Therumancer said:
For example it's a lie to say people "hate grind"
I despise grind. I absolutely hate it, to the point of restraining a great deal of swearing as I type. I've never been suckered in by a few easy levels followed by many longer levels. How could you NOT see what was happening to the gaming experience? How?!
In Guild Wars, I got level 20 in less than 6 hours. I got to post-searing at level 8 and was run all the way to the Crystal Desert by a friend. The Crystal Desert missions were done for me, then I did the Ascension (huge exp), and hit level 20 just like that.
I went on to spend more than 6,500 hours in GW1.
Edit: On *one* character.
Edit: Because your level was just the very start of character development.
Edit: This approach annihilates transitory progress; it's the perfect system.
I did my best to get to WoW's endgame, because I tried it and liked it. Couldn't get there. The quantity of transitory progress between you and the point at which you start to make meaningful, cumulative, perpetually rewarding progress is so great that I can't imagine anyone whose day job doesn't involve an endless stream of beeping merchandise actually being able to get through it.
Finally, on the topic of TOR... Erm, graphically it's not looking so hot. Gameplay-wise, I'm not impressed by the skill previews- everything looks wooden, it's got that same old Everquest/WoW/WAR/Lineage/Nameit battle system we've had for over a decade now with no new bells or whistles... I'll try it, but I don't expect greatness on the power of what they're showing me.
By comparison, there's a tonne of information and video evidence of what Anet have been promising on their blog, website and in their numerous videos. It looks solid to me. It looks more than solid. It looks like the only genuine step forward the genre is going to take this year or next, and I can't wait.