Heavy Rain Dev Calls L.A. Noire's MotionScan Tech a "Dead End"

The Youth Counselor

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Yossarian1507 said:
Jonesy911 said:
the characters were such cardboard cut-out stereotypes (Beat cop, whore with a heart etc.) that it made the game insufferable.
First of all, you are referring to the two background characters (I'm assuming your examples are Blake and Lauren). The main characters (except from Madison, who suffered greatly from the cut out content) are better in this department. Sure, it's easy to dismiss Ethan as a 'papa wolf', or Jayden as the 'by the book' cop, but I think there's more to that in those cases. For example, the scene with Nathaniel perfectly shows how 'I'm not killing anyone' behavior can be right, but also how dangerous, and how your emotions combined with a split second decision can either save or ef up the day. Jayden's reaction to his decision in the following scene (especially in case of his moral hangover if he'll decide to pull the trigger) shapes him really well as a character. This actually brings me to my two other points, which are...

You used two background characters to call the game on flat character stereotypes. Let me ask you - which game, movie, book or whatever has a cast made fully of original characters? Even the glorious examples of personality characterization, like Persona 4, have some. Why? Because it's impossible to make it otherwise. If you'll put 30 characters in the game, you're not going to make all of them look original, unless you're some kind of a prodigy.

And finally - you can boil down 99% of fictional characters into cardboard stereotypes. In Se7en, we have a story of a calm, veteran, 'I'm too old for this crap' cop accompanied by young, unexperienced, impulsive partner. They're both chasing a religious freak and fanatic. You have an avatar from Cowboy Bebop. That's an anime about 'cowboy' type badass with a dark past. Faye Valentine? Dirty thief, who's actually a nice person inside. Ed? A typical prodigy cloud cuckoolander. I can go on an on, but there's no need to. It's not about about original concept, it's about execution. This is the thing that made detectives Sommerset and Miles, John Doe, Spike Spiegel and the rest an awesome characters. And in my opinion, in Heavy Rain the execution is very good as well.
Amen! Amen! I couldn't have said it better, although I think both the game and movie industry can do much better with unique characters and plots.
 

InsomniJack

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Jumplion said:
InsomniJack said:
And all this coming from the guy who gave us this [http://burnallzombies.com/wp-content/uploads/2009/07/heavy-rain-video-game-01.jpg?w=150]?

And he's saying this [http://ps3media.ign.com/ps3/image/article/115/1152732/la-noire-20110228111545520-000.jpg] is a dead end?

No, go on, Mr. Cage. I'd love to hear more. Just pardon the stifling of my uproaring laughter.
It's the technique behind the result. Rockstar does two takes, one of the body and one of the face, and then meshes them together, but this provides some serious hurdles to jump over, like lighting and certain adjustments and whatnot. Quantic Dream is supposedly using technology that captures both the body and the face at the same time or something like that, and that gives much more freedom to animators and developers.

By all means, the faces in Heavy Rain weren't exactly the best. It was Quantic Dream's first "next/this-gen" game, so some flaws are to be expected, but for what it is it does it fairly well.

But regardless of this mudslinging, I take this all as some friendly competition. Cage will either put up or shut up, and in the end, no matter who loses, we win with the best animation in the end (I'm an animation nut, so this is just good news all around for me).
That's exactly it. Friendly competition. More or less. But you have to admit that in order to reach an outcome where video game animation becomes on par with live-action film or a high-end cartoon series, some options like MotionScan should be visited. It takes one step at a time to get to that high quality level of visuals that cinema and TV can enjoy.

I'm not saying that Cage is wrong. But it's still rather arrogant to say it's a dead end, considering this is the first time we're seeing technology like this, and we haven't seen what Quantic Dream is going for.
 

TheXRatedDodo

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Does this guy ever do anything aside from belittle other people's work?
And what has this guy done of worth? Heavy Rain? Please..
 

rsvp42

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Although I love what I'm seeing from L.A. Noire, he's probably right about the limitations. If there's a system out there that allows for the same level of capture detail as what Rockstar's doing, but is able to capture it in tandem with high-quality body capture, it would definitely be a better system. And if it also allows animators to easily modify it, that's even better.

They'll need to back up this claim, but I don't think Rockstar's system is a dead end. It may not be perfect, but it's a step in the right direction.
 

Jumplion

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InsomniJack said:
Jumplion said:
InsomniJack said:
And all this coming from the guy who gave us this [http://burnallzombies.com/wp-content/uploads/2009/07/heavy-rain-video-game-01.jpg?w=150]?

And he's saying this [http://ps3media.ign.com/ps3/image/article/115/1152732/la-noire-20110228111545520-000.jpg] is a dead end?

No, go on, Mr. Cage. I'd love to hear more. Just pardon the stifling of my uproaring laughter.
It's the technique behind the result. Rockstar does two takes, one of the body and one of the face, and then meshes them together, but this provides some serious hurdles to jump over, like lighting and certain adjustments and whatnot. Quantic Dream is supposedly using technology that captures both the body and the face at the same time or something like that, and that gives much more freedom to animators and developers.

By all means, the faces in Heavy Rain weren't exactly the best. It was Quantic Dream's first "next/this-gen" game, so some flaws are to be expected, but for what it is it does it fairly well.

But regardless of this mudslinging, I take this all as some friendly competition. Cage will either put up or shut up, and in the end, no matter who loses, we win with the best animation in the end (I'm an animation nut, so this is just good news all around for me).
That's exactly it. Friendly competition. More or less. But you have to admit that in order to reach an outcome where video game animation becomes on par with live-action film or a high-end cartoon series, some options like MotionScan should be visited. It takes one step at a time to get to that high quality level of visuals that cinema and TV can enjoy.

I'm not saying that Cage is wrong. But it's still rather arrogant to say it's a dead end, considering this is the first time we're seeing technology like this, and we haven't seen what Quantic Dream is going for.
Eh, sometimes you need baby steps, sometimes you need giant leaps. Sometimes you need to be humble, other times you need to be pretentious.

It'll be interesting to see what Quantic Dream is developing. I personally greatly enjoyed Heavy Rain, and even if I didn't enjoy it I would still be glad that it exists and it was as successful as it was because it shows that Quantic Dream have some artistic balls in this industry and that unique games can pay off. Is it flawless? Fuck no, there are a thousand ways it can improve. But for what it is, I am very happy that it exists.

L.A. Noire seems to take a few pages from Heavy Rain and refine elements that it struggled with. I am absolutely psyched for the game, but that doesn't mean it can't improve either.
 

Xanadu84

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I think the title makes it sound a lot harsher a criticism then was actually given. Quantic Dream sounds a little over-confident and boastful, but they seem to also praise Rockstar for it's efforts. Usually company's are a little more diplomatic then just saying, "We can do better", but that's usually the gist. I must say that LA Noir looks pretty amazing, and if Quantic Dream exceeds that, awesome.
 

SelectivelyEvil13

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Doing just the face = Dead End
Doing whole body = way to the future!

Erm, what? Isn't the first really a step towards working with the second (incorporating the entire body)? Sure, the later is better because it encompasses the entire human form rather than just the facial movements, but this Dev should put up or shut up if he's just going to knock something like a child.
 

iDoom46

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In my honest opinion, all video game characters, even the best looking, most realistic, and highly detailed ones, still look freaky.
I don't think we've quite climbed out of the uncanny valley yet, folks. That seems to be a little further away.

LA Noire takes a big risk here. I always thought Rockstar Games character models always looked kinda off. I have to admit, seeing the expression and subtlety that the MotionScan technology brings to the characters' faces is quite amazing, but it still doesn't fully look like a human being's face.
The fact that it moves so much like real a human being's face makes it all the more creepy looking.
 

X51

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If his best attempt at a game is a jumbled basket of unconnected plot elements and a narrative on par with the Saw series, then I'm thoroughly disinclined to give a shit about anything David Cage has to say about video games.
 

Branches

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Oct 30, 2008
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luckycharms8282 said:
Hmm, seems like he's just knocking on another company's game to try to cause hype for his own.
It sounds more like Quantic is basically saying "That's a nice thing you have there, did you develop it yourself?" "Yes, Yes we did" "Oh. Well. I'VE GOT SOMETHING EVEN BETTER" "Really...Really?" "HA HA STEAL YOUR THUNDER"
 

Ghengis John

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Woodsey said:
You know, I really dislike this guy. Doesn't have a good word to say about anyone else, shit-talks and generalises other games, and has the audacity to attack them for their stories; this from a person whose first game went batshit insane halfway through, and whose second had a story with more holes than Tiger Woods has put his junk in to.
Well put Woodsey. As it stands there isn't much of a story here beyond "David Cage Possesses Giant Ego." He's attempting to downplay this achievement as if it's a blow to his credibility, he's making a lot of half-baked assumptions, (Seriously, how can he not think real-time lighting is possible with this technology) and grandstanding with nothing to show for it at this time. "Our technology is incredible!" Okay, so how about you just show it to us?
 

JourneyThroughHell

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David, I love your fucking games, but, man... come on.

Yeah, okay, I see your point, but could you express it WITHOUT simultaneously bragging about that thing you're doing? I mean, jeez.

Well, he did say that L.A. Noire looks good. That's better than what Cage usually says.

Still, goog thing everyone in this thread is being constructive.

Pretty much everyone said:
Wut? Sorry I don't hear you over the sound of Heavy Rain being shit.
Good point, indeed.
 

MiracleOfSound

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Jan 3, 2009
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oldtaku said:
So now that Quantic has Ultimate Motion Capture perhaps they will have time to do something about the incredibly bad game mechanics and screamingly bad plots.
And weird uncanny valley inhabiting kids that give me nightmares.
 

Callate

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Somehow, I doubt it. And there's something more than a little off about calling someone's use of motion capture a "dead end" and then saying "and our version is so much better." It's like saying your adversaries have hit the wall, while you- ha ha!- are embedded six feet into the wall, so there.
 

BlindChance

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Sep 8, 2009
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Yeah, y'know what? Now I am officially disliking David Cage.

Don't get me wrong, I think BOTH L.A. Noire and Heavy Rain are mis-steps, a misguided effort to blur the lines between film and games. But at least L.A. Noire seems determined to do it for a reason, trying to make interrogation a major part of gameplay and basing it around that. David Cage's efforts so far have been just "Let's be like film! Let's use film's techniques to elicit emotion!"

I still dislike both attempts; I wish more people would pay attention to Clint Hocking's well aimed critiques of aping film as a strategy. But Cage is coming across as a pretentious snot of the worst sort.

Edit: This is to say, the idea of LA Noire seems a mis-step to me. The execution may prove me completely wrong, and if it does, I'll be delighted.
 

beema

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Who cares Cage. Rockstar has you beat in every other conceivable way. How about instead of this.pointless technology Dick waving contest you invest in some better writers and voice actors for your next game.