No, dark souls hasnt given me a challenge. Its given me 30 lbs of cake, and told me to find the live hand grenade.RagTagBand said:1: No reason to be melee.
If you say so. I don't play Magic Characters and while I haven't "Breezed" through anything I've certainly not found myself at a disadvantage. However, you needing the easy-win button for the childs play section of the game (undead burg) begs the question why you're even playing this game to begin with. Dark souls is all about the combat and you seem to be upset that the combat requires more than a single button press, and that you're the one with the disadvantage rather than your enemies. Not being able to rely on super-soldier strength, or regenerating health, or your enemies all being made of wet paper is a huge part of the draw because it actually MEANS something when you beat them. Killing an enemy in COD or battlefield is a hollow achievement because they go down easier than a $10 hooker and present next to no threat to you whatsoever; In dark souls each enemy can kill you and requires more skill than point-and-click to get rid of.
I play melee because it is a perfectly balanced affair in dark souls. All my errors are on me, All my victories are because of my skill, I cannot swing a 10 foot sword without serious effort, I cannot expect to survive an encounter with a 10 foot sword just by holding up a thin sheet of metal - It's all fair and relatively realistic.
2: Constant weapon bouncing.
Use more directed attacks then, stop swinging your sword around in confined areas and expect to not hit the walls. I've never encountered a time when the hit detection over exaggerated the arc of my swing; if i hit a wall it's because, given the same dimensions in RL, the sword would have hit the wall.
I agree that enemies should be constrained by the same wall bouncing.
3: Ledges
bro this is nothing but your own fault; Ledges don't move nor pop out of nowhere. If you fall off one its because you fucked up or its because you weren't paying attention and you can only blame yourself. If you're fighting on the edge of a cliff, how about moving? How about not fighting on the edges of cliffs? How about being aware of your surroundings? Seriously.
Also, another reason why I don't think you have come into this game understanding what it is - If you took the Taurus demon head on as if this was devil may cry where you can just hack away and hope to win...there's a reason you got your ass handed to you.
4: Random Death. Beings you cant kill
Haven't encountered a single random death in 20 hours of play, you didn't even explain what you meant. Being killed by an enemy far greater than your character is not random, it is obvious. And no, there are no unkillable enemies that I know of, CERTAINLY none in the Undead burg. Once again I need to point this out as evidence that this is not the game for you and you sound like you're going into it thinking that brute force should inherently kill everything you come across without nary a thought for tactics or patience.
http://www.youtube.com/watch?v=pzrQC5hlKOg To illustrate my point, here is someone fighting the first boss without leveling up, without using magic, without even using weapons and winning. No easy button pyromancer, no brute force, but TACTICS and PATIENCE. In this game they trump all.
Dont get me wrong. I love a challenge.
I'm going to stop you there, because you patently don't. Dark souls has presented you with a challenge, a real challenge that takes you out of your comfort zone, No regenerating health or super soldier nonsense and you have given up on the easiest section of the game because it isn't easily beatable straight away without needing any thought.
I don't think Dark Souls is as good as Demons Souls, but It still deserves the praise it gets. It certainly weeds out the "hardcore" gamers from the "I beat Halo on Legendary!" gamers.
List of challenges im proud of.
Completing all G-rank monster hunter quests.
Completing the Diamond Heist in "Payday: The Heist" on the hardest difficulty, never getting taken into custody, without killing any hostages.
Quadra-Kill as Malzahar on LoL using only 2 visions and my silence.
Winning a 1v3 Spleef match on my server for Minecraft.
Those are challenges. Dark Souls doesnt give challenges, it gives you a shovel, and tells you to dig 350+ graves for your massively accumulating pile of corpses.
I have patients. I have lots of it. Its the reason i havent returned this game and demanded a full refund on it. ((I know i wouldnt get it, but its the thought that counts))
I know what a challenge is. This isnt a challenge, its a masochist's wet dream. And i dont have the time, nor conviction to use the nubs i once called hands to break away at the steel casket im buried myself in. xD