Of course as it is it would be pretty lame, but if the battlefield you played in was pretty damn dangerous (spikes, flame pits, closing walls, high falls, other creative deaths) would you think it worth playing?
EDIT: I think the main reason I ask is because Portal adds a new gameplay mechanic, so if deathmatches were done in a unique way, they could actually still require a degree of puzzle solving, more points for creative kills, the orb that disintigrates you for example could be fun to play with, lazer beams as well, heck, use the bouncing liquids etc in order to make people fall off slopes.
Obviously Portal isn't about death and violence, which is why I'm not being literal when asking this, I don't expect it added any time soon other than via mods.
I personally think deathmatch in portal would be far more fun and hilarious then boring typical FPS deathmatches and teamwork matches, I'm pretty fed up of the traditional, shoot this, shoot that sort of matches ¬_¬
EDIT: I think the main reason I ask is because Portal adds a new gameplay mechanic, so if deathmatches were done in a unique way, they could actually still require a degree of puzzle solving, more points for creative kills, the orb that disintigrates you for example could be fun to play with, lazer beams as well, heck, use the bouncing liquids etc in order to make people fall off slopes.
Obviously Portal isn't about death and violence, which is why I'm not being literal when asking this, I don't expect it added any time soon other than via mods.
I personally think deathmatch in portal would be far more fun and hilarious then boring typical FPS deathmatches and teamwork matches, I'm pretty fed up of the traditional, shoot this, shoot that sort of matches ¬_¬