At best a lukewarm reception. Most reviews dubbed it a Halo clone for the Wii. Gamespot gave it round a 6.5 I think. Metacritic gave it a 75 though so maybe its all right.AdamAK said:Wait, the Conduit failed? I thought it was received quite well.lostclause said:Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.
Anyway, I don't really see how Natal could be incorporated into a game like Halo, but if they do it right it could be quite cool, and perhaps even groudbreaking.
It was received well. The developers were never going for something revolutionary, they basically said they are going to take what has been done, and refine it, however the controls were never a negative, in fact the level of customisation is something they hoped would set a standard. The difference is the titles would utilise different tech. If Halo utilised a Wii Remote like controller, we could be talking business, that thing is made for FPS. However this tech hasn't proven itself yet, it's potential is up in the air at this point.lostclause said:Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.
Best idea I've heard for this tech so far.Baby Tea said:I think this is a pretty freaking great idea.
Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)
As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.
EDIT: For clarification, is natal an eyetoy type thing or more like the Wii? The Wii could work, I'm even more skeptical of an eyetoy FPS (although it is fun to use)ChromeAlchemist said:It was received well. The developers were never going for something revolutionary, they basically said they are going to take what has been done, and refine it, however the controls were never a negative, in fact the level of customisation is something they hoped would set a standard. The difference is the titles would utilise different tech. If Halo utilised a Wii Remote like controller, we could be talking business, that thing is made for FPS. However this tech hasn't proven itself yet, it's potential is up in the air at this point.lostclause said:Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.
I thought JC Denton crossed with the guy from Crysis! Like I said, originality and innovation weren't the order of the day, and they admitted this. They wanted to refine what was already there, originality and/or innovation can come through in another IP or sequel.lostclause said:EDIT: For clarification, is natal an eyetoy type thing or more like the Wii? The Wii could work, I'm even more skeptical of an eyetoy FPS (although it is fun to use)ChromeAlchemist said:It was received well. The developers were never going for something revolutionary, they basically said they are going to take what has been done, and refine it, however the controls were never a negative, in fact the level of customisation is something they hoped would set a standard. The difference is the titles would utilise different tech. If Halo utilised a Wii Remote like controller, we could be talking business, that thing is made for FPS. However this tech hasn't proven itself yet, it's potential is up in the air at this point.lostclause said:Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.
I don't think that motion controls will work all that well for an fps, slows the reaction time down too much having to point at the screen. But I'm open to the possibility of surprise. On conduit; it seems to me that it was well received by the Wii's shooter standards. But otherwise I agree, even the negative reviews compliment the game's good controls, now they just need to work on the design aspect. However the hardcore crowd aren't going to wait forever for the experiment to be conducted and until a reasonably unique exclusive fps comes out. I just don't see why they couldn't have put the controls with something a little more interesting (the cover pic looks like jc denton crossed with the master chief)
Come to think of it your crysis theory may have some merit. I hope someone reskins him with a trenchcoat though. By hardcore I more meant specifically hardcore FPS fans (the type who do L4D on the hardest difficulty. And pull it off *jealous*).ChromeAlchemist said:I thought JC Denton crossed with the guy from Crysis! Like I said, originality and innovation weren't the order of the day, and they admitted this. They wanted to refine what was already there, originality and/or innovation can come through in another IP or sequel.
The 'hardcore' crowd shouldn't actually be waiting for anything, besides challenging games, and there are those on the console. And as for the controls themselves, the customisation levels are a first, but the bounding box and dead zone have been done on Medal of Honour Heroes 2, and will be done on Red Steel 2, it seems to be a standard for fps on the Wii. Reaction time shouldn't necessarily be slowed at all, point and click should be as is, faster than moving an analogue stick in a sense, if the bounding box is large. But I can see where you are coming from, perhaps depending on the speed of the game it could get manic, only time will tell on that.
Oh yeah, the Natal is more Eyetoy than anything, but perhaps peripherals can/probably will be added. That's why this sounds at all interesting, but a bit unpredictable. If not, Baby Tea's idea sounded very interesting.