Halo: Reach Could Use Natal

mattttherman3

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I don't understand, if it can detect movement, great, but how would it detect going forward and backward, because you could only do that so much before hitting the tv or the wall behind you, my guess would be some sort of floor that goes with it, as for turning, I suppose it would be the same. As long as games are released that don't require Natale, I'll be happy.
 

lolmynamewastaken

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i want this game to be good so much it actually hurts... i've wanted to see the battle of reach since reading about it in the halo CE booklet thing. god im a nerd
 

lostclause

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AdamAK said:
lostclause said:
Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.
Wait, the Conduit failed? I thought it was received quite well.

Anyway, I don't really see how Natal could be incorporated into a game like Halo, but if they do it right it could be quite cool, and perhaps even groudbreaking.
At best a lukewarm reception. Most reviews dubbed it a Halo clone for the Wii. Gamespot gave it round a 6.5 I think. Metacritic gave it a 75 though so maybe its all right.
 
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I think Natal is still an unknown quantity; although there are a few companies speaking about it as though they know quite a bit about it. Either a) they know more than what has been released to the public or b) they're deluding themselves.

I think if the games are smart enough to recognise the full range of human movement it will be quite revolutionary. Imagine craneing your head slightly to the left to have your character peer around the corner. Suddenly, the enemy spot you and open fire; instinctively you flinch back and your character slams themselves back around the wall to take cover. Little touches that could add so much more to the experience. Walking on the spot could be a bit lame though.
I loved it in Gears 2 how your characters automatically hunkered down when they came under fire. It was a little touch that added more realism to the game.
 

ChromeAlchemist

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lostclause said:
Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.
It was received well. The developers were never going for something revolutionary, they basically said they are going to take what has been done, and refine it, however the controls were never a negative, in fact the level of customisation is something they hoped would set a standard. The difference is the titles would utilise different tech. If Halo utilised a Wii Remote like controller, we could be talking business, that thing is made for FPS. However this tech hasn't proven itself yet, it's potential is up in the air at this point.
 

letsnoobtehpwns

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Why must developers make games suck? I hate flailing my arms around like a retard (wiitard) to play a game. At least with the Wii, I could sit down and play the game but, with Natal, I actually have to stand up! That's bullshit! This is an insult! It's like the developers think I'm a fat ass who needs more exercise. I prefer my 360 to all other game consoles this generation because it has no motion controls what so ever!

Anyone else want to start a petition to ban motion controls in games?
 

Zephyr892

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Kwil

What if there are identical twins? Are you insinuating that Natal has facial recognition and complex understanding of human movements that can pick up on extremely minor actions/differences? What if people wear a hat, or have long hair? It doesn't. It, to the best of my knowledge, has a BASE camera that picks up on if a body is present. Watch Natal on Jimmy Fallon's show. They're jumping in and swapping... I know this is more of a beta, but still.

What if another person besides the four walks through the room? Does light impact anything? You can't automatically assume that it is this perfect achievement that is going to work and defend it. I am NOT attacking it for the sake of hating it; I have concerns based on hype and lack of information. If you have any valid proof that it is anything beyond slightly glitch filled or have any new videos besides E3 / Fallon please share.

Now in regards to your personal attack of me, Grow up. Really? I stated an opinion toward a Motion sensory in consoles. I said absolutely nothing about "not being a gamer" or it making me at all special. Did I once state anything about it being accepted or anything in that degree? No.

It's not gaming elitism. It's an opinion. I didn't say that motion sensing would be the end all be all of gaming. Out of ALL previous motion sensory based games/additions it's always been a tish off. I mean honestly? We had to buy an UPGRADE to our Wii controllers for it to be as they designed... It has it's niche, DDR, exercising, etc but I want it to be a fad. Oh my... sorry for having an opinion?

I don't want to have to hold an imaginary gun in order to play an FPS, or stand there and drive like they do in Fallon. Before you retort with a "Well then don't buy it!" comment... Understand that it should not BE required. I simply think it's more of a fad, and hope that it remained like that. I can see that it's growing from there, which is in my opinion unfortunate.

And I apologize for the delay in my comment (Being a page behind anyways).
 

ChromeAlchemist

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Baby Tea said:
I think this is a pretty freaking great idea.

Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)

As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.
Best idea I've heard for this tech so far.

However I think it's a shame it will be highly likely such ideas won't come until a little later in it's lifespan. Hopefully they will utilise such interesting ideas, but until then I will watch from the outside in. I also think that such technology does demand room space, which is a shame in a sense.

Also, they should take their time with this title. If ODST is coming out real soon then they have no need to rush. Let's see what they can do.
 

lostclause

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ChromeAlchemist said:
lostclause said:
Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.
It was received well. The developers were never going for something revolutionary, they basically said they are going to take what has been done, and refine it, however the controls were never a negative, in fact the level of customisation is something they hoped would set a standard. The difference is the titles would utilise different tech. If Halo utilised a Wii Remote like controller, we could be talking business, that thing is made for FPS. However this tech hasn't proven itself yet, it's potential is up in the air at this point.
EDIT: For clarification, is natal an eyetoy type thing or more like the Wii? The Wii could work, I'm even more skeptical of an eyetoy FPS (although it is fun to use)

I don't think that motion controls will work all that well for an fps, slows the reaction time down too much having to point at the screen. But I'm open to the possibility of surprise. On conduit; it seems to me that it was well received by the Wii's shooter standards. But otherwise I agree, even the negative reviews compliment the game's good controls, now they just need to work on the design aspect. However the hardcore crowd aren't going to wait forever for the experiment to be conducted and until a reasonably unique exclusive fps comes out. I just don't see why they couldn't have put the controls with something a little more interesting (the cover pic looks like jc denton crossed with the master chief)
 

ChromeAlchemist

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lostclause said:
ChromeAlchemist said:
lostclause said:
Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.
It was received well. The developers were never going for something revolutionary, they basically said they are going to take what has been done, and refine it, however the controls were never a negative, in fact the level of customisation is something they hoped would set a standard. The difference is the titles would utilise different tech. If Halo utilised a Wii Remote like controller, we could be talking business, that thing is made for FPS. However this tech hasn't proven itself yet, it's potential is up in the air at this point.
EDIT: For clarification, is natal an eyetoy type thing or more like the Wii? The Wii could work, I'm even more skeptical of an eyetoy FPS (although it is fun to use)

I don't think that motion controls will work all that well for an fps, slows the reaction time down too much having to point at the screen. But I'm open to the possibility of surprise. On conduit; it seems to me that it was well received by the Wii's shooter standards. But otherwise I agree, even the negative reviews compliment the game's good controls, now they just need to work on the design aspect. However the hardcore crowd aren't going to wait forever for the experiment to be conducted and until a reasonably unique exclusive fps comes out. I just don't see why they couldn't have put the controls with something a little more interesting (the cover pic looks like jc denton crossed with the master chief)
I thought JC Denton crossed with the guy from Crysis! Like I said, originality and innovation weren't the order of the day, and they admitted this. They wanted to refine what was already there, originality and/or innovation can come through in another IP or sequel.

The 'hardcore' crowd shouldn't actually be waiting for anything, besides challenging games, and there are those on the console. And as for the controls themselves, the customisation levels are a first, but the bounding box and dead zone have been done on Medal of Honour Heroes 2, and will be done on Red Steel 2, it seems to be a standard for fps on the Wii. Reaction time shouldn't necessarily be slowed at all, point and click should be as is, faster than moving an analogue stick in a sense, if the bounding box is large. But I can see where you are coming from, perhaps depending on the speed of the game it could get manic, only time will tell on that.

Oh yeah, the Natal is more Eyetoy than anything, but perhaps peripherals can/probably will be added. That's why this sounds at all interesting, but a bit unpredictable. If not, Baby Tea's idea sounded very interesting.
 

lostclause

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ChromeAlchemist said:
I thought JC Denton crossed with the guy from Crysis! Like I said, originality and innovation weren't the order of the day, and they admitted this. They wanted to refine what was already there, originality and/or innovation can come through in another IP or sequel.

The 'hardcore' crowd shouldn't actually be waiting for anything, besides challenging games, and there are those on the console. And as for the controls themselves, the customisation levels are a first, but the bounding box and dead zone have been done on Medal of Honour Heroes 2, and will be done on Red Steel 2, it seems to be a standard for fps on the Wii. Reaction time shouldn't necessarily be slowed at all, point and click should be as is, faster than moving an analogue stick in a sense, if the bounding box is large. But I can see where you are coming from, perhaps depending on the speed of the game it could get manic, only time will tell on that.

Oh yeah, the Natal is more Eyetoy than anything, but perhaps peripherals can/probably will be added. That's why this sounds at all interesting, but a bit unpredictable. If not, Baby Tea's idea sounded very interesting.
Come to think of it your crysis theory may have some merit. I hope someone reskins him with a trenchcoat though. By hardcore I more meant specifically hardcore FPS fans (the type who do L4D on the hardest difficulty. And pull it off *jealous*).
On motion control: They're fine why you just need to do a general action, swinging your sword in zelda etc. but for anything that requires precision, headshots for example, lining them up will be quite challenging to pull of quickly (although as this genre expands this may be less of a problem). Also the precision stuff may not matter if you make a monster spamming game as well. I agree that there is potential for the Wii, still unsure about Natal, but conduit is still going to leave many unconvinced.

Edit: I'm not sure what you meant by bounding box btw.