Sylocat said:
I love how any topic that even mentions Quantic Dream immediately turns into a rant thread about how much Heavy Rain sucked.
David Cage is a dick, sure (although, having read his personal blog archives, I think he might actually be suffering from some severe mental ailments), but what did he say here that was false? Rockstar's mocap tech is good, and the game it made looks good (both of which he freely admits), but it IS incredibly expensive and it ISN'T versatile.
Yeah, pots and kettles and all, but still, this is bordering on ad hominem attacks.
This. Thousand times this.
I love Heavy Rain's graphics. I love Heavy Rain as a whole game (yes, a game. Battle sequences are solved with QTE's sure, but the rest is a game, just the interface is very different from others. What exactly makes 'push the right analog stick in a certain way to do certain action' less a game mechanic than 'press F to use', or 'left click to interact'?). It's my all time favorite.
Call me a fanboy, but I agree with him. L.A. Noire's facial animations are looking great (and Cage admits that), but even trailers can show you what he is talking about. I'm ultra hyped about L.A. Noire, because I love detective stories, and graphics, setting, EVERYTHING look damn fine so far... But if there's one studio that can 'one up' this level of graphics and animations - it's Quantic Dream... And maybe Crytek if they'll stop making things look too shiny.