Hi-Fi Rush - Rollin' Over the Melody, Rockin' Over the Beat!

BrawlMan

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In celebration of HFR's two year anniversary, PatStaresAt did a playthrough on the highest difficulty. Here is part one.

 

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Ezekiel

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Muttered at my screen "This is so FUCKING boring" and other obscenities as I waited for some slow lifts to get me back to where I was in Hi-Fi Rush, after prolonged frustration with the hard-to-nail beat parry system against robot samurai enemies who attack from outside of the picture. Almost all modern combat systems are basically glue, their creators having become so reliant on either dodges or timed parries and auto-targeting (the player turned towards enemies, a HARD turn) because they don't remember what it's like to move freely in better action games like Streets of Rage 2 or are too pathetic to learn and appreciate the slower pace. There, enemies don't move so quickly all over the place that your eyes and brain can barely follow, and they wouldn't have to even if the idea was faithfully brought into three dimensions, because it's more about positioning, taking advantage of where they are, shoving one into the next for example, or using weapons to keep them at a distance. The environmental traversal in this is trash. The heroic trio is bland, ALL of them. Protagonist is just the butt of a joke, pathetic, always bumbling, uncool. Have no idea why Robbie Daymond gets so much work.

https://en.wikipedia.org/wiki/Robbie_Daymond

This list makes no sense. He speaks as if so aware that he's in a booth, unable to let anything out naturally, certainly never really yelling.

All this game has is the fighting, which isn't even good. I'm sick of glue. I'll keep at it to be able to say I beat it and to see what's next, but I'm already thinking 2/5 like the only other game I beat this year, Soulstice (also glue). Feel like people are so desperate for unique studio games that they shower praise on games that, deep down, they know really aren't that good.
 

Dirty Hipsters

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Muttered at my screen "This is so FUCKING boring" and other obscenities as I waited for some slow lifts to get me back to where I was in Hi-Fi Rush, after prolonged frustration with the hard-to-nail beat parry system against robot samurai enemies who attack from outside of the picture.
Dude, the parry system isn't hard. It's an omni-directional parry, meaning you don't have to be looking at the enemy in order to parry the attack. You also know exactly when enemies will attack, they attack on beat. If you think you might get attacked from off screen because you heard the sound queue then just hit the parry button. You don't even have to see the enemy, you have ears.

You also aren't punished for positioning in this game because you can parry EVERYTHING. Enemies' melee attacks, laser fire, environmental damage, everything. If you think it might hurt you then parry on the beat, it's just that easy.

All of your action game complaints over the last few years have boiled down to "it's bad because it's fast and I'm slow." Bro get good.
 
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Ezekiel

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For a game about music, the music is so lame. Why is he beating to it? I see that Hideki Naganuma of Jet Set Radio is still alive.
 

BrawlMan

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For a game about music, the music is so lame. Why is he beating to it? I see that Hideki Naganuma of Jet Set Radio is still alive.
No, You just have shit ears.

You hate the game that much, then you can stop playing it. No one is forcing you to do so. You suck at the game and just learn to move on.