HyenaThePirate said:
And so the Heavy Rain Hate fest has begun... I expected this sooner or later.
It seems to be a rule of the universe that when something radically different is tried there will be a measure of dissent.
HyenaThePirate said:
Fortunately, there are enough people out there who don't feel as if a game needs to be a 40 hour gun-blazing twitch fest to actually be FUN and/or interesting.
I don't expect a game to be a gun blazing twitch fest, but when my level of interaction has been reduced to a series of pass/fail tests I expect something to be presented to make the experience worth my time and money. In the case of a movie where my level of itneraction is reduced to passively experiencing the narrative, this means I expect a coherent narrative that stays true to its internal logic, solid acting and professional direction. It is quite easy to remind me that I am watching a movie and playing a game - when this constructed reality is breached in any fashion the overall package is dimished as a result.
HyenaThePirate said:
I applaud the attempt at going in a different direction for gaming, and honestly it's about time for a new genre anyway. If you want to be technical, almost every game is comprised of "QTE"... you press buttons in order to perform an action, whether it be hitting x a billion times like in God of War, or hitting the triangle to pass in Madden. Timing, and correct button pressing is essentially the foundation of video gaming.
In general you are correct, but a key piece of information that you are not presenting is that while our methods of control are generally binary and often the tests themselvs being presented are the same there is a level of granualarity of detail that allows for a variable experience. The QTE as presented here represents a pure binary input/output system - it is a measure of reaction and recongnition, nothing more. My complaint with such a system is simple - it reduces my ability to affect the outcome significantly. I am not required to make a decision during a QTE - either I respond appropiately and pass or I do not and fail. While Heavy Rain has presented variable levels of success where one can alternately pass and fail given tests and still generate an acceptable outcome, I will almost certainly derive no pleasure from a moment to moment gameplay that ultimately asks for failure or success.
Technical inputs are important when mastering any activity, and from this perspective heavy rain is, in fact, no different than it's peers. In the games that I tend to enjoy however I appropiate technial input is simply a portion of the overall mechanical package being delivered. To properly time an action I am often asked to recognize an opening, to choose an appropiate input I must recognize stimulus vectors. Heavy Rain has seemingly discarded much of this in favor of a tightly controlled narrative. While such levels of control do allow for a stronger, more coherent narrative, they inherently reduce any enjoyment I might have with the mechanics in question. The QTE is, to use an analogy, nothing more than a game of simon says
HyenaThePirate said:
But to all the people out there who try to contend against the Jack Thompson's of the world that video games are more than just mindless violence placebos to placate the angst ridden layabout youth, THIS game looks to be actually TRYING to marry the art of video game presentation to gameplay, a bridge that has yet to really be done effectively. Sure, some games have pretty decent story lines and characters, but usually those things are delivered either through cut scenes or text dialogue and are usually non-interactive segments seperated by long action sequences of gameplay.
The trouble I have with this statement is that you are trying to secure the moral high ground - a maneuver that can only result in a stalemate at best. If you want to make a movie the technolgy and techniques are well understood. If one wants to craft a compelling narrative then they need look no further than a novel for information on how this accomplished. These two aspects have been done already by other media. What the game allows that books, plays, movies and radio do not is that they grant the audience the ability to affect the outcome. Heavy Rain allows the player to do precisely this but the mechanics themselves have been declared uninteresting at best by the world at large. The result therefore has been presented as a movie where my ability to recognize and react to on screen stimulus will affect the outcome. If I am skilled at this endeavor then the position of the chracters is improved. If I am not, their position is diminished. I am not being asked to make a decision, I am being asked to simply react - this is my problem with the game as presented thus far.
HyenaThePirate said:
Take for example, Uncharted. Uncharted series has successfully found a method of combining the quality of a blockbuster summer action movie with a fun video game. In a word, it's cinematic, but those moments are still split up by segments where you must run, jump, climb, and shoot for a predetermined period of time until you are graced with a cut scene that extends the story.
Games have long struggled with how to present a narrative. Confining narrative and gameplay into discreet sections has been favored for years and for many this is sufficient. The problem of course is that the narrative is being propelled by actions outside the player's control. That Heavy Rain has chosen to allow the player to affect the story in fundamental ways through their interaction is certainly commendable, but again my problem is in the system used to do so. I am not making a choice I am simply asked to respond - I as a player cannot choose the course of the narrative in the pursest sense and can only guide the action along pre-deterimed rails where success at a moment will improve my lot and failure will diminish it. I, as as a player, do not find this to be terribly appealing amd am thus forced to judge the game on the merits of it's narrative rather than on its mechanics. As I have already stated repeatedly, this may not be the proper route to go since this game is competing with movies, books and plays in this regard and these other media have traditionally done a superior job.
HyenaThePirate said:
What heavy rain is aiming to do is to introduce a new level of storytelling and presentation, to add an experience that is rich and artistic with some gameplay elements. You could simply pass it off as an interactive FILM, but that would probably not do it justice.
This is the trouble that I am seeing with all media I have been presented. I have seen little evidence that a game in the purest sense is present and have instead been handed a choose your own adventure DVD. Unfortunately, the animation (while excellent for a game) is still inferior to what a person can do, the writing seems less compelling than what I've seen in other media and the acting has been spotty at best. It is entirey possible that this is an incredible game and I have watched it with considerable itnerest for quite some time but thus far I have not been given anything that indicates this exercise is anything but a rough proof of concept.
HyenaThePirate said:
My suggestion is for people to stop condemning the game before it's even released, and give it a try yourself when it's available. You might be pleasantly surprised about how fun a game full of QTEs can be.
I can only make decisions based upon the information presented. Offical media have not lead me to believe that the mechanics will be enjoyable, nothing about the story seems like a tale I haev not heard elsewhere in one form or another, acting has been spotty on all fronts and writing (which may simply be a product of translation) has been uneven at best. Those generally considered responsible for filtering this on my behalf (such as the good folks at the Escapist) have kept my interest simply by maintaining a high level of excitment about the product and it is perhaps this fact alone that keeps me from writing off the game altogether. I do hope that the game is better than it has been presented to me thus far of course because I'd like another excuse to boot up the PS3 that doesn't invovle watching a movie.