe were anything to judge the later instances by then they were all about the size of your average WoW instance (instance not raid). Achievement hunting, while novel is nothing more than a way to kill time.

So once you got through the campaign, which could easily be done in a week or two tops, your choices were a bare handful of instances or PvP. Sorry but that is piss poor endgame content when compared to every other MMO on the market. Also I finished the entire first campaign on multiple characters before giving due to being sick to death of running the same handful of instances over and over and over and over.
 

ark123

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That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
 

Korten12

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Xanthious said:
Candidus said:
Xanthious said:
NO endgame content
Nope, none whatsoever.
Except the UW.
And the FoW.
And Urgoz, and the Deep.
And the Realm of Torment.
And the Dungeon Books of GWEN.

In addition to achievement hunting and PvP.
Except for all that, none at all.
*rolls eyes*
I'm not entirely convinced people who make that criticism have even finished one campaign.
Ok you listed 6 instances throughout ALL of GW and it's expansions. Thank you for proving my point. Now if Underworld and Fissure of Woe were anything to judge the later instances by then they were all about the size of your average WoW instance (instance not raid). Achievement hunting, while novel is nothing more than a way to kill time.

So once you got through the campaign, which could easily be done in a week or two tops, your choices were a bare handful of instances or PvP. Sorry but that is piss poor endgame content when compared to every other MMO on the market. Also I finished the entire first campaign on multiple characters before giving due to being sick to death of running the same handful of instances over and over and over and over.
Um, you also can go through the game on harder difficulty to get better gear, EoTN (which is basicaly all level 20+), Factions, and Nightfall. So you only experinced like 1/4 of the content.
 

Blackjack 222

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Guild Wars 2 is putting the RPG back in MMORPG(if it was in to begin with)

In all honesty after 2 years of Guild Wars yeah its boring as fuck to me. That's because combat is uninteresting to me, the story is still lovable but the missions bore me to death, the story with GW beyond(the stuff leading to GW2) is amazing but I PvE to avoid tricked out PvP builds.
 

Korten12

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ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
That is incorrect, that is part of the Dynamic Events System which is located in persistant zones with other players.
 

ad4m101

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Xanthious said:
Candidus said:
Xanthious said:
NO endgame content
Nope, none whatsoever.
Except the UW.
And the FoW.
And Urgoz, and the Deep.
And the Realm of Torment.
And the Dungeon Books of GWEN.

In addition to achievement hunting and PvP.
Except for all that, none at all.
*rolls eyes*
I'm not entirely convinced people who make that criticism have even finished one campaign.
Ok you listed 6 instances throughout ALL of GW and it's expansions. Thank you for proving my point. Now if Underworld and Fissure of Woe were anything to judge the later instances by then they were all about the size of your average WoW instance (instance not raid). Achievement hunting, while novel is nothing more than a way to kill time.

So once you got through the campaign, which could easily be done in a week or two tops, your choices were a bare handful of instances or PvP. Sorry but that is piss poor endgame content when compared to every other MMO on the market. Also I finished the entire first campaign on multiple characters before giving due to being sick to death of running the same handful of instances over and over and over and over.
Well if u count the EOTN Dungeons as separate end game content then your talking like 15 areas.
 

Blackjack 222

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Korten12 said:
ark123 said:
That looks fucking amazing.
You guys do realize, though, that "you rescue a village, and it stays rescued, they remember you" means instances.
That is incorrect, that is part of the Dynamic Events System which is located in persistant zones with other players.
There is an amazing new thing WoW is doing with Cataclysm to give it more immersion(Anet planned on phasing for that ages ago don't throw a "WoW clone OMG!!!!111!" fit).