So, I've found a text adventure game maker, Quest. I've posted about it before and the game I've played on it. Overall, I was quite impressed with the engine, so I tried using the actual gamemaker part. It's really fun to use, intuitive, and rewarding to the inner part of me that's very sad I flunked out of programming in University (for math, no less, there's nothing wrong with my coding abilities).
So I've started up a small-ish mystery/horror project. Basically, the plot follows a cynical girl trapped by a rockslide in a bizarrely superstitious mountain village. They're more than friendly enough to her, but they all say the same thing: "Stay out of the church in the meadow."
For some reason or another, she ends up needing to go to said church, and the game sends her with a second playable character, the only one willing to go with her.
By the end of this, she's going to have been through all the various rooms in the church, solved its secrets, and have been in mortal danger a few times... and probably ticked off something supernatural at one point or another.
So where do you, the reader, fit into this?
Quite simply, I need ideas. I can wield text and cohesion pretty well, but I'm a bit low on in-game ideas for how things should look.
Basically, I welcome any suggestions on:
-puzzles
-supernatural monstrosities and how they act
-how the second playable character looks and acts
-what the balance should be on religious horror vs. mystery
-village/church layout
-dangerous situations
-the overall nature of the church
Note that I won't include all ideas. I just want this thread to be a sort of echoing chamber of ideas to help me put together a cohesive whole.
I can't get REALLY into it until next week (I'm supposed to be studying right now), but if this project actually gets its wings over the summer, I'll be sure to post a link to it for you guys, and maybe even include usernames in the credits!
EDIT: Alpha Testing: See post 51.
So I've started up a small-ish mystery/horror project. Basically, the plot follows a cynical girl trapped by a rockslide in a bizarrely superstitious mountain village. They're more than friendly enough to her, but they all say the same thing: "Stay out of the church in the meadow."
For some reason or another, she ends up needing to go to said church, and the game sends her with a second playable character, the only one willing to go with her.
By the end of this, she's going to have been through all the various rooms in the church, solved its secrets, and have been in mortal danger a few times... and probably ticked off something supernatural at one point or another.
So where do you, the reader, fit into this?
Quite simply, I need ideas. I can wield text and cohesion pretty well, but I'm a bit low on in-game ideas for how things should look.
Basically, I welcome any suggestions on:
-puzzles
-supernatural monstrosities and how they act
-how the second playable character looks and acts
-what the balance should be on religious horror vs. mystery
-village/church layout
-dangerous situations
-the overall nature of the church
Note that I won't include all ideas. I just want this thread to be a sort of echoing chamber of ideas to help me put together a cohesive whole.
I can't get REALLY into it until next week (I'm supposed to be studying right now), but if this project actually gets its wings over the summer, I'll be sure to post a link to it for you guys, and maybe even include usernames in the credits!
EDIT: Alpha Testing: See post 51.