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Squidden

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Nov 7, 2010
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Dragon Age Origins where you either have to kill or save that kid with the demon in him. I didn't even mean to kill him, I was exploring the castle when I walked into his room and the demon attacked me, and then his mother decided she had to kill him.
 

Ultraman950

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Oct 17, 2010
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Not me, since (sadly) I've never played it, but a lot of people flat refuse to finish playing Shadow of the Collosus because they feel bad for the collosus.

Though I DID feel kinda bad for the Marines in Prototype. Not Blackwatch, though, they're all jerks.
 

zHellas

Quite Not Right
Feb 7, 2010
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isawdrones said:
Harvesting the little sisters in BioShock... I never really did it again once I tried it.
I never harvested a Little Sister.

Hell, once when I accidentally chose to, I just stopped the game and actually chose to quit.

But I just restarted from the auto-save from before.
 

The_Zoomer_Knight

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Nov 18, 2009
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Plenty of times. Andrew Ryan in Bioshock, The Dark One in Metro 2033 (good ending only), Saren in Mass Effect, Mr. House in Fallout: New Vegas, any of the Colossi in Shadow of the Colossus, any young animals in any game, and the countless mooks I mowed down to get to their boss (they were just following the orders of a megalomaniac, most of them probably had little virtual families that were depending on them.)
 

The Madman

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MisterShine said:
The clearest one I can remember would be in Vampire: The Masquerade.
Good example, I was going to mention Bloodlines when I finished reading the topic.

Instead... hmm. Lemme think of an example someone might not have thought of... Oh, I know.

World of Warcraft, no, wait, stick with me here! In the new cataclysm leveling zones many horde and alliance quests mirror each other, providing multiple perspectives on a single conflict. For the most part the quests tend to just be foils of one another, pretty boring stuff, but every once and awhile there's a quest where you get the feeling some writer at Blizzard really wanted to try and make an impact. The best example is in the Southern Barrens. Playing as Horde you want to avenge a town that was destroyed by the Alliance armies. You get a quest where you visit the ghosts of those innocents killed in the brutal invasion and are sent to met out righteous fury against the Alliance commander, called a butcher and a monster, for this act of brutality. He dies, loot is given, you probably move on and most players never think twice about it!

But play that same zone Alliance side, and you get to meet and work with that same Alliance commander and discover that he was genuinely a good man, that the whole 'butchery' was completely against his orders and that he if anything he was perhaps the most same person in the entire conflict. He'd wanted to try and avoid exactly what happened from happening, at one point even talking about how soldiers should always treat their enemies with dignity and respect so as to not create a cycle of violence where each generation fights the next for the actions of their predecessors. And when he discovers what happened during the attack, the brutality which occurred there, Alliance players have a quest to try and bring justice to the unruly soldiers who'd acted at the behest of the commanders less moral and more bloodthirsty second.

The irony of it all being that when the Horde player kills the Alliance commander during their quest chain, they're in effect removing the lone force of reason within that unit and promoting the man genuinely responsible for the events the Horde had sought to avenge. After learning that suddenly that quest chain didn't seem so fun anymore with Horde characters!

It's a clever twist on Blizzards part, and I salute them for it. More of this and less 'kill X of Y' quests please!
 

Father Tunde

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Dec 8, 2010
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MW2's No Russian level. I've killed civlians in games before, but I just can't stand the screaming. One of the reasons why I don't like disaster movies.

Roperius said:
There's also quite a good quest involving a certain mythical creature... I shan't say, through fear of revealing spoilers.
Spawny0908 said:
Yeah don't spoil that mission...it's ending is WAY too good...
Actually, I was quite evil in that part of Undead Nightmare; I set the last Sasquatch on fire with the Torch. But don't worry, theres a glitch which put more in the ga- oh... I spoiled it, didn't I? :(
 

Saltyk

Sane among the insane.
Sep 12, 2010
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I can think of one. In Heavenly Sword, I could take out every enemy without a thought. Except for one. Roach. The malformed son of King Bohan. During the fight Bohan insults and berates Roach. Even Nariko mocked him a little. I felt bad for him but once Bohan threatened to kill his pets and Roach responded "Not my pets! They're my only friends." I just felt terrible for him. I even lost the fight because I just wasn't in the mind set to fight. I then came back and destroyed him. I was even happy that Nariko did not kill him. He was literally about the only person she ever spared.
Below is a video including that scene. It doesn't start till about the
2:00 mark, but I recommend you watch it all because there are some pretty great cutscenes.​
I mean look at this scene. How do you kill that poor guy? As for the other one, Flying Fox, I couldn't kill that bastard enough.​

fare777 said:
Heavy rain anyone? I couldn't bring myself to shooting that man to get an extra letter to the location of Sean Mars. This man was a drug dealer... but he had children. He might have been cruel to them... but he's actually innocent if you follow the scene in a different way. In the end I accidently hit the R2 button, Ethan put a gun to the drug dealers head... and shot him. I looked down in disgust thinking about what drove me to kill a man just to save my son. He didn't deserve it, and I would grieve for the fathers daughters... It was all my fault. And what was it all for... A single bloody letter.
I know exactly what you mean. I was freaking out during that same scene. I wanted to save Sean, but I didn't want to kill the guy, even if he was a drug dealer. I had to decide, so I did kill him, because I really wanted to save Sean and I was afraid that not doing it would screw that up. When I go to play that scene again, I won't, but that time, I did. It was a very hard decision, and I doubt I could do the same in real life, but I comforted myself with the knowledge that he was just pixels and he would be there again when I played the same scene later. Still, I was freaking out when that option came up.
 

ejb626

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Aug 6, 2009
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Sometimes the civilians in GTA and Saints Row but never actual enemies. (in the case of the aforementioned games, enemy henchmen trying to kill me). Actually I also felt kind of bad using the flamethrower on the Japanese soldiers in CoD:WaW probably because its an incredibly painful death.
 

Leemaster777

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Feb 25, 2010
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Personally, I can only think of ONE instance in a video game that REALLY made me feel bad about killing an enemy: Kingdom Hearts 358/2 Days.

The ending really surprised me, I really didn't see Xion as the final boss coming. I genuinely felt bad about killing her, her whole story was tragic.

I have alot of gripes with Days, but the ending isn't one of them. It actually provoked an emotion from me, so I'd say it's a success.
 

northeast rower

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Dec 14, 2010
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1. Killing Mikhail in GTA IV. Never before have I disliked killing someone to such an extent.
2. Killing Andrew Ryan in Bioshock.
3. Killing Kaidan in Mass Effect. Didn't really like Kaiden, but it was still difficult.
4. Dutch in Red Dead Redemption. Similar to Mikhail above, but Dutch's encounter was pretty mind-blowing, mostly due to his speech.
5. Francis McCreary in GTA IV.
6. Bastila in KOTOR on my first playthrough.
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
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I'm sure there are a few, but I think Mass Effect is the one that stands out for me right now, when you're basically killing mindwashed slaves, be it asari, rachni or, in hindsight after ME2...
pretty much the same thing happened with the heretic geth. Not to mention you're given the option of potentially doing the exact same thing to the geth by mind-wiping them in reverse.

Basically, it comes from the fact that you have it within your power to save people from the Thorian and turn them around and free them from mind control, so...who's to say you couldn't do the same thing for the indoctrinated? What if they're aware this whole time that they're doing things they don't want to do?

Scary shit.
 

Jawz 014

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Aug 18, 2010
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When I was really little I felt bad after killing civilians in driver 3 for the regular Xbox... but since then...no
 

the clockmaker

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Jun 11, 2010
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Most enemies in STALKER call of Pripyat. Their just trying to get by, they really didn't need me to gun them down simply because I chose duty over freedom. That and the wounded, when you're on the highest difficulty, out far, far from help and you can't spare a medkit for that wounded free stalker you have only one choice, and it isn't leaving them to the bloodsuckers.
 

MakerOfRoads

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Aug 19, 2009
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stygN said:
In Morrowind and Oblivion I've felt bad sometimes. Like when you're killing that old lady in one of the later Dark Brotherhood quests..

And whenever I destroy my brother in Risk or kill him in CS.. But that's different I guess.
Im totally opposite here. The "Clue" mission for the dark brotherhood was one of the best moments in video gaming overall for me. Im rpetty confident it was just me, (I killed everyone myself, and left the old lady for last) but when I confronted the old lady, I could have swore I saw a look of terror on her face. Made the entire sneaking around bit worth every moment.

And as for me, it would have to be my own people in Black and White 1/2. I normally play as a good guy (even if my forays into the dark brotherhood dont seem so), but I like to explore all of my video games, so I've played through a few times as an evil god. If you've never played it, once your alignment is solidly evil, your town is a cesspool of pain and suffering. You can't even zoom in on it without having to listen to the whimpering cries of children in poverty. Just makes you feel sad.
 

Lunar Templar

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Sep 20, 2009
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Demons Souls actually

5-3 Maiden Astraea, it never felt right with me, killing her and her guard, Garl Vinland