How can "gamers" and "social justice warriors" get along?

Recommended Videos

JimB

New member
Apr 1, 2012
2,180
0
0
Sexual Harassment Panda said:
Should this kind of thing not be covered by the "don't be a dick" part of the forum rules?
I don't know. Ask the mods.

Sexual Harassment Panda said:
Is it not rude to quote someone and not actually acknowledge them?
I do not understand how quoting someone and using that quote to underline my point is not an acknowledgment of what he said.

Sexual Harassment Panda said:
Let's be honest, you basically went "get a load of this guy."
No, I went, "For example." He did exactly what I said in my post needs to stop happening if anyone actually wants the two groups to get along, and he did it only a few posts after mine. It seemed like the perfect example of what I was talking about.

Sexual Harassment Panda said:
This is the kind of post I would like to see be moderated because it really served no purpose other than as self-congratulations.
You do not understand my motivations as well as you think you do, but by all means, flag it and let the moderators deal with it. I am content that the context of the situation will bear me out, and if I'm wrong, then my actions deserve to be corrected.

Sexual Harassment Panda said:
To me this looks like very bad posting. If a mod reads this, would you mind explaining why this kind of thing is fine?
Wait, am I defending myself to you or to some invisible moderator who, so far as I know, has taken no interest in my post? Or is this just some threat that if I don't satisfy you with my answer, you'll sic the mods on me?
 

carnex

Senior Member
Jan 9, 2008
828
0
21
Dragonbums said:
I think the issue with the whole guard thing as well is also a matter of timing. I can understand his guards dropping maybe a week or so without pay. But if the man is going to be killed a literal day after killing Lady Boyle, I highly doubt the guards would just leave after one day of no pay. Assuming of course they get paid in things like weekly or bi weekly basis. (Which if they have finances the latter can be assumed.)

Keep in mind I personally haven't played this game in the slightest. I'm just talking about what's been said in this thread about the game.
Well, the time is there for convenience sake, would you rather that game wrote "and months passed leaving Lord Regent unable to pay his guards" ruining the immersion or just cut it down for convenience.

But that is not the problem. Problem is arguing "you send that woman to probably be raped" when in the same game people end up in slavery, well, slavery while scarred, eaten alive by rats... it's making a special point of a character just because she is a female character. That is exactly what I have problem with and what, in my opinion, any reasonable person should have a problem with.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
1,434
0
0
JimB said:
I don't know about the "don't be a jerk rule" but you might be violating the low content rule, you might want to add a couple sentences to the post.

carnex said:
Dragonbums said:
I think the issue with the whole guard thing as well is also a matter of timing. I can understand his guards dropping maybe a week or so without pay. But if the man is going to be killed a literal day after killing Lady Boyle, I highly doubt the guards would just leave after one day of no pay. Assuming of course they get paid in things like weekly or bi weekly basis. (Which if they have finances the latter can be assumed.)

Keep in mind I personally haven't played this game in the slightest. I'm just talking about what's been said in this thread about the game.
Well, the time is there for convenience sake, would you rather that game wrote "and months passed leaving Lord Regent unable to pay his guards" ruining the immersion or just cut it down for convenience.

But that is not the problem. Problem is arguing "you send that woman to probably be raped" when in the same game people end up in slavery, well, slavery while scarred, eaten alive by rats... it's making a special point of a character just because she is a female character. That is exactly what I have problem with and what, in my opinion, any reasonable person should have a problem with.
The reason people will contend your point on this is that the complaint isn't just "you do bad things to lady Boyle", it's "you've got one female target in the game, and immediately ran to the sexual violence/ implied rape angle".

Bringing up the terrible things you do to the male targets in the game does not actually address what people are complaining about. People don't point out lady boyle because you do something terrible to her, they point it out because, yet again, the main threat against a woman is sexual predation or violence. People would likely not be complaining if your options for taking out lady Boyle were to kill her or send her off to a prison camp somewhere.

People complain because it crops up a lot, and with the imbalance of female to male characters, in some games it looks like a good chunk of your characterization revolves around using sexual assault as a lazy shorthand for characterizing females, in the same way that dead parents are so often given to the protagonist. It is also sometimes seen as part of a trend where sexual violence becomes something that only female characters deal with, while it basically never exists for male characters, or when it does it's treated as a joke played off for laughs.

TL;DR: "bad things happen to other characters" is missing the point of why people take issue with things like lady boyle, so your argument about reasonable people just doesn't fly.
 

carnex

Senior Member
Jan 9, 2008
828
0
21
EternallyBored said:
Sigh...

Again. Let me repeat myself.

She is not treated any differently than other characters in game. She is equall to anyone else in he position in game world. Any arguments starts from the fact that she is female.

It's the same argument we have with prostitutes in GTA games form Anita. You can make u purchase from that character, maul it to death and take whatever pops out. But claiming that that is oppressive towards females is subverted by fact that you can and do do that with any other character that has goods for sale and is not plot crucial NPC. Well subverted if you think characters should not be treated differently based on their sex. And if you do, that is pretty much end of conversation on that topic

People argue about her. That is true. But arguing for something does not make you inherently right. If person argues against treatment of Lady Boyle and for equal treatment of characters than they fail hard at logical and critical thinking.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
1,434
0
0
carnex said:
EternallyBored said:
Sigh...

Again. Let me repeat myself.
If you actually addressed any of my points maybe you wouldn't be repeating yourself so much. You managed to miss the point quite expertly so that you could argue something that had nothing to do with what I was talking about.
She is not treated any differently than other characters in game. She is equall to anyone else in he position in game world. Any arguments starts from the fact that she is female.
No, by the very fact that she is the only character in the game subject to experience sexual violence, she is inherently not being treated equally. That's still off track, because sexual violence alone isn't the sticking point, it's that it often becomes a form of violence that only females experience in games, and one that gets used as a shallow way of specifically hurting female characters, and only female characters.

It's the same argument we have with prostitutes in GTA games form Anita. You can make u purchase from that character, maul it to death and take whatever pops out. But claiming that that is oppressive towards females is subverted by fact that you can and do do that with any other character that has goods for sale and is not plot crucial NPC.
Oppressive is hyperbolic at best, do not assume your opponents argument, I do not, nor have I ever said or indicated that anything here is "oppressive" that is a lame attempt on your part to make my argument look unreasonable, don't stoop to Anita's level to make your point. At best, it is an annoying overused trope that is entirely too predictable, and at worst, it is a tool for shallow characterization and a double-standard that treats male and female sexual violence by different standards. It didn't ruin my enjoyment of dishonored, at best it got a raised eyebrow and sarcastic remark about how I bet that doesn't happen to any of the male targets in the game, and a total lack of surprise when I turned out to be right. Dishonored is not oppressive against women, it uses one slightly stupid overrused trope, and has kind of a disjointed plot, still a much better game in almost all aspects from the Thief reboot.

Which leads me to again reiterate, no, even if we disregard sexual violence as better or worse than other forms of violence, it is still a form of violence that is almost exclusively visited upon female characters, and treated as a joke when visited on male characters, a half-assed comparison to GTA and armed robbery does not change that.

Well subverted if you think characters should not be treated differently based on their sex. And if you do, that is pretty much end of conversation on that topic
Except the characters are being treated differently, not by our demands or standards, but by the game developers. selling a character (who just happens to be the only female target in the game) into a life of sex slavery and heavily implied rape does not change just because you do terrible things to other characters, because the issue is not about equality of violence.


People argue about her. That is true. But arguing for something does not make you inherently right. If person argues against treatment of Lady Boyle and for equal treatment of characters than they fail hard at logical and critical thinking.
Again, you couldn't have missed the point any harder if you tried.

The criticism is not "female characters shouldn't be hurt as much as male characters" it is "why is it that when sexual violence happens, it only seems to happen to women, and when it happens to men it is seen as a joke, or not as serious"

The argument is not about the degree of violence, it is about the type of violence, and once again, no, it is not some oppressive force against real life females as a whole, it is a cultural trope that can be used well or badly, and unfortunately, many lazy developers overuse it or use it badly. Save the oppression comments for Anita, I'm not her, and I don't give a shit what her hyperbolic arguments are.
 

Mikeyfell

Elite Member
Aug 24, 2010
2,783
0
41
carnex said:
Mikeyfell said:
Well Dishonored is all around a pretty fucked up game.
Branding and scaring a guy for life,
selling the twins into slavery
giving whatshername to her... "Admirer"
are all portrayed as the "good" option, where killing them would be far less painful.
the only target who's actually dealt with in a humane way is the Regent, when you reveal his crimes and get him exiled

I have a ton of problems with Dishonored
I would make just one change in your assessment of the game. Those choices are not good. Nothing in dishonored is considered good or bad, it's a place rather devoid of universal morality. It's considered just, as in just punishment for break of moral obligation that they, at their own free will, made. It might be twisted but it has it's own internal consistency.
uhhhhhhhhhh... fair point. I never looked at it like that.
I guess it is kind of fitting that they get to suffer for their actions, as where death would sort of absolve them of their responsibility.

That doesn't help explain why killing them would send the entire town into disarray, but we're kind of getting off topic
 
Apr 24, 2008
3,911
0
0
JimB said:
You're acknowledging the point, you're not acknowledging the person who said it in any meaningful way. Which, to me... seems like the point of quoting someone in the first place. What's-his-name (short memory, sorry) gets a prompt that takes his attention back to the thread, only to find that someone has quoted him to say "See what I mean, guys?" I doubt anyone would be impressed by this. Also, yes... His post did follow yours laughably quickly. But, that really lessens the need to point it out.

Basically, I read your post and thought it was a douchey post. That's what happened. I might be firmly in the minority in thinking that it's poor etiquette, and I'd genuinely like to know.

Anyway. Asked and answered. It's time to take my trousers off.

- Panda out
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
1,434
0
0
Sexual Harassment Panda said:
JimB said:
You're acknowledging the point, you're not acknowledging the person who said it in any meaningful way. Which, to me... seems like the point of quoting someone in the first place. What's-his-name (short memory, sorry) gets a prompt that takes his attention back to the thread, only to find that someone has quoted him to say "See what I mean, guys?" I doubt anyone would be impressed by this. Also, yes... His post did follow yours laughably quickly. But, that really lessens the need to point it out.

Basically, I read your post and thought it was a douchey post. That's what happened. I might be firmly in the minority in thinking that it's poor etiquette, and I'd genuinely like to know.

Anyway. Asked and answered. It's time to take my trousers off.

- Panda out
Eh, if he gets a warning, it will likely be for low content rather than the "don't be a jerk" rule. He didn't really directly insult anyone, he started by calling out that both sides can't get along as long as people think their opponents are monsters. Then pointed out when someone pretty much did exactly what he said they would do.

If he had called the people who held the opinion monsters, or some other insult, then that might be close enough to an insult since his second post would be implying the insult on the person her responded to. As it stands it basically goes like this:

"we can't get along until people stop thinking their opponents are monsters"
"2nd post pretty much doing exactly what he predicted"
"and this pretty much proves my point"

It's not the nicest implication in the world, but the jerk rule is more about direct insults, ad hominem, and directly attacking a poster without addressing their post. Since JimB can be said to be attacking their post rather than them as a person, it likely does not violate the rules. It's why so many people resort to passive aggressive sarcasm and snark, as long as its not a direct insult, it's usually ok.
 
Apr 24, 2008
3,911
0
0
EternallyBored said:
Sexual Harassment Panda said:
JimB said:
You're acknowledging the point, you're not acknowledging the person who said it in any meaningful way. Which, to me... seems like the point of quoting someone in the first place. What's-his-name (short memory, sorry) gets a prompt that takes his attention back to the thread, only to find that someone has quoted him to say "See what I mean, guys?" I doubt anyone would be impressed by this. Also, yes... His post did follow yours laughably quickly. But, that really lessens the need to point it out.

Basically, I read your post and thought it was a douchey post. That's what happened. I might be firmly in the minority in thinking that it's poor etiquette, and I'd genuinely like to know.

Anyway. Asked and answered. It's time to take my trousers off.

- Panda out
Eh, if he gets a warning, it will likely be for low content rather than the "don't be a jerk" rule. He didn't really directly insult anyone, he started by calling out that both sides can't get along as long as people think their opponents are monsters. Then pointed out when someone pretty much did exactly what he said they would do.

If he had called the people who held the opinion monsters, or some other insult, then that might be close enough to an insult since his second post would be implying the insult on the person her responded to. As it stands it basically goes like this:

"we can't get along until people stop thinking their opponents are monsters"
"2nd post pretty much doing exactly what he predicted"
"and this pretty much proves my point"

It's not the nicest implication in the world, but the jerk rule is more about direct insults, ad hominem, and directly attacking a poster without addressing their post. Since JimB can be said to be attacking their post rather than them as a person, it likely does not violate the rules. It's why so many people resort to passive aggressive sarcasm and snark, as long as its not a direct insult, it's usually ok.
Thanks, but I understand the sequence, and I'm not saying he insulted him. I'm saying that I don't think you should quote someone and then not address them, and I'm happy for people to disagree with that idea. The fact that it was low content obviously doesn't help any, but it would seem rude to me either way.

I'm projecting some. Someone quoted me in a similiar(slightly more antagonistic) vain once. I didn't throw a hissy or anything, but... I wouldn't invite someone to witness my disapproval of their contribution... And not address them. Because... That's bullshit, isn't it? It seems rude to me. Maybe I'm on the crazy pills.

Anyone else got an opinion? Maybe PM me, save derailing this thing any longer.
 

Angelblaze

New member
Jun 17, 2010
855
0
0
It appears that many 'gamers' (and people of this thread) fail to realize that just as game makers/content producers have to right to make what they want, so do audiences (and since we're on the internet, this means the world/whoever gets the content) have the right to say what they want about it.

Now, do they have the right to make it illegal or harm the creator? No.
But, do they have the right to judge the creation? Most certainly.

And that right to judge means that, yes, they can say your favorite game is shit. Even if its Persona 4 or Planescape Torment.

That, is free speech.

So, plainly speaking, if the SJW's aren't hurting anyone, aren't giving away people's information to people who could hurt others.(I've heard a couple tumblr users do this, but in their defense gamers invented 'Swatting' and as a tumblr user, feminist, SJW, and long time gamer, I find the latter to be the most dangerous form of 'internet payback' currently imaginable. Especially with all the gun happy cops out there.)
 

Bashfluff

New member
Jan 28, 2012
106
0
0
Gamers tend to not want games to change. They want game makers to make the games they want for the people who want to play them. This attitude doesn't just become manifest in the support for the indie scene where real creativity and drive is the blood of the whole operation, but also in the lack of will to change things for reasons of social justice. No one wants to see creativity fall victim to political correctness.

This doesn't mean that gamers want racist and sexist game developers, but when it comes to these arguments where damsels in distress somehow prove that developers have a hatred towards women, there's a backlash. Because it sounds like sometimes that SJW do want to take away the things we love by reading far too much into things and overreacting to the max.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
Huh. I was unaware that "gamers" and "SJWs" were mutually exclusive...

Learn something everyday, I guess.

:/
 

NoeL

New member
May 14, 2011
841
0
0
Batou667 said:
The accusation that a resistance to progressive inclusivity must stem from a position of fear or hatred is part of the "party line"
That's not what I said. I said that it's the bigoted resistance to progression that's met with hostility, not that all resistance to progression is bigoted. We've been having a perfectly civil conversation from either end of the debate, have we not? I haven't accused you of fear/hatred, have I?

Batou667 said:
they're making a value judgment about the legitimacy of a viewpoint and using that as the core of their attack. So, yeah, that's why it's precisely a No True Scotsman a lot of the time.
That's not what I was talking about. I was talking about the distinction between "progressive" and "reasonable progressive" and preemptively addressing any argument that would claim I'm using "reasonable progressive" in a no true Scotsman way (i.e. "reasonable progressives are progressives that agree with me.")

Batou667 said:
That's the kind of knee-jerk bullshit I'd like to see less of.
Hear hear.

Batou667 said:
I thought we were talking about people who purchase and play games?
Why would you think that? I was talking about the visibility of gaming in modern culture, and how it appears to anyone outside gaming. I was comparing it to movies/music/books, where even someone that doesn't engage in them as a pastime has an accurate enough understanding of the medium. They wouldn't think pop music is ALL music because many other genres of music are still highly visible in modern culture, but for someone that isn't into gaming it's not just possible, but likely they have no understanding beyond violent war games, kids toys, Pac Man, Mario and Angry Birds. So where someone new to music might say "I don't like pop, but maybe I'll check out classical/jazz/rock/metal/rap/etc.", someone new to gaming would say "I don't like shooty stuff, so I guess games aren't for me." As wide as you and I know gaming to be, it's only a very narrow slice that has any real public visibility.

Batou667 said:
Perhaps this is a minor distinction but I feel it's an important one: mainstream games aren't tailored to white males because they hold the somehow important qualities of being white and male, they're aimed at white males because they happen to be the mainstream (most people in the Western world are white, males are still typically the breadwinners, more males play games than females, etc).
I don't think the distinction is important at all, nor did I ever claim white males were targeted because white males are somehow "better" than everyone else. White males are targeted because (in the West) blacks and women didn't have the same opportunities to get into computer engineering in the 50's/60's (maybe they would have lacked interest too, but we can't know), which lead to white males making games that they enjoy, which lead to predominantly other white males becoming interested in gaming (socioeconomic factors also played a role here, as gaming was an expensive pastime and whites often had (and still have, which is why they're still the primary target) more disposable income than blacks), which spawned decades of games being produced primarily for white males. That is why white males are "mainstream" - because gaming culture was built around building games for white males. There's no inherent reason a middle-aged black woman would be less interested in gaming than an adolescent white male, it's only that way because the market has done nothing to appeal to anything broader. And that's what progressives are trying to address/accomplish - to get more people interested in gaming and create a medium that serves everybody in the same way movies, music and books do. The young white male market is still likely to be the biggest for some time due to the aforementioned socioeconomic factors and general history of video games, but we still can/should try to include others.

Batou667 said:
We wouldn't call Transformers "a film for white males", would we?
We would.

Batou667 said:
Perhaps the two descriptions are as good as synonymous, but why bring sex and race into the equation gratuitously? A black male isn't going to by default not enjoy it; it's not excluding anyone.
There's nothing gratuitous about the fact the movie was made for/marketed at white adolescent males. There's nothing wrong with that, but let's call a spade a fucking spade. And it does "exclude" certain groups by virtue of not appealing to (and occasionally outright insulting) those groups - but again, there's nothing wrong with this. There are movies made for black adolescent males too, like Friday or White Chicks (you'll have to pardon my ignorance - as a white male in a predominantly white country I'm not exposed to a lot of cinema targeted at blacks) and there's nothing wrong with that either. It would, however, be problematic if Tranformers and movies like it were the only movies that got played in cinemas, the only movies that got aired on tv, and the only movies you could find in movie stores. Are you starting to see what the problem with gaming's public image is now?

Batou667 said:
Feel free to clarify what the progressive position is, but from what I see, it seems to be a demand that an established industry come together and perform an unprecedented act of collaboration in risking millions of dollars to create games that include elements that are untested and aren't considered to appeal to the bulk of mainstream consumers. The idea that this change could be a gradual process or that progressives could provide proof-of-concept through some indie hits before the AAA-market jumps on board is also regularly rejected as being too little, too late.
Two points:
1) The idea that indies can drive the change isn't rejected at all - in fact it's very much embraced and encouraged. It's not even 'too late'... but it is 'too little' if there's going to be any real change before the distant future. Indies should keep leading the charge but they can't win alone.
2) Something not appealing to the bulk of mainstream consumers isn't necessarily a bad thing. If it's not offensive to them you're not going to lose sales, and if people outside the mainstream audience find it appealing you could get even more sales. We're not asking them to sink millions of dollars into a knitting simulator for grandma or something, we're asking for little additions/tweaks that widen the game's target audience a bit more. To use the example of ACU again - they're not going to lose sales by including an optional female character, but they could potentially gain sales by including one. Yes they're risky and untested, which means publishers aren't going to do it unless they, like you suggested, see it work in an indie game (which is unlikely (but still possible) since, as stated before, even terrible AAA games tend to sell better than even the best indies (bar a handful of exceptions), and the best AAA games tend to do even better so they're just going to model their new games after those instead) or are so scared of the negative publicity for not doing it that they consider it a worthy investment (which is where whiny, annoying SJWs come into play).

Batou667 said:
I have no idea what Korra is but I'm guessing it's an example of something that breaks the traditional mold of majority characters? OK, great! I'm all in favour of more people taking risks and diversifying the medium, especially if that's what the consumers want. But it has to be a voluntary process. The idea that people feel they can strong-arm the industry into a new direction if they lobby hard enough and shout loud enough is obnoxious.
Obnoxious, perhaps, but effective. And if enough people feel the same way you can start to see the change people want faster than if they took the non-obnoxious route.
 

carnex

Senior Member
Jan 9, 2008
828
0
21
EternallyBored said:
Well, I see your point. But, again, that is a case foe exceptionalism.

Why is potential rape used for female and not male victims. I wonder. How about because it doe not cause nearly the same effect. Every action against "conspirators" in that game falls under same category for me. Extreme violation against integrity of a person. Sexual or not. I don't see any reason to set some special rules for one thing or the other. It's you and others that make the same case that make "sexual predation" a special case.

Now, I really must stop on this vague notion because I'm slipping into internationalization of sociology behind it and analytic of origins of that human behavior. That would take pages to properly put together and nothing here is worth it. It's a gaming forum.

As for GTA, how is that sexual violence? You enter into verbal contract with her (see, this is how it goes when you start intellectualizing) with her obligation being to provide you with sexual satisfaction and your obligation being to procure payment for provided service. In game nothing can interfere with that process once it's being made (the "rocking car animation starts). Only after that contract if fulfilled you can, just like you could before the contract, and just like you can do with any other character in game, kill her in hopes of her dropping useful item. No sexual violence occurs and game actually prevents you from committing it.

You can interpret thing however you like but that does not make it so.

Captcha: points dont matter
point taken captcha, will stop...
 

Batou667

New member
Oct 5, 2011
2,238
0
0
Silvanus said:
Alrighty, that's reasonable.

Films, games, books, do not exist in a vacuum-- they're given context by what came before, and what else is available. Trends only really exist when we look at the entire market (or a lot of it), and as I understand it, this argument is all about trends. Individual examples may be used to illustrate a trend, but no one example is the issue.

So, say, a game with a grizzled straight white dude as its protagonist is absolutely fine. It could well be an awesome game (like Uncharted). The only issue I have (and, as I understand it, most who argue for diversity have) is that the trends favour these characteristics predominantly, to the exclusion of imagination and innovation and a diverse cast.

It's not necessary for a character to reflect you in a game, not at all. I love numerous games with protagonists that don't reflect me. However, when the dominance of a certain trend is such that I can find no, or almost no, characters that I can relate to in other respects... it can become alienating. Individual games are not the problem (well, unless they flagrantly and unironically mine stereotypes, and even then, they're not really a main concern).

Having a wealth of characters in books and films that a watcher/reader can relate to is a tremendously good thing. I would just like people who have that to recognise that not all of us do, and to empathise when we say we'd like it.

That's the issue as I see it, anyway. It's probably a good idea to have it written out here without any aggression or hyperbole surrounding it, so I'm grateful you asked. :)
OK, thanks for explaining your take on it. Your explanation was refreshingly free from the usual negative stance taken by the progressive activists - the blaming, the accusations of emotional immaturity and being scared of women and hateful of minorities, and the insinuation that gaming, both the culture and the industry, is some kind of super-secret white boy's club that benefits men and excludes everyone else in a convenient parallel of Patriarchy theory. And you're right, we should be framing the pro-diversity argument in terms of the benefits of more variety, broadened appeal, bringing new people into the hobby and improving the quality of writing. And as long as that's the form the argument is taking and the limit to which it makes claims, hell, hand me a placard and I'll join the march.

What I object to is the the implication that games that don't tick enough progressive boxes are a bad thing, and they're problematic, and anybody who enjoys and defends them is embodying and perpetuating a racist/sexist/hostile gaming culture. As you pointed out, an individual case of a straight white man rescuing a helpless blonde woman is fine, it's when every game regurgitates that same scenario that it becomes less than ideal. But the problem with that objection is that gaming isn't a monolith or a hivemind - game companies aren't calling each other up and coordinating their plotlines or deciding whose turn it is to use a certain trope. The whole process is a convoluted and not particularly directed process of replicating memes, adapting existing material, and occasionally innovating, with profit as usually the sole ultimate determining factor. Any attempt to change the medium has to acknowledge that.

Silvanus said:
Well, it's not really such a radical suggestion. Films and books function very well as media with greater diversity than games. Hell, some of the greatest examples of literature and film were bogged down in criticism that they were being too radical-- and yet, classics were born.
If films and books have more diversity, I'd be inclined to chalk that up to them both being much older forms of media than games - and actually they're both mediums that are rife with their own cliches and tropes. Video games are, what, 50 years old if we generously include the very first stumbling attempts at making playing with an oscilloscope fun? Imagine the variety, or rather the lack thereof, in books 50 years after the printing press was invented, or in film 50 years after zoetropes were produced. Gaming is a young medium, we shouldn't despair that the gaming equivalent to Shakespeare hasn't happened yet.
 

Batou667

New member
Oct 5, 2011
2,238
0
0
NoeL said:
That's not what I said. I said that it's the bigoted resistance to progression that's met with hostility, not that all resistance to progression is bigoted. We've been having a perfectly civil conversation from either end of the debate, have we not? I haven't accused you of fear/hatred, have I?
No, but there are a lot of progressive activists out there who are a lot less polite than you.

NoeL said:
Why would you think that? I was talking about the visibility of gaming in modern culture, and how it appears to anyone outside gaming.
To be blunt, people outside of gaming (and few people truly are these days) don't matter - and if they're not buying games, why should companies cater to their tastes? Sure, there's an argument to be made for people who are nonplussed by the games currently available but who potentially could be enticed by different games - but I'd consider them already within the broader sphere of gaming. But overall, I'd like games companies to cater to gamers, not non-gamers; that just seems like common sense.

NoeL said:
I don't think the distinction is important at all, nor did I ever claim white males were targeted because white males are somehow "better" than everyone else. White males are targeted because (in the West) blacks and women didn't have the same opportunities to get into computer engineering in the 50's/60's (maybe they would have lacked interest too, but we can't know), which lead to white males making games that they enjoy, which lead to predominantly other white males becoming interested in gaming (socioeconomic factors also played a role here, as gaming was an expensive pastime and whites often had (and still have, which is why they're still the primary target) more disposable income than blacks), which spawned decades of games being produced primarily for white males. That is why white males are "mainstream" - because gaming culture was built around building games for white males. There's no inherent reason a middle-aged black woman would be less interested in gaming than an adolescent white male, it's only that way because the market has done nothing to appeal to anything broader. And that's what progressives are trying to address/accomplish - to get more people interested in gaming and create a medium that serves everybody in the same way movies, music and books do. The young white male market is still likely to be the biggest for some time due to the aforementioned socioeconomic factors and general history of video games, but we still can/should try to include others.
Sorry, but I still consider most of this reasoning incorrect. Within popular media there's a huge amount of cross-cultural appeal. I have Indian friends who listen to RnB, I know black people who are huge Anime fans. There are whole communities of white kids who love Japanese/Korean culture and media. Far from the cultural divide being some impassable barrier, it's something that people cross every day, and in some cases actually seek out in part because of the appeal of exoticism or cultural differences.

I'd also challenge the idea that white males make games starring white males that you need to be a white male gamer to fully enjoy. I can enjoy playing Sonic The Hedgehog despite being neither a hedgehog nor a Japanese programmer. I can enjoy Tetris despite not being Russian. My middle-aged mother has played Age of Empires (1, vanilla) daily for the past 10 years despite it being a game about warfare, full of men, and presumably developed by a male-majority team.

None of this is an argument against diversity, and as I said before I think diversity and variety are desirable if just for interest and appeal. But I flat-out disagree with the idea that we NEED a mirroring type of representation to enjoy games, let alone representation of our own demographic in development. (And hell, foreign dev teams tend to make games that are indistinguishable from the mainstream anyway - Minecraft doesn't have a notably Swedish aesthetic to it, GTA V isn't full of Scottish accents, etc).

NoeL said:
Two points:
1) The idea that indies can drive the change isn't rejected at all - in fact it's very much embraced and encouraged. It's not even 'too late'... but it is 'too little' if there's going to be any real change before the distant future. Indies should keep leading the charge but they can't win alone.
2) Something not appealing to the bulk of mainstream consumers isn't necessarily a bad thing. If it's not offensive to them you're not going to lose sales, and if people outside the mainstream audience find it appealing you could get even more sales. We're not asking them to sink millions of dollars into a knitting simulator for grandma or something, we're asking for little additions/tweaks that widen the game's target audience a bit more. To use the example of ACU again - they're not going to lose sales by including an optional female character, but they could potentially gain sales by including one. Yes they're risky and untested, which means publishers aren't going to do it unless they, like you suggested, see it work in an indie game (which is unlikely (but still possible) since, as stated before, even terrible AAA games tend to sell better than even the best indies (bar a handful of exceptions), and the best AAA games tend to do even better so they're just going to model their new games after those instead) or are so scared of the negative publicity for not doing it that they consider it a worthy investment (which is where whiny, annoying SJWs come into play).
1 - I don't think it's possible to puff out our chests, put our hands on our hips, and tell a billion-dollar worldwide industry to change on a dime. This whole metaphor of "battling" and "winning the war" is a red herring. It's about placing pebbles in the stream now and seeing the course of the water change miles downstream. Or you can try standing under a waterfall and shouting "I've decided water should go up from now on, wurgleblurgle glubglub blubble", that's fine too. Just don't take it personally when you get soaking wet and the water obstinately carries on falling downwards.

2 - We could make exactly the same argument for keeping things the way they are - if current gamers don't mind the tropes, and the people who do object buy the games anyway, it's not hurting sales... not that I think that's a good thing, I'm just pointing out that you can't blame the market for taking the path of least resistance.

NoeL said:
Obnoxious, perhaps, but effective. And if enough people feel the same way you can start to see the change people want faster than if they took the non-obnoxious route.
Really? Sarkeesian started her kickstarter a little over two years ago (I don't want to derail the discussion, and of course it's not all about her, but she marks the point where the zeitgeist changed). What have the results been of that? The discourse has become more politically charged, and possibly a few devs have avoided adding features that they thought would be crucified by the increasingly shouty and left-wing gaming press - but where's the blossoming creativity, the innovation, the wonderful spectrum of new directions and new possibilities that appeal to an ever-broadening community of gamers? It hasn't happened. In fact, there's been no inkling of all of this negative and accusatory fist-shaking having had any positive or tangible effect at all. Please set me straight if I'm incorrect in thinking that.
 

Buckshaft

New member
Jan 12, 2014
93
0
0
People need to follow the example of Bill and Ted.

"Be Excellent to Each Other."

(Cue "EW CISHET WHITE MALES RARGRRGGRRGGGGGGHHHH)

Sure. Let's have diversity in games. But let's have it because it allows games to reach a greater number of people and have wide appeal, not because some white-guilt addled basement dweller can't sleep at night unless they feel like they prostrate themselves enough, or because a board of directors somewhere is afraid that the company's next project will earn the prestigious award of "Worst thing since Hitler/Saddam/British Occupation according to Tumblr".

On another note, fuck tumblr, and fuck anyone who thinks that shouting and bawling and encouraging Oh Dearism is actually helping anything. And I'd just like to say sorry to the escapist forum mods for having to put up with at least one topic like this a week. You truly go above and beyond for us.
 

Angelblaze

New member
Jun 17, 2010
855
0
0
Never seen this review, I hated it, naturally, but the reaction was appalling, completely over the top, needlessly rude and aggressive. It was also sadly predictable.
And naturally, so was your comment.

The review was a classic case of SJW "fait accompli" story telling; endless claims about "misogyny", "problems with women" and the such all presented as fact and not as the opinion of someone desperately trying to underline their liberal credentials as they struggle to come to terms with their gender studies 101 syllabus. Many, many people, in fact the large majority don't care and/or don't believe this central claim that media should be forced, manipulated or has a duty to reflect some manufactured notion of total "equality". That's not how art works. Indeed, to suggest so is scary, Orwellian and wrong - no matter how wonderfully intentioned, it's still a minority trying to force their views on the majority at a fundamental level, the communication of ideas through art.
Even people you may think are bigots get to create bigot art!
Yes but as a people, is it wrong for people to say 'This is bad and we need to move away from this'?
Hasn't any society, when fighting against a social norm previously thought morally correct, started with a rare few that were abused and harassed? I believe the 'SJW' population, fufilled this requirement.

Further more, I would think that is perfectly covered under her first amendment rights, to call a game how and what she sees it, just like you call her review what you see it. 'Over-the-top.' as it may be.
The threats against her and 'fighting words' in the comments aren't.

It's the AS problem all over again, minus the money and popularity. She says she doesn't like something, she gets rape/beating/murder threats. It's common, doesn't make it right.

It's a really basic freedom to reflect the world as you see it.
If you refuse to see that women are actually more numerous in the population then men, then isn't that a problem?

If the games being made by artists are, in fact, a representation of how their creators see the world, then yes, it is a problem because it represents the beliefs of the creators.
The problem is, however, most of the 'big name' titles coming out are not made for 'art's' sake.

They are made for money. Shit tons and shit tons of money.
 

Angelblaze

New member
Jun 17, 2010
855
0
0
Buckshaft said:
People need to follow the example of Bill and Ted.

"Be Excellent to Each Other."

(Cue "EW CISHET WHITE MALES RARGRRGGRRGGGGGGHHHH)

Sure. Let's have diversity in games. But let's have it because it allows games to reach a greater number of people and have wide appeal, not because some white-guilt addled basement dweller can't sleep at night unless they feel like they prostrate themselves enough, or because a board of directors somewhere is afraid that the company's next project will earn the prestigious award of "Worst thing since Hitler/Saddam/British Occupation according to Tumblr".

On another note, fuck tumblr, and fuck anyone who thinks that shouting and bawling and encouraging Oh Dearism is actually helping anything. And I'd just like to say sorry to the escapist forum mods for having to put up with at least one topic like this a week. You truly go above and beyond for us.
Not all of tumblr is bad - and like most of the Escapist, not all of tumblr has the same exact view. Seriously - it's like someone hand picked the bad people from the site and said 'Here you go, here's the ENTIRE site' and the rest of the internet just went with it.
 

Buckshaft

New member
Jan 12, 2014
93
0
0
Angelblaze said:
Buckshaft said:
People need to follow the example of Bill and Ted.

"Be Excellent to Each Other."

(Cue "EW CISHET WHITE MALES RARGRRGGRRGGGGGGHHHH)

Sure. Let's have diversity in games. But let's have it because it allows games to reach a greater number of people and have wide appeal, not because some white-guilt addled basement dweller can't sleep at night unless they feel like they prostrate themselves enough, or because a board of directors somewhere is afraid that the company's next project will earn the prestigious award of "Worst thing since Hitler/Saddam/British Occupation according to Tumblr".

On another note, fuck tumblr, and fuck anyone who thinks that shouting and bawling and encouraging Oh Dearism is actually helping anything. And I'd just like to say sorry to the escapist forum mods for having to put up with at least one topic like this a week. You truly go above and beyond for us.
Not all of tumblr is bad - and like most of the Escapist, not all of tumblr has the same exact view. Seriously - it's like someone hand picked the bad people from the site and said 'Here you go, here's the ENTIRE site' and the rest of the internet just went with it.
Good looking out, I actually keep a tumblr myself, and yes, it's true, that quite a lot of the site isn't the BRAGHAGHAGHRGHHH Moaning masses I just described, And that's the view presented to most people. The kicker? On the site, I honestly can't tell the difference between the cliche and the reality. Otherwise sane and rational people I know in real life jump on board the rage train of the day, no matter how stupid the cause.

But yes, Tumblr is generally a place where you can find cool stuff and people who aren't all crazy bastards... If you put your hand in a sack full of (politically correct) razorblades, like some sort of Saw trap.