Once again, you make look yourself dumb: Because a DIFFERENT game (with different models, animations, engine, ect) allowed it, this one is supposed not to have those issues when it obviously can have them at a high FOV?JJShaw said:wow, calling the other guy an idiot, that's a sure way to win an argument.
I read the "unfair advantage" thing in an interview a few years back iirc, and also played the single player with a nice, fat FOV of 100 - no problems, no weird animations, no cutscene glitches. none whatsoever.
What kind of logic is that?