The_Waspman said:
TheYellowCellPhone said:
Beat Uncharted 2 on Crushing difficulty.
The game was just unfair. You couldn't hold much ammo, any 'action' moment (no stealth) always took at the very least five tries, those FUCKING bullet sponge shotgunners, and all the explosions.
Uncharted 2 on Crushing is piss easy compared to the first one. There are some sections in that (chapter six, oh dear god chapter six!) which are literally impossible without using exploits.
Funny enough, I beat that in high-speed mode, but I consider the difficulty of it only on par with Veteran CoD. If CoD wasn't so generous with the checkpoints, it would be harder with the AI's cheap aim.
I've beaten all of the Megaman games in hard on the Anniversary Collection, but no self imposed challenges like some of you true masochists.
I consider the StarCraft campaign pretty darn hard considering the lack of a difficulty choice.
That last Prototype boss was certainly hard, but more annoying, than anything. He was just so dang fast, and they placed all of those torpedoes around the deck to confuse you into believing they were actually of any dang use.
Unleashed was similar in its hardest mode, but mostly because that game felt so incredibly broken to me. I'm not sure what was the most difficult part (the bosses were certainly tricky with the crap camera and bugged force) but I remember in particular a spot with a 'semi-cutscene', where if you started in the wrong spot you got hit by a homing missile just as the cutscene ended and you gain control.
I considered getting all of the achievements in MW2 to be hard for myself, one of my personal feats was besting the developer's time single-handily on one of the snow spec ops. But really, I considered the Juggernauts to be hardest to master.
Another old school one, beating Taz on the Genesis. Those mine areas were freaking nuts.
Someone mentioned the cop brigade in Jak 2. That was a truly unexpected difficulty ramp. I got through with the Hoverboard, and though it seems easy in theory, they make it incredibly tricky in practice. The instant water deaths, the slight bumps into guards sending you careening and the tricky balancing act with the camera, man! At first I approached the challenge like it was a breeze too. That changed when I realized that Dark Jak doesn't recharge and that there's no way out once you get there.