Good to know I wasn't the only one who groaned audibly when seeing Super Meat Boy's "random" humour. Heck, until the good reviews started flowing, I hadn't even considered buying it, and this is coming from a guy who 100% beat ever Jumper game. Thing is, I'd seen the previews with the "random" humour and pretty much thought what Yahtzee described above. That left me doubting. Next I read the audacious claims of gameplay touted as innovative yet to me surprisingly similar to Jumper and this left me extremely doubtful. Finally I tried the Flash predecessor and discarded it almost immediately over its terrifyingly sloppy controls and bug addled nature. At this point I just wrote it off in my mind as a popularist cash in on a niche genre of game, something akin to 'Splosion Man.
Ultimately, I'm VERY glad the overwhelmingly positive reviews persuaded me to pick it up, at full price even (see, reviews CAN have affect purchasing decisions).
Super Meat Boy is an immensely satisfying game, and all the horrid bugs and PC performance issues aside (to run lag-free, it has higher system requirements than Oblivion, no really),
the gameplay has done little but fill me with glee. It's absolutely wonderful and those replays are just as joyous as Yahtzee implies above.
Yet I still groan every time the game arbitrarily forces me to listen to the "WARP ZONE" cry and a random little humour tidbit video just to retry a level. That "funny" thing about not using a gamepad still irritates me upon startup (yeah, blame performance lag on the choice of peripherals guys, real mature reaction to known bugs). Seems desensitising yourself to some of the OTT "random" junk wears thin after the 20th viewing.
And I think this brings me to the crux of this post, and a rebuttal to some of the comments above: Random only works when theres restraint and content interpsaced with it. To those saying sweet irony, the ZP videos _usually_ manage this. Sometimes they don't and those are very much the videos that fail to hit the mark. In Super Meat Boy however, the gameplay and the videos/storybits are split the heck apart, so they are treated invidiually on their own merits. The story lacks any cohesion (took me too long to realise that the monsters in Hell and Rapture were your previous deaths, a potentially hilarious joke were it pitched better) and those good bits fade away in the signal to noise ratio. Instead of stealthily slipping in references, they're, oft quite literally SCREAMED in your face. Subtlety is lost. I realise fully well that's meant to be part of the joke, but consider the requisite age to understand these references and you can see why it suddenly just kinda falls flat.
jmarquiso said:
SpiderJerusalem said: