couldn't agree more with this.Lovely Mixture said:Very important.
Mods: fix bugs, add features, allow people to learn more about game design within the confines of one engine, allow creativity.
That said, there are games that I think are fine without mods, and don't need them. But what I demand is that developers not discourage mods, they don't need to encourage them, but the former is tyrannical.
Well really, their work could be better. I mean, I've seen them ban users over some fairly frivolous things, overreacting to some of...PieBrotherTB said:Snip
pretty sure given the context that this is a "gaming" site in "gaming disscussion" the meaning is pretty clearSouplex said:They're useful for keeping these forums orderly.
They aren't a cultural movement I know much about.
I haven't PC gamed since 08.
Your title should be clearer.
Let's put it like this. I'm currently in my senior year at a university studying video game design as my undergraduate degree (with the ambition of getting my master's degree in video game production). One thing you learn right off the bat when you talk to even the most hard-core gamers is that they are unable to even tell you what they might like about a game. They'll just say something to the effect of, "Well, it's just really fun to play." It's like eating a very good slice of pizza. It might be good, but few people are actually able to offer beyond, "It just tastes good".Lovely Mixture said:Because use of the term "professional" is so arbitrary that it perpetuates the idea that not one person can have better skill than one developer. How do you know they have "no experience" ? To put it simply, it reeks of ignorance.alphamalet said:How is wanting to play something done by a professional instead of wanting to play something done by a random person who has no professional experience unjustifiable? Explain that one to me. I didn't say all of them are terrible, but from what I've played most have no value.
Look at the Dark Souls PC port, the game was rushe and the developers even said they unprepared. Many people were annoyed at it's lack of proper optimization, there was nothing the developers could do apparently. Yet one modder managed to fix one of the main graphical issues in less than 24 hours because he knew how graphics worked.
Developer does not instantly mean "professional."
Modder does not instantly mean "unprofessional."
Judge them by their work, if you find bad mods, you can call them unprofessional. But don't generalize all mods in the gaming world based on a some bad shit that happened to you.
I'm fair when it comes to this:
-Amnesia's modding community is 99% shit
-The Stalker series would be NOTHING without mods that fixed that broken mess of the first game.
Stop putting words in my mouth. Your statement was "99.9% of them are very amateurish to say the least.", which is blatantly false. There are shitloads of crappy mods, granted, but that wasn't what you said, and there are a huge number of amazing mods as well. Crappy mods don't get any attention whatsoever in proper mod communities.alphamalet said:How is wanting to play something done by a professional instead of wanting to play something done by a random person who has no professional experience unjustifiable? Explain that one to me. I didn't say all of them are terrible, but from what I've played most have no value.
I wouldn't call those people unfamiliar with game design, I'd say they're unfamiliar with critique in general.alphamalet said:Let's put it like this. I'm currently in my senior year at a university studying video game design as my undergraduate degree (with the ambition of getting my master's degree in video game production). One thing you learn right off the bat when you talk to even the most hard-core gamers is that they are unable to even tell you what they might like about a game. They'll just say something to the effect of, "Well, it's just really fun to play." It's like eating a very good slice of pizza. It might be good, but few people are actually able to offer beyond, "It just tastes good".
The more I've played games the more believe the delineation means nothing, I've seen design choices (by both developers and modders) that are so bad I wonder if anyone had playtested the game/mod before release.alphamalet said:I love the gaming community as much as the next guy, but there is a CLEAR difference of design sensibilities between people who are educated in and have experience designing games and those who don't. Most modders do not have these sensibilities and in my experience it shows. You think the delineation between professional and unprofessional may mean nothing, yet I think that statement couldn't be further from the truth and reeks far more of "ignorance".
Yeah ok. There's a lot of shit, but there's some gold. You can't say it's all shit or all gold. I'm arguing that there's some gold.alphamalet said:This is a conversation about the value of mods as a whole.
I didn't generalize them as all good, I criticized your generalization. I said in my post that I'm aware of bad mods, I think that blanketing all mods as "unprofessional" is just stupid.alphamalet said:Sure there are amazing mods out there like DayZ, or Gary's Mod, but using exceptional cases to "generalize" that modders add compelling content is not wise. You accuse me of generalizing, yet then point to exceptional cases in a sea of lack-luster mods to justify what you are saying. Seems a bit counter-intuitive.
Yes I admitted such. But that's not the argument.alphamalet said:You and I both know that for every good mod, there are thousands of trash mods.
What are you saying here?alphamalet said:You have to make far more of a brash generalization than I am to say:
A) The difference between "professional" and "unprofessional" design is "arbitrary"
B) Because of a few exceptional mods, then the modding community as a whole is valuable
Same here.Blaster391 said:I am a modder, I enjoy it as a hobby.
Are you sure? About the phrasing, at least-- Counter-Strike started as a mod, as did both Team Fortress games (Quake and the Classic remake). Vanilla Elder Scrolls is absolute balls, games like the "Vampire The Masquerade" series or the Falcon 4.0 simulator have been supported by modders long after their companies dissolved, there are more modded "Counter-Strike: Source" mods played today than vanilla and you'll find more examples all around.alphamalet said:This is a conversation about the value of mods as a whole. Sure there are amazing mods out there like DayZ, or Gary's Mod, but using exceptional cases to "generalize" that modders add compelling content is not wise.