"Most people who play it will probably never beat the game on its normal difficulty."leet_x1337 said:Yeah, well, what I'm saying is that most people who play it will probably never beat the game on its 'normal' difficulty (Hard, in the case of Guy.) As for 'unfair hard', I think SA passed that point with Mizuhashi. And then kept going after Komeji, particularly with Reimu-B...Et3rnalLegend64 said:SA? Yeah it's definitely hard, but are we talking Normal or Lunatic? Anything below Lunatic isn't unfair hard like IWBTG. I don't think they should be grouped together, honestly. Not a big deal either way of course.leet_x1337 said:-Subterranean Animism: Often called the hardest in the Touhou series, and for very good reasons (but without bad controls or glitches, just like every other Touhou game.)
Edit: Forgot to put this on my first list: Shoot the Bullet. Another Touhou game, but this time with a gimmick that makes it even harder to win. Couple that with about a hundred completely insane boss battles, and you have yourself a nigh-impossible game.
The reason I mentioned Reimu-B specifically is that with every other copied set of attacks (Metal Fatigue rectangle bullets, anyone?) that Satori uses should be familiar to someone with enough knowledge of the series. The thing is, since Suika only appeared in IaMP and SWR, all her patterns are originals, so you can't take anything over. (Not that I'd know; I've never actually gotten up to the main fight with Yuugi...)Et3rnalLegend64 said:Reimu does kind of get the short end of the stick all around when it comes to Satori. Her Yukari spells have way too much health, her Suika spells are generally insane (Missing Power, anyone?), and her Aya spells are even harder than when Aya herself used them.
The original Contra? No way... piece of cake. Even without The Code.the_maestro_sartori said:No mention of Contra..? >.>
I'll give you Castlevania 1... that was pretty tough at some points, but not the worst I've seen... Castlevania 3 was just too damn awesome to consider incredibly hard.Giest118 said:Gonna give an honorable mention to Castlevania 1 and 3.
I loved that game as a kid. The one NES Game I was never able to beat however, was The Battle of Olympus.Worr Monger said:The original Contra? No way... piece of cake.the_maestro_sartori said:No mention of Contra..? >.>
OT: I think Ghosts N Goblins & Battletoads are probably the most stupidly hard games ever made.
I'll definitely give you that one. Suika is actually one of the few characters that I never used in SWR/Hisoutensoku and I never played IAMP so I had almost no reference for her spells. I was having too much fun dominating with Patchouli to care.leet_x1337 said:The reason I mentioned Reimu-B specifically is that with every other copied set of attacks (Metal Fatigue rectangle bullets, anyone?) that Satori uses should be familiar to someone with enough knowledge of the series. The thing is, since Suika only appeared in IaMP and SWR, all her patterns are originals, so you can't take anything over. (Not that I'd know; I've never actually gotten up to the main fight with Yuugi...)Et3rnalLegend64 said:Reimu does kind of get the short end of the stick all around when it comes to Satori. Her Yukari spells have way too much health, her Suika spells are generally insane (Missing Power, anyone?), and her Aya spells are even harder than when Aya herself used them.
Also, I happen to just prefer Reimu over Marisa. Which is kind of a problem.
About the one genre I've never been able to be any good at is fighting games (well, that and real-time strategy.) I'm not sure if Satori's Suika attacks are still based on her original patterns for that reason. Anyway, it's unlikely, since the method of survival is different, and we both know that ZUN is a sadist.Et3rnalLegend64 said:I'll definitely give you that one. Suika is actually one of the few characters that I never used in SWR/Hisoutensoku and I never played IAMP so I had almost no reference for her spells. I was having too much fun dominating with Patchouli to care.
That game actually has "illusioned" difficulty. The game tends to go for cheap kills you can't avoid (like the aforementioned traps) rather than going for clever design.leet_x1337 said:-I Wanna Be The Guy: Mostly about learning where the traps are, but surgical precision is also required for several sections (such as the Ghosts 'n' Goblins world.)
I liked the level design in that game, but I won't criticise you for having a different opinion.crudus said:That game actually has "illusioned" difficulty. The game tends to go for cheap kills you can't avoid (like the aforementioned traps) rather than going for clever design.leet_x1337 said:-I Wanna Be The Guy: Mostly about learning where the traps are, but surgical precision is also required for several sections (such as the Ghosts 'n' Goblins world.)
You might be surprised how accurately some spells transferred between genres. I was. Patchy's Satellite Himawari from Shoot the Bullet actually translated pretty well as a SWR player spell. The Boss spells in the fighting games wouldn't seem too out of place in the shooters. They get tweaked a bit as Player spells (as they should), but of course you might have known that already.leet_x1337 said:About the one genre I've never been able to be any good at is fighting games (well, that and real-time strategy.) I'm not sure if Satori's Suika attacks are still based on her original patterns for that reason. Anyway, it's unlikely, since the method of survival is different, and we both know that ZUN is a sadist.Et3rnalLegend64 said:I'll definitely give you that one. Suika is actually one of the few characters that I never used in SWR/Hisoutensoku and I never played IAMP so I had almost no reference for her spells. I was having too much fun dominating with Patchouli to care.
Why did I fall for your lies...why?Akytalusia said:4 minutes and 33 seconds is up there. it's a full PVP MMO, and if anyone is playing other than you, you lose.