Guild Wars 2 Delivers Eye-Popping "Manifesto" Trailer

tmujir955

New member
Oct 12, 2009
761
0
0
ragecandybar said:
twasdfzxcv said:
Not G. Ivingname said:
How will they make enough quests to make a grind free game where every quest has a impact on the rest of the world?
By not having ridiculously high level cap.
They said the level cap is 80, but each level takes just as long to get to.
Oh thats not good in terms of "getting people addicted" to the game. There have been studies showing that games sucker people in by giving them a taste of success by giving them a few easy level ups, and people get hooked on it but then the game starts making it harder to level up, and the player starts playing more and more to get to the next level.
 

Seneschal

Blessed are the righteous
Jun 27, 2009
561
0
0
They seem to be really into story-heavy roleplay, dynamic events, mass co-op multiplayer with a persistent and aggressive enemy army that develops and spreads if the players ignore it.

It sounds a little overambitious. An MMO that's trying to be and MMORPG?! I'll believe it when I see it. But I really hope I'll see it.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Awaiting "Old Republic" here myself

That said, I will say that in listening to this trailer while it looked decent (though not exceptional) some of the things that were being said had me thinking that this must be a satire, but I guess it wasn't.

To be honest pretty much every game out there has made very similar promises in recent years. While they superficiallly sound good, there are a lot of reasons why you don't see them. For example it's a lie to say people "hate grind". When people want to develop a character or get some abillity before moving on, and can't they tend to get irritated. In a lot of cases with both single players and MMOs "where do I grind" is a very common question from players. The issue isn't that grinding itself is bad, but the simple fact that a lot of games can make it boring.

The bit about having players change the world is wonderful in theory, but in general you can't really feel like the hero if other people are making desicians you don't want. The only way to do this is to introduce morphs and instances for such things with each character functions more or less in their own little universe, however that isn't the approach they are going for here since they said they wanted a persistant world this time, which is pretty much contridictory to that philsophy of doing things.


To be honest some of the very first MMORPGs *DID* introduce worlds that players could alter to a very high degree. People tend to forget what "Ultima Online" was like when it first came out. In UO the game used a "resource bank" concept where there were only so many resources of each type out there in each region, period and very realistically people would have to compete with them, and when they were gone they were gone. You also had an economy that fluctuated based on the amount of gold in the game, and merchants with limited funds to buy garbage from players. Not to mention the abillity for players to build houses, towers, castles, and shops pretty much anywhere they wanted.

In a persistant world this basically amounted to an enviroment where the world was ravaged and there were no resources for anyone to gather, the economy was totally broken and people pretty much delighted in seeing how badly and how quickly they could rape it and keep it there. You had people literally racing to buy hides from the merchants who had a limited quantity since every hide bearing critter was murdered and skinned as soon as it would spawn, the same was true of monsters which were prtty much hunted to extinction. Not to mention the horrible brawls that would break out every time people wanted to sell stuff to merchants when they had more gold. This lead to the joy of situations where you say had people walk into a lagged out, overcrowded shop with a million people shouting "guards, hail, sell, guards" off of macros (or some variation), lobbing exploding potions (characters were very fragile) and then looting the bodies, or when they finally fixed thing so exploding potions counted as a crime having their buddy loot the bodies. Of course since everyone was lagged you might wait 15 minutes to find out you not only failed to sell, but were also murdered and had your corpse raped of everything of value by someone with a faster connection (along with the other 20 bodies piled around you in the same state). Not to mention the simple fact that Origin wound up having to delete people's houses (one of the reasons I quit) because literally every single clear spot in the entire game was covered with a house.

I'm not saying that this will turn out like UO specifically (it won't) but the central point is that if YOU can change a persistant world, that means someone else can do it as well. That inevitably means that you will see organized groups of "someone else" like channers, something awful goons, or just general idiots especially in a free to play game, trying to change the persistant world in the most obnoxious way possible... and some of these people will even make articles about it on their sites "for the lulz". >:)

Nothing these guys have said is original, and while it sounds good on paper, pretty much everything they tried has been attempted by someone and it did not work. It seems like they are pretty much hyping a game that seems to be designed to fail.

Besides which being "Guild Wars" I am guessing that even if you don't wind up grinding monsters and quests, like the first one the end game is ultimatly going to be PVP and the point is to get to where you can "grind" other players in competitive ganking. That's fine mind you, endgame PVP can be fun, but don't misunderstand that this is as repetitive as anything else out there. Especially when people get the system down to a science and pretty much everyone rolls the same types/builds of characters based on statistical effectiveness.


I wish them luck with it, but the original "Guild Wars" didn't impress me, and while this sounds good superficially, if you really think about a lot of this and how other attempts at a lot of this have gone, along with the unchanging variable of human nature, and the simple fact that various things like "grind" have continued because they work for the genere better than anything else (and people are always going on about trying alternatives), you can pretty much see the train wreck this is destinied to be.

Before anyone flames me or whatever, I will say that I actually do hope they succeed, I mean it's a nice dream. I just don't think they can. Nothing they have shown is any differant than other attempts to try and accomplish the same things. The hype also seems nearly identical to what other MMOs have been saying for years when they are coming out. "Age Of Conan" was going to liven up the combat too with it's "real time, combo based, combat system" while okay it wasn't quite the change it was hyped to be in actual practice, simply a more complicated and arguably user unfriendly way of doing what people had been doing to begin with, and a new challenge for people to mod custome programs for to optimize. I game up on "AoC" despite my high expectations early on, but "Age of macro combo wars"could be an alternate name for the game.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
Therumancer said:
the only thing I find kind of funny is that while you don't think will succeed you probably think TOR will.

TsunamiWombat said:
Yeah yeah, pretty shiny thing.. Whatev. GAMEPLAY FOOTAGE OR DEMO OR I DON'T CARE.
Gameplay out next week at Gamescon.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Korten12 said:
Therumancer said:
the only thing I find kind of funny is that while you don't think will succeed you probably think TOR will.



Gameplay out next week at Gamescon.
The big differance being that I didn't like "Guild Wars" so I can't see them pulling off being the exception to the rule, on the other hand I do like "Bioware" and pretty much every game I have played that they have made, and think they can deliver on their promises so far.

That said, Bioware has also showed gamplay footage a bit more signifigant than anything I've seen for "Guild Wars II" and everything else aside it both looks solid, and like it's not trying to re-invent the wheel which is pretty much what GW2 is claiming they are out to do.

I suppose some serious and meaty gameplay footage of GW2 could get me to potentially change my mind, but even so I'm more willing to trust Bioware with my money in a general sense.

I did not however intend my initial comments to be a direct comparison between them.
 

Baldr

The Noble
Jan 6, 2010
1,739
0
0
Snowalker said:
Baldr said:
There only 2 things I look for in an MMO: 1. Open Worlds and 2. balance playable styles. The first Guild Wars failed horribly on both these, why should I expect to play Guild Wars 2? As far as I know they didn't change these factors.
Its open world now.... and wtf are you talking about the playable styles not being balanced?
So no more instances??, I'll like that, I like meeting random people while questing. My biggest complaint is I could play a class I wanted. I was a Mesmer-Ranger in Guild Wars and no one would put me in there party because it wasn't a viable class to play, all classes should be playable and equal, and the 8 spell limit was poor choice.
 

Snowalker

New member
Nov 8, 2008
1,937
0
0
Baldr said:
Snowalker said:
Baldr said:
There only 2 things I look for in an MMO: 1. Open Worlds and 2. balance playable styles. The first Guild Wars failed horribly on both these, why should I expect to play Guild Wars 2? As far as I know they didn't change these factors.
Its open world now.... and wtf are you talking about the playable styles not being balanced?
So no more instances??, I'll like that, I like meeting random people while questing. My biggest complaint is I could play a class I wanted. I was a Mesmer-Ranger in Guild Wars and no one would put me in there party because it wasn't a viable class to play, all classes should be playable and equal, and the 8 spell limit was poor choice.
Well, its 10 skills now, and you're never going to have all classes viable for everything. Like in WoW, how many people actually WANT a hunter on a raid?
 

Baldr

The Noble
Jan 6, 2010
1,739
0
0
Snowalker said:
Baldr said:
Snowalker said:
Baldr said:
There only 2 things I look for in an MMO: 1. Open Worlds and 2. balance playable styles. The first Guild Wars failed horribly on both these, why should I expect to play Guild Wars 2? As far as I know they didn't change these factors.
Its open world now.... and wtf are you talking about the playable styles not being balanced?
So no more instances??, I'll like that, I like meeting random people while questing. My biggest complaint is I could play a class I wanted. I was a Mesmer-Ranger in Guild Wars and no one would put me in there party because it wasn't a viable class to play, all classes should be playable and equal, and the 8 spell limit was poor choice.
Well, its 10 skills now, and you're never going to have all classes viable for everything. Like in WoW, how many people actually WANT a hunter on a raid?
I don't mind a hunter, it a very good class for Raids with Misdirection and stuff like that, it is that most people that play a Hunter are retards(not everyone).
 

Racthoh

New member
Feb 9, 2009
156
0
0
Baldr said:
I was a Mesmer-Ranger in Guild Wars and no one would put me in there party because it wasn't a viable class to play, all classes should be playable and equal, and the 8 spell limit was poor choice.
Min/maxers exist in ever single online game; you wouldn't believe some of the things people will do in World of Warcraft to pull a few extra meaningless points of damage out of their characters. All classes were viable, all combinations could "succeed" in completing the task at hand, and there was a lot of flexibility in party composition provided you were a good enough player. That was the thing with Guild Wars, it wasn't about gear, it was about a skilled player.

8 skill limit, not really. That depends on how you look at things. With 8 players in the party, each with 8 skills at their disposal, you're creating a 64 skill machine operated by those 8 players. Personally as a fan of Magic: The Gathering, watching a build play out was always a treat. I had more fun just sitting around looking over the massive skill list and trying to find niches to fill.
 

Enagan

New member
Nov 2, 2009
74
0
0
James Joseph Emerald said:
Enagan said:
James Joseph Emerald said:
How could you possibly have a persistent world that's also single-handedly shaped by your character? I just don't get how that could work.

Also, I really hope the combat isn't just clicking buttons on a sidebar. That's the #1 reason MMOs always bore me: uninvolved point-and-click combat.
The personal story is shaped by your character, in a way where you'll have a moral choice system that will only change the main storyline for your character. These possibles changes in storyline will be noticed inside instanced areas of the world that change depending on your decisions.
So it'll be like GW1, except the 'missions' will be tailored to the party leader and the choices they've made previously?

I don't think the solution to the "you're the Chosen One, along with 2 million others" problem presented by MMOs is to just pretend the 2 million other Chosen Ones don't exist. MMOs are founded on, well, massive multiplayer. It sounds like they're just trying to make a regular single-player RPG, with an MMORPG mode stapled on.

(Which isn't necessarily a bad thing. But it'll probably disappoint a lot of people who expect something more than that)

Not exactly, your personal story is not you go kill the big bad ass dragon. It eventually leads to it, but before that happens, it's just you walking around minding your own buisness. Joining up with heroes and eventually joining an order, then you + rest of the world amass an army to go kill the dragon. They have already stated something about that. I don't think you be portraied like the chosen hero of the world, you will more likelly be seen as one of the soldiers in the war against the dragon. Some of this was stated, and a bit of personal speculation.
 

antipunt

New member
Jan 3, 2009
3,035
0
0
This looks rather neat. That said, I'm a skeptic, so we'll wait until the reviews come out.
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
3,232
0
0
I enjoyed the hell out of Guild Wars when it was new. I've tried to get back in, but its gotten all "Grinding out Items is basically all everyone does"

So I can't get a group to do anything anymore.
 

Blackjack 222

New member
Dec 2, 2009
386
0
0
Baldr said:
There only 2 things I look for in an MMO: 1. Open Worlds and 2. balance playable styles. The first Guild Wars failed horribly on both these, why should I expect to play Guild Wars 2? As far as I know they didn't change these factors.
You obviously don't understand a damn thing about the game if you say they haven't remedied the open world(when they said must be 50 times it will be persistent)
Baldr said:
I don't mind a hunter, it a very good class for Raids with Misdirection and stuff like that, it is that most people that play a Hunter are retards(not everyone).
I would take a retarded tauren hunter to an 11 year old forsaken rogue in my raid any day.
MrSnugglesworth said:
I enjoyed the hell out of Guild Wars when it was new. I've tried to get back in, but its gotten all "Grinding out Items is basically all everyone does"

So I can't get a group to do anything anymore.
That's where it lacks, they kill farming but make it so if you want anything you need to create a character primarily for farming/hope you rolled one capable of doing so at start
 

oppp7

New member
Aug 29, 2009
7,045
0
0
Finally...

OT: Looks good. Hopefully they'll announce one of the new professions soon.
 

oppp7

New member
Aug 29, 2009
7,045
0
0
Ridonculous_Ninja said:
sanzo said:
2xDouble said:
Korten12 said:
mattttherman3 said:
2xDouble said:
Zhukov said:
Tandtroll said:
The races are also different from the standard dwarf, elf and human which I think will be nice.
Uh... excuse me? Did you just say it won't have the standard dwarf-human-elf races?

I... umm... I think we might be referring to different games.

See, I was talking about Guild Wars 2. The game that will feature a race of small people with advanced technology, a race of bog-standard humans and not one but two varieties of nature-loving elves [http://www.youtube.com/watch?v=uXlzIRYA4NE].

Sure, there's the big muscular werewolf things and I suppose one could argue that the dwarves are more like gnomes. But I certainly don't feel like I'm looking down the barrel of any real innovation here.

Oh well, at least all those standard fantasy races will be able to jump when the need arises.
Here's a few questions that need asking:
1) Do dwarves and gnomes have giant robots and laser weapons? If anything they're alien greys (or Protoss, heh).
2) What's wrong with wanting to be a human?
3) Can elves turn into bears? and do bears love nature?
4) What is the difference between loving nature and owning it? Look closer at the Sylvari beast for a hint.
5) Can you really say anything bad about a giant, murderous kitty cat?

If none of these questions occurred to you, I suggest you pay closer attention to that video.

What it is is a variety of character archetypes that are interesting to play (one might argue them as "standardized", for lack of a better term). What it is not is yet another rip off of Tolkien (which every other fantasy adventure does, including DnD and it's offspring).
I think that's what Tandtroll was talking about.
The little guys are called Asura, they are golemancers mostly

There are Dwarves but they won't be playable and there will be very few of them

The big Warewolf Beast is called Charr

Then theres the Norn, basicly 8 foot tall humans, they can turn into bears

Humans

and Sylvari(look like elves but are actually born from nature
Not only bears but wolves and two other things. it depends on which one you choose.
Yes. Bear, Wolf, Raven and the new Snow Leopard. I'd like to see a sixth race playable in a future expansion... raise your hands if you want to play as a Tengu! *raises hand*
I'll raise my hand to that. I've wanted that since I heard GW2 would have different playable races. I was like "c'mon Tengu"
I could go for some Tengus. They are awesome after all.
If they have an expansion, the first will probably feature Cantha(I haven't heard anything about Cantha in GW2 yet, so it'll probably feature in an expansion) and aside from Naga there aren't any other races to choose.
 

Candidus

New member
Dec 17, 2009
1,095
0
0
Therumancer said:
For example it's a lie to say people "hate grind"
I despise grind. I absolutely hate it, to the point of restraining a great deal of swearing as I type. I've never been suckered in by a few easy levels followed by many longer levels. How could you NOT see what was happening to the gaming experience? How?!

In Guild Wars, I got level 20 in less than 6 hours. I got to post-searing at level 8 and was run all the way to the Crystal Desert by a friend. The Crystal Desert missions were done for me, then I did the Ascension (huge exp), and hit level 20 just like that.

I went on to spend more than 6,500 hours in GW1.
Edit: On *one* character.
Edit: Because your level was just the very start of character development.
Edit: This approach annihilates transitory progress; it's the perfect system.

I did my best to get to WoW's endgame, because I tried it and liked it. Couldn't get there. The quantity of transitory progress between you and the point at which you start to make meaningful, cumulative, perpetually rewarding progress is so great that I can't imagine anyone whose day job doesn't involve an endless stream of beeping merchandise actually being able to get through it.

Finally, on the topic of TOR... Erm, graphically it's not looking so hot. Gameplay-wise, I'm not impressed by the skill previews- everything looks wooden, it's got that same old Everquest/WoW/WAR/Lineage/Nameit battle system we've had for over a decade now with no new bells or whistles... I'll try it, but I don't expect greatness on the power of what they're showing me.

By comparison, there's a tonne of information and video evidence of what Anet have been promising on their blog, website and in their numerous videos. It looks solid to me. It looks more than solid. It looks like the only genuine step forward the genre is going to take this year or next, and I can't wait.
 

Jsnoopy

New member
Nov 20, 2008
346
0
0
Hmmm I would have to agree, games that don't let you jump kind of ruin the experience for me. The best is when the game rewards you bunny hopping everywhere with higher jumps and stuff, like in Oblivion.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
Candidus said:
Therumancer said:
For example it's a lie to say people "hate grind"
I despise grind. I absolutely hate it, to the point of restraining a great deal of swearing as I type. I've never been suckered in by a few easy levels followed by many longer levels. How could you NOT see what was happening to the gaming experience? How?!

In Guild Wars, I got level 20 in less than 6 hours. I got to post-searing at level 8 and was run all the way to the Crystal Desert by a friend. The Crystal Desert missions were done for me, then I did the Ascension (huge exp), and hit level 20 just like that.

I went on to spend more than 6,500 hours in GW1.
Edit: On *one* character.
Edit: Because your level was just the very start of character development.
Edit: This approach annihilates transitory progress; it's the perfect system.

I did my best to get to WoW's endgame, because I tried it and liked it. Couldn't get there. The quantity of transitory progress between you and the point at which you start to make meaningful, cumulative, perpetually rewarding progress is so great that I can't imagine anyone whose day job doesn't involve an endless stream of beeping merchandise actually being able to get through it.

Finally, on the topic of TOR... Erm, graphically it's not looking so hot. Gameplay-wise, I'm not impressed by the skill previews- everything looks wooden, it's got that same old Everquest/WoW/WAR/Lineage/Nameit battle system we've had for over a decade now with no new bells or whistles... I'll try it, but I don't expect greatness on the power of what they're showing me.

By comparison, there's a tonne of information and video evidence of what Anet have been promising on their blog, website and in their numerous videos. It looks solid to me. It looks more than solid. It looks like the only genuine step forward the genre is going to take this year or next, and I can't wait.
totaly agree with you.
 

thedeathscythe

New member
Aug 6, 2010
754
0
0
I've always found something really likeable about Guild Wars, and I think it's always been the passion from the developers. With Blizzard, they're passionate, but at the same time they play it very close to the vest sometimes. I like the Guild Wars 2 is gonna shake the MMO genre. I played WoW for a couple months but then got bored of it for how static it all was. I hated reading a paragraph before I went onto a quest. If this can change all that, I'll play it (and, if it's on mac...I'd hate to have to install boot camp for one game (I'd do it, but I'd hate it)).