QuickDEMOL1SHER said:
From what I have seen in this forum, and in the world around me, hating the Halo series (Or one of the games in particular) has become the new cool thing to do. Whenever someone mentions that it might actually be good, they have to include an add-on like "Yeah, I went there" or "I guess I'll be that guy".
It seems like people just insult Halo just so they can say "I insulted Halo".
Has anyone else noticed this?
Please hear me out. I know I tend to get verbal diahrrea when I talk about this stuff, but I'd like to lend you some insight on this matter in a civil manner. It seems like a lot of people make really sweeping, quick, overzealous generalizations about this, and those are just as easily dismissed by more generalizations. So, here's my view. I hope it helps.
I'll admit to having a great dislike for Halo, but contrary to what you might think I don't do it to be popular. I just
really don't like this series. That's the key term in there--
series. The first game I bought and enjoyed, though I was really put off by the last-minute inclusion of zombies. There aren't a lot of things that I'll say are overused--I'll even jump to Mega Man's defense--but zombies are one of them, and the Flood struck me as being really out of place. Otherwise I felt that it was really good, delivering a few things that I felt I'd been cheated out of with previous shooters--like vehicles--and looking very pretty doing it.
The second game I played at a friend's house, and what I discovered was that it was almost exactly the same as the first. It wasn't closely adhering to the conventions set to by the first game, no. Note for note, exact same locations, but the order was really jumbled up. It was when Master Chief landed in what looked like the same exact valley he landed in from the
first Halo and when they revealed there was
more than one Halo that I put the controller down and decided my following of the series would end right there. That, to me, was like if the second Indiana Jones movie had tried to pass off to me that there were eight Lost Arks. It cheapened the first game and the whole series for me. What's more, the multiplayer aspect was getting less fascinating to me. I tried it out with my friend, but the new guns didn't really excite me that much and didn't stand out as a good justification for a second game, especially after my experiences with mods in other games on my PC. I was 16 at the time, and my friends were all still into this game and enjoying multiplayer sessions regularly. Trust me, it didn't make me "cool" to dislike it.
Today I acknowledge Halo's place in gaming history as one of the 20 most influential games of all time--not in the top 10, but perhaps the top 15 or 11. Master Chief is a gaming icon, and anyone who disagrees is being overzealous.
The thing is, though, I don't
like either the philosophy Bungee brought to developing the sequels or the changes that it brought to gaming as a whole. It seemed to me like Bungee was being lazy and like they just got lazier with each game. Halo 1 was awesome, Halo 2 was Halo 1 again, Halo 3 was Halo 2 again--but
shorter--and ODST is just a $60 map pack. I'll grant that designing multiplayer maps is not easy, and they certainly know what their audience wants, but it puts me off immensely that they figured out that all they ever have to do is put out multiplayer maps in order to glean astonishing profit from their flagship game. It's good business--way more money for less effort--but it's not what I'm interested in seeing in gaming, and it's popularized that model along with shooters as a mainstream genre, if not
the current mainstream genre.
It seems like the market is just over-saturated with multiplayer shooters now on both console and PC, and as I said on another post earlier, I like variety. I and other gamers don't want to be playing shooters for the rest of our lives, and as we see it we have Halo to thank for this rather uninspiring turn in gaming. If you think about all the other genres and all the other reasons to enjoy gaming, that's a lot of models and a lot of fans of those models that feel like they're being ignored--whether they'd ordinarily
like shooters or not. Frankly, Halo's success seems really unfair, and that's where the Halo-hate comes from.