In celebration of HFR's two year anniversary, PatStaresAt did a playthrough on the highest difficulty. Here is part one.
Dude, the parry system isn't hard. It's an omni-directional parry, meaning you don't have to be looking at the enemy in order to parry the attack. You also know exactly when enemies will attack, they attack on beat. If you think you might get attacked from off screen because you heard the sound queue then just hit the parry button. You don't even have to see the enemy, you have ears.Muttered at my screen "This is so FUCKING boring" and other obscenities as I waited for some slow lifts to get me back to where I was in Hi-Fi Rush, after prolonged frustration with the hard-to-nail beat parry system against robot samurai enemies who attack from outside of the picture.
No, You just have shit ears.For a game about music, the music is so lame. Why is he beating to it? I see that Hideki Naganuma of Jet Set Radio is still alive.