Rednog said:
I spend like a minute running around to the other side only to get mowed down by a guy who isn't helping his team mates, he is just sitting in a corner with a thumb up his ass staring down his scope waiting for a single person to come by every 5 minutes.
..so he
is helping his team mates, by filling a sentry/sniper/anti-flank role?
I can't see the problem with camping. In a few games, it goes against the accepted playstyle and exploits weapon/map/equipment loopholes that the games designers never really expected anybody would be dickish enough to do. But in the majority of FPS games, why not camp?
In any game that features a sniper rifle, guess what, camping is going to be tactically advantageous.
That's how snipers operate in real life. Hell, that's how warfare in general works in real life. When was the last time you saw US Marines bunny-hopping and rocket jumping across the Afghan desert, no-scoping Taliban? Not every game is meant to be played like Quake 3.
Most modern FPS games support a variety of viable play-styles - in Halo, for example, you've got your standard run-and-gun guy with a moderate headshot weapon, you get the guys who like to go crazy apesh*t with the jetpack and close combat, you've got vehicles, and yes - you've got snipers, who will spend most of the time between one or two favourable vantage points. There are definite cons to camping, including the fact that after a couple of shots every beggar on the opposing side knows where you are, and will probably select you as a priority target. And on games that have KillCam, like Modern Warfare, your position doesn't stay a secret for long.
tl;dr: camping isn't always cheap.
(People who play Streetfighter and just throw an endless stream of fireballs... now THAT p*sses me off).