ResonanceSD said:
Shjade said:
Considering the way I play other MMOs is already "kite everything," I don't think "circle-strafe everything" is going to present a deep challenge.
Gw has kd's. Everything uses them. Spells, skills, attacks, shouts. You can't just kite.
Tanakh said:
And you will fail, kite is not really an option due:
- Mobs having snares
- Mobs resetting their aggro and their health much faster than normal
- Mobs usually attacking in packs
This game isn't kite friendly at all
And yet, looking at the combat tactics used in this very review video...
Fight #1: very straightforward kiting via backpedaling & rolling.
Fight #2: nuking a target that isn't looking at him.
Fight #3: hard to tell what's going on, but looks like stand-there-and-shoot-it aside from when he spontaneously blows up.
Fight #4: shooting a target that isn't looking at him; when it looks at him, reverts to fight 1 strategy (backward roll kiting).
Fight #5: more backward/strafe rolling.
Fight #6: ambush into what I assume is his full combo. No movement, nothing seemingly out of the ordinary for MMORPG rogue-style ambush of a solo target. He jumps on it, he unloads all his attacks, it's dead, he moves on to the next one.
Fight #7: stands around for a while, then throws a rock. >.>
Fight #8: alternates between "stand and nuke" and "roll to the side." "Don't stand in fire," anyone?
Fight #9: see Fight #1.
Fight #10: attempts to be Fight #1; is thwarted by architecture, so resorts to stand-there-and-trade-attacks like you'd expect to see in 90% of MMORPG's.
Fight #11: nuke while strafing/backpedaling.
Fight #12: group nuking down a few bandits with no apparent coordination, just unloading on them.
Yeah, you're right, I don't know how I ever got the impression that "shoot them while staying out of range" (aka: kiting) would ever be a valid strategy in this game. Truly, my eyes have been opened to the broad range and depth of tactical options necessary for success.