I think I understand where you're coming from, but I fail to see how that is a step back. In film, we have movies that push boundaries and try to do something new or say something controversial. Why can't video gaming do the same? If your definition of taking a step back relies on the commercial failure of something, then I don't know what else to say. Was Beyond Good & Evil was a step back? ...or Okami? If developers keep playing it safe, the video game medium will never be taken seriously. I've been playing video games for over 25 years now and I still can't believe how juvenile the medium truly is. Eventually somebody has to take a risk and I'm glad Quantic Dream is willing to do this.CantFaketheFunk said:Here's my problem with that idea: It costs a lot of money to make a game. You need to make that money back. A game that doesn't sell enough to recoup its cost will rarely get a sequel.Echolocating said:I don't think this game will be fun in the sense that you're suggesting. Was No Country For Old Men any fun to watch? No.CantFaketheFunk said:I'm not going to deny that Heavy Rain is a spectacular (and spectacular-looking) piece of storytelling tech, but there's still one question in my mind: Will it be any fun to play? The investigation and fight scenes that we've seen thus far seem like they could be interesting and engaging, but it strikes me that a scene like this - very depressing, very emotionally charged, where you're essentially playing a guy going through the trials and tribulations of life - might not go over so well with the vast majority of gamers. Everybody has real-life problems of their own: Why do they want to have to deal with the problems of a fictional character in a game?
That's where I'm getting hung up on Heavy Rain thus far. Maybe I'll be wrong, but it would be a shame for a title with so much work going into it to ultimately end up as something that appeals only to a very small niche.
I understand the concern about popularity equating to great sales and more developers follow suit with adult drama games, but I think it's a catch 22. Either you make a dramatic game for adults or you don't. As soon as you make it appealing to the youth, it loses it's appeal with adults.
I really enjoyed Cursed Mountain, but the sales are dismal. I would love to play more games like it, but that may never happen (because of the sales). However, what would it have needed to sacrifice in order to have those great sales? Would I still have enjoyed it? Probably not.
Sooner or later, developers are going to have to start making video games for adults. Why not now? Now is a perfect time. ;-)
I'm all for Quantic pushing the envelope, but if they push it too far, fail, and don't get to try again, then we've just taken a step back.
No, I actually partly agree with you. I'm all for emotion-charged gameplay, but I also play to escape my own problems rather than take on others. Silent Hill 2 is a good example of a tortured character and depressive narrative used to good effect. This may go that one step too far. Time will tell. It'll probably be the Requiem For A Dream of gaming.CantFaketheFunk said:Everybody has real-life problems of their own: Why do they want to have to deal with the problems of a fictional character in a game?
That's where I'm getting hung up on Heavy Rain thus far. Maybe I'll be wrong, but it would be a shame for a title with so much work going into it to ultimately end up as something that appeals only to a very small niche.
Because making a game is a very expensive process these days. Making a game that only appeals to a small niche is a good way to go bankrupt. Books are relatively cheap to produce compared to games.Pipotchi said:Why does the game have to have mainstream appeal?, Plenty of books and movies are aimed at a niche audience and they can still make money.
True but look at the movie industry. Paramount will make crappy summer blockbusters that make lots of cash but then release niche/artisitc films in order to keep actors happy and or win/awards.MetallicaRulez0 said:Because making a game is a very expensive process these days. Making a game that only appeals to a small niche is a good way to go bankrupt. Books are relatively cheap to produce compared to games.Pipotchi said:Why does the game have to have mainstream appeal?, Plenty of books and movies are aimed at a niche audience and they can still make money.
Just because you don't think it's a fun idea for a game does not make it "stupid" or any less fun. Heavy Rain is trying something different and there's absolutely nothing wrong with that. Personally, I'm extremely excited for this game and am hoping that Quantic Dream fufils their promises and then some. If you don't think it's interesting, that's fine, but it is by no means "stupid" just because you wouldn't play it.Malicious said:Stupid idea for a game, why would anyone play that?! Its not fun, its just like a normal bad life, or a drama movie -_-
I do understand this mentality, obviously people do like to play games mainly for escapism, but I feel that if a movie, book, TV show, etc... can be depressing or realistic or something similar, then I don't see why video games can't be either. Obviously you would not be the target audience for this game, which is perfectly fine as I don't see why every game has to cater to everyone. If you just want to play a game that lets you escape from homelife, then Heavy Rain is not for you. For people who want something different, a new experience all together, Heavy Rain is right up our alley.DiscoveryOne said:I think it's good for the interactive storytelling idea to it... but for a game it doesn't seem like something that I would be that interested in.
But for me, I play games to have a fun challenge that help me forget about a stressful day etc, or when I am sick as a dog and have nothing else to do. That kind of escapism is what helps for that stress sometimes.
The other times I play games are with friends and to have a lot of fun with eachother and to socialize...
This does not seem like the kind of game that I would like. I'm sure the story and everything is very good and movie-like and brings the kind of characters that attach you like they do in your favorite movie... but whenever I see games like this... I just cannot shake the feeling that this would not be fun, and I would like to see it as a movie instead.
Im sure yahtzee made a point about cinematic gaming... I'd add that criticism as well
ah. what a lovely response.Jumplion said:I do understand this mentality, obviously people do like to play games mainly for escapism, but I feel that if a movie, book, TV show, etc... can be depressing or realistic or something similar, then I don't see why video games can't be either. Obviously you would not be the target audience for this game, which is perfectly fine as I don't see why every game has to cater to everyone. If you just want to play a game that lets you escape from homelife, then Heavy Rain is not for you. For people who want something different, a new experience all together, Heavy Rain is right up our alley.DiscoveryOne said:I think it's good for the interactive storytelling idea to it... but for a game it doesn't seem like something that I would be that interested in.
But for me, I play games to have a fun challenge that help me forget about a stressful day etc, or when I am sick as a dog and have nothing else to do. That kind of escapism is what helps for that stress sometimes.
The other times I play games are with friends and to have a lot of fun with eachother and to socialize...
This does not seem like the kind of game that I would like. I'm sure the story and everything is very good and movie-like and brings the kind of characters that attach you like they do in your favorite movie... but whenever I see games like this... I just cannot shake the feeling that this would not be fun, and I would like to see it as a movie instead.
Im sure yahtzee made a point about cinematic gaming... I'd add that criticism as well
Now that is the answer I was looking for, thank you for elaborating. Like I said before, I can understand why some people wouldn't be too excited about this, but that doesn't make it any less exciting for anyone else.Malicious said:Oh its by no means stupid for everyone, i was stating my subjective opinion, since to me its stupid gameplay. Something new is good, like mirrors edge which failed, and im thinking this will fail as well, but there's always someone with a different and/or strange taste in things who will try out things like that. To me a gameplay mechanic when you are another lousy guy doing nothing and deciding to "sit down and do nothing" is not something i look forward to.Jumplion said:Just because you don't think it's a fun idea for a game does not make it "stupid" or any less fun. Heavy Rain is trying something different and there's absolutely nothing wrong with that. Personally, I'm extremely excited for this game and am hoping that Quantic Dream fufils their promises and then some. If you don't think it's interesting, that's fine, but it is by no means "stupid" just because you wouldn't play it.Malicious said:Stupid idea for a game, why would anyone play that?! Its not fun, its just like a normal bad life, or a drama movie -_-