Yes, yes, you're special for not enjoying a game that everyone else likes, and you're so special that you must make a thread. I would see it no other way.
While you are mostly right, we can explain the main reasons, other than the atmosphere, the feeling of helplessness, you really cant defend yourself very well. I've never played it, I've never been a fan of horror games, I'm downright a pansy with scary games, but this is one of the only games I cant even watch people play (really doesn't help when I'm watching them play alone at night with the lights off but whatever). But I guess if someone is used to that feeling then they wont be as affected. If it didn't scare you, then oh well, and if you lied just to get a lot of replies, then you are clever, but nobody likes you for it.ResonanceGames said:We can't "enlighten" you as to why its scary. Fear is the most visceral reaction a person can have to something. It's not a game mechanic that you can master. If it didn't scare you, it didn't scare you. Play something else.
You forgot Justin Bieber and Sea Sponges. Creepy mofos those....The Jakeinator said:You're basically asking us why we are afraid of being helpless and a dark area of which you know nothing about and have no idea how to escape from while constantly scrounging for tools of survival being stalked by some very mutilated monstrosities.
Are you even human, mate?
Basically it incorporates every sodding thing a human is afraid of.
-Helplessness
-The Unknown
-Death
-Being stuck in a situation you do not want to be in
-Ghoulies
-Guilt
-Darkness
Turn off the background music in RE5, it makes it awesome.Shark Wrangler said:Kind of have to agree with this. You know one thing I loved about Dead Space is how frantic it makes you play sometimes. Really scary to me when I am being chased and I am down to only 5 shots. You know thats why the newer resident Evil games kind of pissed me off because alot of the enemies are to damn slow. Some reason a game designer thought it would be a good idea to have the zombies stop running at you when they get close enough.
http://www.youtube.com/watch?v=bB-qbzxQPaoJesterRaiin said:I don't know either.Charles McGuffin said:How can people like Amnesia?
As for me : i can't relate to someone mking noises not unlike porno actors every time he sees some shadow or something.
Also : after paying my taxes for first time i'm not that easily scared by videogames.![]()
Well, I wouldn't call getting zerg rushed by enemies while I'm out of ammo "scary", I'd call it "Well, we're boned." That's just me of course, but it scares me as much as getting zerg rushed by anything else in any other game - that is, doesn't scare me, it mostly agitates me.Shark Wrangler said:Kind of have to agree with this. You know one thing I loved about Dead Space is how frantic it makes you play sometimes. Really scary to me when I am being chased and I am down to only 5 shots. You know thats why the newer resident Evil games kind of pissed me off because alot of the enemies are to damn slow. Some reason a game designer thought it would be a good idea to have the zombies stop running at you when they get close enough.
Because its the only horror / survival horror game that doesn't give you a fucking weapon to kill the baddy. Health is scarce and you will be using it on falling damage. You don't know what is following you or where it came from or its name, its just following you... To kill you. The game has a great atmosphere, but them asking you to immerse yourself in it is not asking you for you to be scared [you probably weren't scared because you barred yourself up and didn't try to get into the game] its asking you to just set your mind at ease and do what it asks.Charles McGuffin said:Well. I always did as they said. Always in total dark and with Headphones (pretty good headphones) and I tried to immerse myself, but I guess I'm far less easily frightened as I used to be, so I want other people to explain to me, what they found so frightening about this game.
So before I simply call the game "shitty", "awfull", "crap", I'd like to hear people who actually played it through.
I rather finish a game before I judge it, but I most likely won't finish Amnesia.
Blame the fact that they didn't have enough money at the time to make it a better game. Hell, remember? It was originally a DLC for Penumbra, technically. A side project, that turned out better then most DLC's or side stories now in days.Shark Wrangler said:Kind of felt like Amnesia had way to much of nothing going on for it's own good. Yeah what scares me is when I know a monster is there and I can even see it. Really no way for me to get to it at this point and its wandering around. Yeah I can recognize it as a good game, but just as predictable as anything else. The game should have flashing arrows pointing to the monsters when ever you solve a puzzle, because thats when they are coming.
I agree with this. Some things are scary to some people, but not scary to others. That's why horror games can sometimes be a bit of a gamble. So it makes since why you might not like it, since the whole point is to scare... but for most it's as scary as hell, so it's probably doing about as good as it's gonna do.ResonanceGames said:We can't "enlighten" you as to why its scary. Fear is the most visceral reaction a person can have to something. It's not a game mechanic that you can master. If it didn't scare you, it didn't scare you. Play something else.