That only applies to competitive FPS PLAYERS, not FPS games, death is meaningless in CoD for any but the hardcore and s&d players, domination and TDM aren't feard by the average player.Loonyyy said:In competitive FPSes, the fear of death is that of lowering your overall ratio of kills or score to deaths. You want to keep that up, and the hike back lowers it, as well as the actual death. Any more punishment (Especially in frag-fests like Battlefield 3 or any CoD) would be excessive, and reduce the scale of encounters. The motivation is there to do better with each life, rather than be unduly afraid of losing it.
In RPGs, the best way of making a player fear "Death" is to remove it entirely. No-one is afraid of it, and it's pointless: They load and start again.
I've had fear of death and failure in a game Minecraft Majora's Mask I didn't want to see the worlds that were there crumble and my achievements in the world made null because of my decisions.NuclearShadow said:As for bringing any true fear of death... not going to happen. Not until we reach the stage of virtual reality where your senses cannot differ the program from the real thing.
This does not scare me at all. Am I doing it wrong?Terminate421 said:Make it horrible:
Not make it repetitive or stupidly horrible, make it memorably horrible that it scars the player's psyche to AVOID dying.
Also, make actual punishment for death other than "spawn 50 feet away"
Ughhh, that sounds an awful challenge!Crimson Lucario said:Just look at Pokémon Nuzlocke runs, they introduce perma death to Pokémon and people are suddenly really afraid of reckless tactics and losing their Pokémons.
Never experienced real life danger in a game and I don't think I ever will. because I know a game is just a game and that everything that happens in it is just lines of code but the fear of consequence of dieing in a game can be used to stop people dying in the game and i think that's all that we can do as of now. The fear that you get when you are in danger is nothing like a fear (similar to a worry) of consequence in a game.NuclearShadow said:That is more of a fear of outcome, but to truly feel terrified to die that can be comparable to real fear as if your life was actually in danger I really don't think that you experienced such though a game . I don't know if you've ever been in a situation where your life was truly in danger but it is very extreme and the current state of video games could never happen.