How can people like Amnesia?

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TheYellowCellPhone

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Yes, yes, you're special for not enjoying a game that everyone else likes, and you're so special that you must make a thread. I would see it no other way.
 

Kernalgohd

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ResonanceGames said:
We can't "enlighten" you as to why its scary. Fear is the most visceral reaction a person can have to something. It's not a game mechanic that you can master. If it didn't scare you, it didn't scare you. Play something else.
While you are mostly right, we can explain the main reasons, other than the atmosphere, the feeling of helplessness, you really cant defend yourself very well. I've never played it, I've never been a fan of horror games, I'm downright a pansy with scary games, but this is one of the only games I cant even watch people play (really doesn't help when I'm watching them play alone at night with the lights off but whatever). But I guess if someone is used to that feeling then they wont be as affected. If it didn't scare you, then oh well, and if you lied just to get a lot of replies, then you are clever, but nobody likes you for it.
 

Ed Classified

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I don't own the game myself due to my terrible PC but I played through it up until the storage area at a friends house, and I must say I love it.
The thing that made it scary for me was that there aren't a lot of monsters around to begin with which builds tension, and when you do run into a monster the only thing you can do is run and hide. The soundtrack really enhances the atmosphere and I'm a big fan of the click and drag controls so you can slowly open a door in a dark corridor hoping you don't get killed.
In my short play through there were three moments that really got my heart pounding.

(Spoiler alert!)

The first time was when I ran into a monster and hid in a corner for a solid two minutes with the monster breathing down my neck when I turned around he stared me right in the face, a while later I had to run through a corridor filled with water and invisible monsters which turned into the most tense game of the floor is lava I've ever played and the last one I recall is getting ambushed by a monster and being forced to hide in a closet. I've never experienced anything like this in other games and these were the parts I loved most also they didn't resort to cheap jump scares.



As for the headphones and dark room it does raise immersion (I couldn't do the latter because I was already hogging my friends PC and not talking...) but it's the same as horror films they're just more fun when you watch them at night.

Just out of curiosity which games do you consider scary?
 

Mr Somewhere

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Yes, truly you are a man's man. You have braved Amnesia, feeling not a moment of trepidation. You braved those darkened digital halls feeling nothing. Now you can tell us how much better you are, truly you are King, Mr. Snark.

Fear is subjective, just because you didn't find it scary doesn't mean it isn't. Also people need to stop complaining when they don't find horror scary. A good horror story doesn't just try to scare you.

On topic: The game is immersive, the sound design really pulls you in, there is nothing like playing Amnesia with a good set of headphones. Amnesia is a game that plays with primal fears, it's a visceral experience (though that's not to say it's basic, it does some neat things). I found it affecting and revolting (in a good way) because, I enjoy life, I revel in it, Amnesia portrays some grisly scenes which just got a rise out of me. It utterly isolates you and then assaualts you with inhuman things from the dark, that spooked me as a kid, and it still did there.
 

museofdoom

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Scary is kind of a subjective concept. So maybe you didn't find Amnesia scary, but a lot of other people did. It's like how spiders terrify some people but not others. You can't really judge a horror game based solely on how much it scared you, but judge it based on plot, atmosphere and gameplay. I have yet to play Amnesia, but one of my friends started playing it recently and she said it scared her silly. It all depends on what you find scary.
 

BlindMessiah94

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The Jakeinator said:
You're basically asking us why we are afraid of being helpless and a dark area of which you know nothing about and have no idea how to escape from while constantly scrounging for tools of survival being stalked by some very mutilated monstrosities.

Are you even human, mate?

Basically it incorporates every sodding thing a human is afraid of.

-Helplessness
-The Unknown
-Death
-Being stuck in a situation you do not want to be in
-Ghoulies
-Guilt
-Darkness
You forgot Justin Bieber and Sea Sponges. Creepy mofos those....

OT: I wouldn't read too much into it. If it scared you awesome, if it didn't, oh well. I akin it to Eternal Darkness: Sanity's Requiem. That game didn't scare me, but it sure as hell immersed me in a horror environment. It was really creative and thrilling to play. Scary? Not really.

On a side note watching Day9 play Amnesia was both hilarious and annoying simultaneously. Man he can scream like a ***** lol
 

Salad Is Murder

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Shark Wrangler said:
Kind of have to agree with this. You know one thing I loved about Dead Space is how frantic it makes you play sometimes. Really scary to me when I am being chased and I am down to only 5 shots. You know thats why the newer resident Evil games kind of pissed me off because alot of the enemies are to damn slow. Some reason a game designer thought it would be a good idea to have the zombies stop running at you when they get close enough.
Turn off the background music in RE5, it makes it awesome.
 

BiscuitTrouser

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JesterRaiin said:
Charles McGuffin said:
How can people like Amnesia?
I don't know either.
As for me : i can't relate to someone mking noises not unlike porno actors every time he sees some shadow or something.
Also : after paying my taxes for first time i'm not that easily scared by videogames. ;)
http://www.youtube.com/watch?v=bB-qbzxQPao

I have to ask. WHAT THE FUCK KINDA PORN DO YOU WATCH O.O Dont tell me. I dont want to know. Just dont. "shudder". You sick sick man.

I found amnesia scary because although there isnt really a penalty for dying and thus dying should be pointless i fear death in amnesia. Death has a high value assigned. You dont die often, or even have the chance to die often in the game, basically since death is so few and far between you see the deaths in amnesia as "scarce" and thus you see them as more important, you assign value to them.

As well as this the game goes between two different paces, sequences of complete safety and security, and then suddenly through a door its all ripped away, making you wish for the safety again, the vast contrast is startling and made me scared personally. Think the spare parts cellar later in the game. The dark is crushing, the lantern fails a lot and your character is a weak human. A normal weak human. Games have often instilled in us the idea we can achieve the impossible, do abnormal feats, no need to fear common humon scares like monsters or aliens, everything has a weakness. Wrong. In amnesia YOU are the weakness and the monsters are now the main characters, unkillable, walking jugernauts who are stronger, faster and have keener senses than you.

The insanity in the dark was terrible (in a good way), in the dark i was more naturally scared over long periods of time as i started fearing monster attack the longer i was there without seeing a single thing. The insanity added, as well as from my own imagination, the characters imagined monsters and threats, i was jumping at shadows and doors constantly, and the fact the actuall character shivered and stooped, sometimes shivering and gasping when i checked a dark corner or opened a door added to my own fears.

You never see the monsters, i dont even know what they look like, and i dont want to know. The rattling, the roars, and the heavy padding of their feet scared me shitless. All i knew was:

These things are superhuman
They want me dead
Run for the love of fuck RUN

The role reversal kinda screwed up my gamer instincts of being the dominant one in any match up or combat, in this game i was the fleeing enemy being crushed. It kinda screwed up my gameplay tactics. And made me feel small and weak. Every time i had to flee and sneak. I felt like a mouse, and that made me easier to scare.

But why am i even bothering. I think amnesia is a masterpiece. I love it to bits. But if it doesnt scare you it just doesnt. Its a fantastic experience and id prefer to think that rather than being some sort of good thing, i feel kinda sorry. Its like someone who cant find the fun in christmas. You cant find the scary in amnesia. You are deprived a unique and awesome feeling. I hope you can find it elsewhere.
 

JasonKaotic

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"How can people like amnesia?"
Because your opinion is not the only one that matters.
Deal with it.
/thread.
 

TerribleAssassin

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Possibly the scariest game ever made.

Give it to the Prison section, it takes a while to pick up, but at the Prison section, and probably the place where you have to craft the explosion, the name escapes me, true bricks will be shat.
 

Fat Hippo

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Jesus, why are so many of you this aggressive towards the OP? He just wants to know what so many people thought was good about this game, and why, since he didn't particularly like it. Of course, everyone has different opinions, he knows and understands that, but he'd still like to know WHY this was such a popular game. Nothing wrong with that.

And yes, I know there have a been a few of these kinds of threads around lately, but that doesn't make this one in particular stupid.


As for me, I actually only enjoyed the parts the beginning, before free roaming monsters arrived. Maybe, I'm an idiot, but I just couldn't figure out how to sneak around them in some parts of the game, and once you've seen the actual monsters, which are boring as shit, the game lost all charm to me. The water cellar was cool, so was hiding in the closet, but most of the actual gameplay later on was kinda shit. So I didn't finish it, and don't feel like going back either.
 

Vegosiux

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Shark Wrangler said:
Kind of have to agree with this. You know one thing I loved about Dead Space is how frantic it makes you play sometimes. Really scary to me when I am being chased and I am down to only 5 shots. You know thats why the newer resident Evil games kind of pissed me off because alot of the enemies are to damn slow. Some reason a game designer thought it would be a good idea to have the zombies stop running at you when they get close enough.
Well, I wouldn't call getting zerg rushed by enemies while I'm out of ammo "scary", I'd call it "Well, we're boned." That's just me of course, but it scares me as much as getting zerg rushed by anything else in any other game - that is, doesn't scare me, it mostly agitates me.

On the other hand, the thing that really gets my fears going is basically "nothing." Walking around a place, doesn't even have to be dark with this feeling that you're being watched...but as you turn, there's nothing there. You press on, still feeling uncomfortable as you're pestered by this ominous nothingness, start to ask yourself if you're being paranoid, going crazy, maybe there really isn't anything there...only then you learn that in fact, something is there, it was there all along, and now that your nerves are at the end, you're more likely to make a critical mistake...

That said, keeping in mind that a game is a game reduces its scary factor by default. I know how much several people hate the word, but you do need to immerse yourself for the full experience of it.

I suppose it's just how we react to different stimuli, gore, violence and hordes of disfigured monsters do not scare me - they disgust me, maybe, but not scare. Atmospheric, psychological build-ups however, those leave my nerves on end. I figure it's a bit like hitting your enemy with an oversized hammer until it drops as opposed to dealing precise blows with a small blade - sure, both can be effective enemy killers, but not everyone is going to feel "right" about both and is generally going to prefer one over the other.
 

Aprilgold

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Charles McGuffin said:
Well. I always did as they said. Always in total dark and with Headphones (pretty good headphones) and I tried to immerse myself, but I guess I'm far less easily frightened as I used to be, so I want other people to explain to me, what they found so frightening about this game.

So before I simply call the game "shitty", "awfull", "crap", I'd like to hear people who actually played it through.

I rather finish a game before I judge it, but I most likely won't finish Amnesia.
Because its the only horror / survival horror game that doesn't give you a fucking weapon to kill the baddy. Health is scarce and you will be using it on falling damage. You don't know what is following you or where it came from or its name, its just following you... To kill you. The game has a great atmosphere, but them asking you to immerse yourself in it is not asking you for you to be scared [you probably weren't scared because you barred yourself up and didn't try to get into the game] its asking you to just set your mind at ease and do what it asks.

From a finished perspective the game is great at atmosphere, even better at level design to compliment the gameplay, but not so good at hiding its monsters. The main issue is that the monsters had paths set between going from darkness to in front of a light source. What made the shadow scary was that you barely see it anywhere in the game, but after some time it loses its scarriness.

I don't get 'scared' I get tensed up. And that happened while hiding behind barrels to hide from a monster... Multiple times. During the prison level I almost freaking broke my screen from a jump scare.

Steps to enjoying Amnesia:
1) Play in a mostly quiet room.
2) Headphones
3) Full screen mode
4) Having a clear head and immerse into the game.

Complete THESE for a good experience with it.

Shark Wrangler said:
Kind of felt like Amnesia had way to much of nothing going on for it's own good. Yeah what scares me is when I know a monster is there and I can even see it. Really no way for me to get to it at this point and its wandering around. Yeah I can recognize it as a good game, but just as predictable as anything else. The game should have flashing arrows pointing to the monsters when ever you solve a puzzle, because thats when they are coming.
Blame the fact that they didn't have enough money at the time to make it a better game. Hell, remember? It was originally a DLC for Penumbra, technically. A side project, that turned out better then most DLC's or side stories now in days.
 

jimbob123432

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It's meant to be played in a dim room with headphones. I tried it and wasn't really scared. The only game I've been scared by recently is Call of Cthulhu: Dark Corners of the Earth.
 

maddawg IAJI

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1) The game never asks you to think scary thoughts. It warns you not to fight the enemies as defeating them is impossible and to instead immerse yourself in the atmosphere.

2) If you cannot do the above, you will not find it scary.

3) If you cannot immerse yourself in the video game, then the horror genre is not for you. Just because you don't like it, doesn't mean others can explain to you what you're doing wrong. It just means you do not like it. No explanation is needed and no explanation can be given.
 

Nomanslander

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I don't know? If I was to ask the same question I'd wonder how people can like Minecraft? Is it the game or what it represents (the triumph of the indie underdog game and such)?

Anyways, how many times can it be said that people just have different tastes, different strokes for different folks and all. For instance I have a unnatural lust for Indian food, and I like to put salt in my cereal. So go figure...;)
 

Fleetfiend

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ResonanceGames said:
We can't "enlighten" you as to why its scary. Fear is the most visceral reaction a person can have to something. It's not a game mechanic that you can master. If it didn't scare you, it didn't scare you. Play something else.
I agree with this. Some things are scary to some people, but not scary to others. That's why horror games can sometimes be a bit of a gamble. So it makes since why you might not like it, since the whole point is to scare... but for most it's as scary as hell, so it's probably doing about as good as it's gonna do.
 

Wolfram23

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Much like, you know, any game or movie or book, you need to be able to immerse yourself in it to really enjoy it. That's pretty damn obvious IMO.

The game is just creepy as hell. Some people find it terrifying, some less so. I just thought it was a lot of fun.