If you feel I am arguing with you then I apologise. I dislike being told I don?t know what I?m talking about. However since you talked about Mages and Archers, I have to ask which game you?re actually taking about here.
Elementalists, from Guild Wars, have no such spell as ?Fire Wall.? However for sending fire arrows they do have Lava Arrows.
On the other hand, Rangers, also from Guild Wars, can use Conjure Flame on their bow (provided it has an elemental flame string mod) to deal fire damage. This is normally very effective with moves like Barrage. They also have Exploding Arrows, which I think WoW?s Hunter?s also have a variant of.
However since you mentioned Whirling Defence, this must be about Guild Wars.
?Full: For 8...18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 damage?
?Whirling Defence does not protect against projectile spells like Flare, since they are not attacks.?
I don?t know where you chose that example from, however I do know what you?re talking about. Rangers, in particular, have the ability to combine skills from different professions (like the infamous Touchers, who would have high expertise to reduce the cost of Vamperic Touch and its variants.)
WoW has no such ability. Wow cannot combine the skills from a Ranger (or their Hunter) with their Warrior (Warrior), Monk (Priest), Elementalist (Mage), Ritualist (Shamman), Paragon (Paladin), and such like.
I think, stress THINK, they have mentioned something about having a high level cap in Guild Wars 2 and world PvP. I read this a while ago and it may have changed. Though both feel both very WoW like to me.
Korten12 said:
?I said both MMO's DONT HAVE INSTANCING OF ZONES! You started to argue that Wow doesn't have instanced zones!?
Please, no caps. Both MMO?s don?t have instancing of zones. The original Guild Wars does. If the new one doesn?t, then they are doing something WoW has been doing for years. WoW, as you have correctly pointed out, has the same zone areas throughout. The only exception to this is when you move from one continent to another. Even then when you move out and re-enter, a friend will still be there waiting for you (or an enemy).
When you initially started quoting me, you never specified whether it was Guild Wars 1 or 2 you were talking about. I was talking about both. Guild Wars 1 did have many things unique to it however a lot was still similar to WoW. There are many MANY changes in Guild Wars 2 and, since there is hardly a beta for it yet, it seems pointless to judge the two now.