Alright, I've had a chance to play a bit of this, and I have a few things to say. First, this game is rather difficult. Artificially difficult, in fact, which is the bad kind of difficulty. It's mainly due to the fact that enemies respawn when you leave a screen, which means that if you, say, get knocked of a platform and fall to the screen below, you've now got to wade back through all the enemies you just killed, and it's beyond frustrating. The only reason I can see for having enemies respawn like this, besides deliberately trying to piss the player off, would be to restock on grenades to clear out those crystals that sometimes block the way, but that's hardly worth the hassle. Why not just have something in the environment that continuously spits out grenades, or something else to that affect? Also, the controls are a little bit awkward, and could be easily improved by making "C" the jump button instead of space (or, better yet, giving us control customization options).
Besides those issues, though, I do like it. The dialog is entertaining, and there's nothing about shooting squeaky little demon bunnies with a shotgun that isn't an amazing concept for a game.
Besides those issues, though, I do like it. The dialog is entertaining, and there's nothing about shooting squeaky little demon bunnies with a shotgun that isn't an amazing concept for a game.