unapologetic thread/post necromancy as the site's pushing this thread in my face so much.
Ashcrexl said:
there are exactly two genders. one is male. the other is female. guys play lots of video games. therefore it should come to reason that guys tend to play males a lot and they tend to play females a lot. plus they dont get to be females in real life, so there's that.
The first bit of that isn't even remotely true in terms of genetics, let alone presented phenotype or in a psychological sense ... but let's go along with it for now in the interest of keeping things simple (notwithstanding that the - admittedly niche - GLBTIN* market isn't well catered for even in japanese games, and pretty much not at all anywhere else).
As for the second bit and the question in general ... well, why not? It has seemed the norm for a girl to have to play a guy character if she wants to play games, so that line has been well and truly crossed already anyhow. It raises strange questions of inequality if we get to the point of thinking girls playing as guys is normal and acceptable, but there's something drastically strange with the reverse.
It adds a bit of interest, a bit of intrigue or flavour, there's undoubtedly a perversion element in some cases, and the escapism of course. And as games have got a bit more cinematic and heavily story-led, the chance to see stuff from a different perspective via the player character.
All that said does make me want to get a bit better up to date though and see what the state of things are. My most recent long term play has been FFX (just before xmas) and a bit of Shadow of the Colossus. The latter is plain cliche where you are the big heroic action-knight trying to save the entirely passive waif princess. The former has seven main PCs in a 3/4 F/M split, one young woman of whom is arguably the pivot upon which the whole story revolves (it is pretty much her tale), nevermind that the man that the camera revolves on thinks it's all about him. Once everyone's levelled up enough and you've made a few slightly unconventional ability choices, you can run the whole show with the three characters that went through to FFX-2 (presumably a more positive/balanced example of the genre, or maybe swung entirely the other way, I don't know) if you don't mind everyone else being stalled. Regardless, the only person you can name is the leading man, and it's his avatar that's running around 95+ percent of the time, sometimes with the leading lady in meaningless pursuit. You can't switch map-avatar or give the other PCs their own unique name as you could in the early games, and your savegames take his name. Seems a bit odd and one-sided.
But as I say, that's two, somewhat older games colouring my judgement. We've had Mass Effect and a hundred others since (but also Gears, Halo, MW2... and I suppose Mirrors Edge... and, ahem, Bayonetta), and there's always the brace of characters in extreme sports titles. Is it a better arrangement now?
(I don't count MMOs btw - not allowing equality in those would be utterly bizarre)
So ... yeah. It's something a bit different. Or at least something nicer to look at for a few tens of hours.
* Gay, Lesbian (as in, girly-gay**), Bi (as in gay-but-also-straight**), Trans (as opposed to Cis) sexual/gendered/vestite/etc, Intersex (or inter-whatever) and Neuter. Yay for finally finishing typing an edit probably 48 hours after I original fell asleep in front of it thanks to chronic germ infestation of my respiratory tract.
** Just having a bit of fun, don't flame me. I know too many people who fit into various of these categories to have any kind of prejudice about it.