Good points, I never really thought about that. I rather dislike twitch gaming.Puzzlenaut said:You should just make a game in which sensitivity is realistically low in every scenario, pissing off the ultra hardcore twitch-shooter players, plus you'll have the excuse that it's realistic!
(disclaimer: all of the following is written from the perspective of Halo's multiplayer)
People always rag on auto-aim, but I actually see it as a positive influence in the FPS genre: my aiming skils are pretty average, however because of the mediating influence of auto-aim, the players less accurate than me shoot almost as well, and the players more accurate than me shoot comparatively not as good as they should: it acts as a handicap that evens the game out, keeps thing challenging for those who would otherwise get bored of mowing down noobs and, most of all, puts more gameplay emphasis on tactics rather than just aiming ability:
With auto-aim, you can be more sure that any given player will have at least SOME ability to shoot you, so you know that if you start shooting at the same time, the likelihood is that you will either both die or you will only just escape and be killed with one shot by the next guy to spot you. This allows players to succeed not only by being able to put a cursor over a hitbox and press a button, but rewards INTELLIGENCE. In a game like Halo, at least, encounters become more about who can, on the fly, make the best use of the environment, who spotted who first and given themselves the best predetermined advantage in terms of grenades, weapons and equipment they have on their person.
Basically: in my opinion, auto-aim favours those who are less skilled but more tactical over those who are more skilled but just march into a situation guns blazing because they are confident nobody can out-headshot them.
That's kinda the whole basis of my geriatric idea a few posts upMammothBlade said:Good point, I never really thought about that. I rather dislike twitch gaming.Puzzlenaut said:You should just make a game in which sensitivity is realistically low in every scenario, pissing off the ultra hardcore twitch-shooter players, plus you'll have the excuse that it's realistic!
(disclaimer: all of the following is written from the perspective of Halo's multiplayer)
People always rag on auto-aim, but I actually see it as a positive influence in the FPS genre: my aiming skils are pretty average, however because of the mediating influence of auto-aim, the players less accurate than me shoot almost as well, and the players more accurate than me shoot comparatively not as good as they should: it acts as a handicap that evens the game out, keeps thing challenging for those who would otherwise get bored of mowing down noobs and, most of all, puts more gameplay emphasis on tactics rather than just aiming ability:
With auto-aim, you can be more sure that any given player will have at least SOME ability to shoot you, so you know that if you start shooting at the same time, the likelihood is that you will either both die or you will only just escape and be killed with one shot by the next guy to spot you. This allows players to succeed not only by being able to put a cursor over a hitbox and press a button, but rewards INTELLIGENCE. In a game like Halo, at least, encounters become more about who can, on the fly, make the best use of the environment, who spotted who first and given themselves the best predetermined advantage in terms of grenades, weapons and equipment they have on their person.
Basically: in my opinion, auto-aim favours those who are less skilled but more tactical over those who are more skilled but just march into a situation guns blazing because they are confident nobody can out-headshot them.
Yeah, that was good too. What're you going to call it... Call of Duty: Veterans' Reunion?VladG said:That's kinda the whole basis of my geriatric idea a few posts upMammothBlade said:Good point, I never really thought about that. I rather dislike twitch gaming.Puzzlenaut said:You should just make a game in which sensitivity is realistically low in every scenario, pissing off the ultra hardcore twitch-shooter players, plus you'll have the excuse that it's realistic!
(disclaimer: all of the following is written from the perspective of Halo's multiplayer)
People always rag on auto-aim, but I actually see it as a positive influence in the FPS genre: my aiming skils are pretty average, however because of the mediating influence of auto-aim, the players less accurate than me shoot almost as well, and the players more accurate than me shoot comparatively not as good as they should: it acts as a handicap that evens the game out, keeps thing challenging for those who would otherwise get bored of mowing down noobs and, most of all, puts more gameplay emphasis on tactics rather than just aiming ability:
With auto-aim, you can be more sure that any given player will have at least SOME ability to shoot you, so you know that if you start shooting at the same time, the likelihood is that you will either both die or you will only just escape and be killed with one shot by the next guy to spot you. This allows players to succeed not only by being able to put a cursor over a hitbox and press a button, but rewards INTELLIGENCE. In a game like Halo, at least, encounters become more about who can, on the fly, make the best use of the environment, who spotted who first and given themselves the best predetermined advantage in terms of grenades, weapons and equipment they have on their person.
Basically: in my opinion, auto-aim favours those who are less skilled but more tactical over those who are more skilled but just march into a situation guns blazing because they are confident nobody can out-headshot them.
used to do it all the time when they are retards.. plasma nades are the best though.Fisher321 said:About the auto aim, on console we have to have a small amount of aim assist, its way too hard to use an analog without auto aim. To prove my point try to teamkill in Reach or Halo 3, super hard.
Just play a game that doesn't reward headshots and/or emphasises strategy more such as Quake.Puzzlenaut said:Basically: in my opinion, auto-aim favours those who are less skilled but more tactical over those who are more skilled but just march into a situation guns blazing because they are confident nobody can out-headshot them.
Yes, iron sights are craptastic and have no place in multiplayer shooters aside from milsims such as Arma. To be fair the vast majority of FPS I've played lately haven't employed iron sights or rewarded players for using them. This is a very good thing.hutchy27 said:No ironsight?!?!? :O
No game fits all those criteria, but Halo fits #1, #5, #6, partially #7, #8, and partially #10 in 3 of the instalments.trollpwner said:Why is everyone claiming that halo fits these criteria when halo subscirbes to the whole "two weapon rule" bullshit. Also, regenerating health.
Team fortress 2 does.OhJohnNo said:No game fits all those criteria, but Halo fits #1, #5, #6, partially #7, #8, and partially #10 in 3 of the instalments.
Yes it does, but (for some reason) he doesn't seem to count it.Some_weirdGuy said:Team fortress 2 does.OhJohnNo said:No game fits all those criteria, but Halo fits #1, #5, #6, partially #7, #8, and partially #10 in 3 of the instalments.
As many people have already pointed out.
OP realized he wasn't that original to begin with but decided to exclude TF2 from FPS genre rather than admitting he has been out-trolled by Valve (Which is no shame really).OhJohnNo said:Yes it does, but (for some reason) he doesn't seem to count it.Some_weirdGuy said:Team fortress 2 does.OhJohnNo said:No game fits all those criteria, but Halo fits #1, #5, #6, partially #7, #8, and partially #10 in 3 of the instalments.
As many people have already pointed out.
Can't say I did, and can't say I care to find it.MammothBlade said:Absolutely not, did you not read the part where I specifically said it wouldn't be some variation of TF2?Sandjube said:So some form of TF2?MammothBlade said:I play some FPS games myself occasionally, but I have something of a hate on for the way the FPS genre has gone today.
#1. No iron sights. They take a fair bit of fun out of the game, in my view. I always did prefer hip fire. Scopes are an exception, of course.
#2. No auto-aim. It encourages laziness and makes it easy for people to get in annoying successive shots through their stupid iron sights.
#3. No automatic assault rifles. They remove a great deal of strategy from the game, because they are the jack of all kills and can hit anything on most maps. I think it would be better to have only submachine guns and light machine guns. Assault rifles should be semi-auto only. That way, it's more of a shooting game, you have to think about your shots.
#4. More than 2 "primary" weapons slots. This allows for versatility in combat.
#5. No killstreaks or perks.
#6. As many obscure, antique, or imaginary weapons as possible. No AK-47s or M4s, even semi auto versions. The same goes for Desert Eagles. Or perhaps they could be harshly nerfed so that anyone who uses them is in for an unpleasant surprise.
#7. No knife button, it's a secondary weapon which you have to select first. There is a wide selection of melee weapons.
#8. No quickscoping.
Wow, I must be incredibly bitter.
Works for me, TF2 is a great game.
Best idea in thread, multiplayer involves 64 players walking round 1916 London getting abuse hurled at you by female NPCsCorporal Yakob said:Surely the best way to troll FPS players would be to make COD: Concientious Objector edition?