How can people like Amnesia?

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JDLY

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Jun 21, 2008
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Riobux said:
"Hey guys, I have an alternative opinion and unless you prove me wrong, you're all idiots and this is a crap game".

Come on, seriously? If you don't enjoy the game, then you simply don't enjoy the game. Doesn't mean the game is crap because it doesn't appeal to you.
Quick question. Did you even read the whole post, or just go of the title? While your first part about the alternate opinion is correct, he says nothing about being proved wrong and that if not we're wrong. He stated that he didn't really like it but wanted other opinions so he could understand why other people liked it.

He never called it crap and in his second post (3rd overall) stated that he didn't want to judge it because he hasn't even finished it. I understand when a thread has 14 pages why people don't go reading through to see if what they've said has already been discussed. But seriously, there wasn't even 2 pages when you posted. I would think somebody who's been here as long as you would know basic stuff like this.

Lastly, I don't mean to be rude, but it's late here and I'm tired, so I'm probably ranting a bit more than necessary. Sorry for any offence.
 

Blade1130

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Sep 25, 2011
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I haven't completely beaten Amnesia yet, but I'm about halfway through it and I am really enjoying it. I generally don't like horror games/movies/etc, (only "horror" game I ever bought was BioShock if you count that, and I didn't even know it was when I bought it) but I do like Amnesia.

I wouldn't really call it "scary" though, more like... I dunno... "unsettling"? I recently picked up Limbo and I'm getting a similar feeling, though to a much more mild extent. Amnesia sort of fakes fear, there's something you should be afraid of, if you see through it you'll realize the guy's kind of harmless. I've yet to be seen by him, though I just got out of the dungeon area, not sure where that is in the game length-wise, but I'd say roughly halfway. If you're smart and cautious you can stay on top of him and wouldn't really get scared since you're "winning" in a sense. If you don't realize that, the game can be quite frightening. Once I picked up on that, it did lose a lot of it's fear-factor (?) but it's still a damned good horror game even after.

And it doesn't say "The objective is not to win", it just says something along the lines of "Don't concern yourself with beating the game, you're not playing it to beat it, you're playing it to have fun/be scared, so keep that in mind, and don't pull yourself out of the experience". Also, a lot of it is based on the music, which it does mention in the beginning. One of my friends tried to play this game at school, in a brightly lit room, with 30 other people in it, muted. Needless to say he was laughing more than anything else, it's the atmosphere that counts, that's really what the intro was saying, don't do what he did.
 

nameless023

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Nov 11, 2011
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Well, for me Amnesia was scary because:

1-I've never been a fan of horror games. I get frightened too easily.
2-The feeling that you're entirely defenseless against any threat that you may find.
3-The grim atmosphere the game gives: the music, the dim lighting, the random effects.


I guess it depends on your reactions to those things... If they don't trigger any reaction on you, maybe Amnesia is not the game for you.
 

Francis B

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Dec 25, 2011
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Ok, here's the deal. I don't think you should pay much mind to people who say you can't learn why this game is good, why it can be scary.

The very fact that you have responded multiple times to this thread, that you started it in the first place shows that you are truly curious why we like this game so much. Maybe we can't make YOU like it, but we can share our impressions with you, which seems to, at the root of it, be what you are interested in.

I picked up Amnesia recently when it was on sale as well. I had heard good things and decided to give it a shot. Loading up the game my first impression was that Topping's (the guy who voices Daniel) delivery was a bit off, but was more than adequate to the task of setting the mood.

This is not a game you play to win, in fact one could say that all three endings are a bit of a loss. I'm not sure if they planned it out this way or if it is simply so pervasive in the genre that it came across regardless, but I felt like I was playing an H.P. Lovecraft story. Wandering around an old castle, not sure of what I was supposed to be doing, unable to escape and suffering from some sort of massive mindcrushing headache everytime I went into a dark room was definitely a different sort of experience than I'm used to in video games.

At first the pacing of the game was slow to invest me. People are right it does take a bit to get immersed. Mostly this is due to a lack of mechanics. At the start of the game you can do very little, because there is very little to do.

This guy has amnesia, he needs to stop someone, he can't remember anything. At the start Daniel is simply not an interesting character, this could have been softened somewhat by Topping's performance, but I'm afraid he wasn't up to the task. Instead we develop an emotional attachment to Daniel as we discover more of his diary and read more of the little memory snippets in the loading screens.

What this gives us is a sense of scope. Whatever Daniel has gotten himself into is big, it is scary, and there is apparently some sort of great evil involved.

Then we begin, slowly at first, to see the evil. We might hear a roar, or see a shadow flicker...was that the monster chasing Daniel or was it merely a trick of the light?

Back to mechanics. Once we've gotten to know the character the game gives us mechanics to defend him. We can NOT defeat any of the monsters in this game. Daniel is fragile. He can hide, or outsmart his foes, but he can't beat them. This lines up nicely with the Lovecraftian vibes of horror. The most important mechanic of the game is the interaction between light and sanity. As Daniel's sanity decreases he becomes sluggish, more difficult to control, and his perceptions become deceptive.

Resource management becomes key here. We only have so much oil, so many tinderboxes...yet if we don't light this hallway, or that room, we'll slowly lose our mind and the game will be more difficult. If we do use the light than we can see what we are doing...

...and the monsters can see us.

Having to run away from a monster, it's heavy footsteps echoing...knowing that if I turn around it will catch me, that the door I've slammed shut will only stall it for a few moments as it barrels its way through. These are the things that make Amnesia scary.

I could go into more detail, but I just realized I typed like, nine paragraphs. So I think I'm done for now. I hope this helped you in your quest for knowledge, and I implore you to give the game a chance. If you don't like it, the most you'll have lost is the money you already spent, and ten hours tops.
 

Hungry Donner

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Mar 19, 2009
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I just finished Amnesia and I enjoyed it quite a lot. I wasn't until I got to the water that I got past anxious, but that section certainly gave me an adrenaline rush the first time. :)

There were a few similar moments after that. I'll admit that most of the "sneak around the monsters" bits were tense rather than terrifying, but still quite enjoyable.
 

Sectan

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Aug 7, 2011
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I bought Amnesia and I didn't play it that much. Too stressful for me. I thought it was the exciting scary like RE4 was. It was just the Yeah some shit's gonna go down and you're going to be uncomfortable and tensed up for the next 5 hours.

I know this makes me a big idiot for buying a skurry game and wishing it wasn't skurry, but I wish it wasn't skurry. The mansion and the puzzles were pretty cool, but I just dreaded hearing noises, seeing doors slam shut and having the monster shuffling around in the dark.
 

tthor

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Apr 9, 2008
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Smeggs said:
I don't recall it saying that, though I do recall it stating the point of the game is to immerse yourself. They're saying take your time to enjoy it, it's not like Halo or COD where you can just storm your way through, that's how you get killed, and you won't enjoy it as much either.

Sit there with your headphones on in the dark. Crank the volume up to an acceptable level. Amnesia is a different beast than Battlefield or Skyrim.

I found it quite quite frightening at times, once I got in a ways. Have you even made it to the flooded catacomb portion yet?
Tho I find Amnesia terrifying (I will only play it with a friend around, cus I can't play it alone) I found the flooded catacomb section severely underwhelming. I had heard it was one of the most terrifying parts, but when i got to it, it wasn't nearly that scary to me
 

Mariakko

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Nov 21, 2011
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I find it scary, I use it when I need a laxative although some scary parts become predictable after a while and I don't like the controls.
 

jboking

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Oct 10, 2008
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Charles McGuffin said:
For me, I wasn't scared by Amnesia for a long time. I got it as a gift and it took me a good five hours before I found anything that scared me beyond a slight jump. Really though, what I found the biggest issue for me in Amnesia was trying to solve the puzzles while constantly addressing the problem of the monster walking around that I could do nothing against. It wasn't fear, but stress that ultimately got to me and made me jumpy. I feel the distortion of the screen and the stupid noises the character makes didn't make me afraid but just served as distractions from thinking through the puzzles and thinking about how to not get caught, they were stress inducers, not some clever fear-based mechanic.

I still very much enjoyed the game and found it to be the pseudo-lovecraftian equivalent of portal. It was a first person puzzle solver, which is always refreshing when done right.
 

JesterRaiin

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Apr 14, 2009
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BiscuitTrouser said:
JesterRaiin said:
Charles McGuffin said:
How can people like Amnesia?
I don't know either.
As for me : i can't relate to someone mking noises not unlike porno actors every time he sees some shadow or something.
Also : after paying my taxes for first time i'm not that easily scared by videogames. ;)
http://www.youtube.com/watch?v=bB-qbzxQPao

I have to ask. WHAT THE FUCK KINDA PORN DO YOU WATCH O.O Dont tell me. I dont want to know. Just dont. "shudder". You sick sick man.
Why, thank you Mr. Normality. Enjoy living in a sick, sick world, full of sick, sick people like me. :)
 

Riobux

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Apr 15, 2009
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JDLY said:
Quick question. Did you even read the whole post, or just go of the title? While your first part about the alternate opinion is correct, he says nothing about being proved wrong and that if not we're wrong. He stated that he didn't really like it but wanted other opinions so he could understand why other people liked it.

He never called it crap and in his second post (3rd overall) stated that he didn't want to judge it because he hasn't even finished it. I understand when a thread has 14 pages why people don't go reading through to see if what they've said has already been discussed. But seriously, there wasn't even 2 pages when you posted. I would think somebody who's been here as long as you would know basic stuff like this.

Lastly, I don't mean to be rude, but it's late here and I'm tired, so I'm probably ranting a bit more than necessary. Sorry for any offence.
It's more unwritten than clear speak. The part that got me was this: "which sounded to me like "We don't know how to build atmosphere, so would you just be scared? Pleeeeeeeeeeeeeeeeeeeeeeeeease?". ". This part less thinks "oh, maybe I don't think like the people who enjoy the game and my perceptions are therefore different" and more "god damn it they're desperate".

In his second post he said "So before I simply call the game "shitty", "awfull", "crap", I'd like to hear people who actually played it through.", as in that he'd like to hear the opinions of others before calling it simply "shitty" and "crap", which most people who do that expect to be somewhat proven wrong as to avoid giving it what they consider a poor review (and others would agree it's a poor review, but in a different sense). I will admit though a lot of it goes on unspoken territory, so I'm sorry for any mistakes in my view.

Admittedly though, I've fallen into the trap of really trying to work out what people enjoy about the game. Which on face value isn't so much a trap but rather something of interest in the games industry. However, I ended up buying The Witcher 1 and 2 despite getting a decent feel that I'd dislike it, mainly due to reports of it not just being good but very good. I played the first one and didn't not just find it dull but a generally poor game. I felt like I was playing a different edition to everyone else. I seemed to gotten the one with a half-effort story, poor character development and a gameplay system that lacked any form of flow. Not to mention the controls were overly complicated for what seemed to be a rock, paper & scissors gameplay approach. I really did try to work out what people enjoy about The Witcher since I do have an interest in working out the appeal of popular games even I don't personally enjoy, but it's one series I've never worked it out.
 

Naeras

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Mar 1, 2011
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The amazingly well-built atmosphere, combined with pacing and a feeling of vulnerability did it for me.

If it doesn't work for you, then there's no real point of the game.
 

Whateveralot

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Oct 25, 2010
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I've played it around three times now and it still gives me the creeps (even though I pretty much see everything coming). My first playthrough was pretty much hell. I'm not scared easily, but there were tons of moments when I just thought "screw that, I'm quitting", only to get back at it 5 minutes after that, being the stubborn me.

Just play through. It starts off real slow which is exactly what they meant to do.
 

BiscuitTrouser

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May 19, 2008
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JesterRaiin said:
BiscuitTrouser said:
JesterRaiin said:
Charles McGuffin said:
How can people like Amnesia?
I don't know either.
As for me : i can't relate to someone mking noises not unlike porno actors every time he sees some shadow or something.
Also : after paying my taxes for first time i'm not that easily scared by videogames. ;)
http://www.youtube.com/watch?v=bB-qbzxQPao

I have to ask. WHAT THE FUCK KINDA PORN DO YOU WATCH O.O Dont tell me. I dont want to know. Just dont. "shudder". You sick sick man.
Why, thank you Mr. Normality. Enjoy living in a sick, sick world, full of sick, sick people like me. :)
I think i misread your post XD i thought you were saying the monsters made sounds like from the porn you watch. Not that terrified gasps of horror are any more normal in porn than random faceless growling :/ depends what youre into i guess. Anyway...

The main character has a phobia of the dark, its actually mentioned in the diaries somewhere, he has a deathly phobia of it. I agree his reaction does seem over the top but it reinforces the gamers feelings of "the dark is BAD" even more than they do normally.
 

mrF00bar

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Mar 17, 2009
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I played this game in the dark, the volume high and with my girlfriend. Never heard a women scream like that before, sounded like there was an alien trying to eat its way out of here chest. Soo many good time can be had but you need to immerse yourself in the game. Expecting it to do it all for you is asking a bit much.