Despite being a PC gamer for well over a decade, mods are almost completely worthless to me.
They are not a selling point in any way.
That said, there have been a couple of useful mods in the years:
- Warcraft 3 Tower Defense mod got me into TD games.
- UI convenience mods are nice. I use one for Dragon Age 2 that toggles items so you don't have to run around holding down the shift key (or whatever it was).
If a game has a good modding community I'd probably consider getting it more than if it doesn't have a good modding community because when you've played the game 1000 times mods can mix up the experience so that it feels brand new again.
I mostly ignore mods due to having an embarrassingly large backlog of games. Recently however, I;ve been playing the Technic/Tekkit mod pack for Minecraft. The difference between Tekkit and vanilla is as big as the difference between vanilla and classic (fyi classic is the first public version and little more than a tech demo). My only complaint is that Equivalent Exchange is a bit overpowered, especially energy collectors.
alphamalet said:
using exceptional cases to "generalize" that modders add compelling content is not wise.
I won't give a game a miss if I can't mod it, but I will mod whenever I'm capable of doing so. Skyrim has more mods than game files, and I have about 30 or so active.
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