How important are Mods to you?

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kickyourass

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Apr 17, 2010
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I love mods, I'm not much of a PC gamer (My current rig is basically a pile of ass when it comes to playing games) but mods can make a great game even better. What's better then conquring all of Medieval Europe? Conquring all of Middle Earth, or Westeros, that's what.
 

Woodsey

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Aug 9, 2009
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I love them, but not to the extent that I'll not buy a game sans mod support.
 

AT God

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Dec 24, 2008
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Depends on the mod, ones that fix game issues or make the game better, I am a big fan of. As for other mods, it depends on the game and how much I care about the original game. Battlefield 1942, one of my favorite games, had a mod called Forgotten Hope available which made the game 4 times it's normal size, over 20 new maps, 50 new weapons, new vehicles, new armies, new battles.

I try to play games without using mods first time through unless they fix game breaking bugs. I just enjoy the versatility of them such as having a sprint button and extra weapon mods in New Vegas.

Sandbox games should require mod tools, just my opinion.
 

JochemHippie

Trippin' balls man.
Jan 9, 2012
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Some games just couldn't be played without them.

Shame you don't see them around in many games these days, because why give tools to mod teams when you can sell extra maps for more money then you'll ever make of mod tools right?!
 

cerebus23

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May 16, 2010
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They are not a requirement to play a game, but hell look what people did with all the bethesda games which are absolute garbage without mods.

Or what people did with quake 2 and 3 back in the day.

Or the issues people fixed with dark souls.

Modding not only allows games a much much greater lifespan, but allows people to customize the game to their tastes.

Shoddy anti cheat measures can break multiplayer games but that is on the devs, you could mod the hell out of quake 2 and the mp was fine and dandy.

And if you say all the mods you tried break your games then i say user error in installing them, because the vast majority of mods i have ever used in all the games i have used them worked as intended and any bugs to be found are usually clearly listed in the mod descriptions.
 

Wayneguard

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Jun 12, 2010
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It really depends on the game but in general, I don't use all that many mods. I play vanilla Morrowind about once a year and wouldn't have it any other way. I do like custom maps for multiplayer games though. UT w/o custom maps would be a shell of a game.
 

Techno Squidgy

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Nov 23, 2010
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Very. I've been playing Black Mesa, years ago i used to play a gldsrc (Half-life 1) mod called The Specialists that was great fun both in terms of combat gameplay and the rather interesting RolePlaying community.

Mods are great, I just wish more devs would give us the tools to make mods. DICE reckon that Frostbite 2 is too hard for modders, but I think they underestimate the skill and dedication of really good mod teams.
 

00slash00

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Dec 29, 2009
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depends on the game. skyrim would be boring as fuck without mods. to me the mods are the only hing that made the game worth playing. i say made because at a certain point, mods cant save the game anymore because the combat is just so bad. i keep seeing amazing mods for skyrim but i cant bring myself to load up the game because the combat just kills the experience for me
 

The White Hunter

Basment Abomination
Oct 19, 2011
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Mods are fairly important to me, they bring justice to the forum with their mighty banhammer.

OT: I just felt like making a pseudo-sarcastic quip sorry, not much on topic to contribute. They can be cool.
 

alphamalet

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Nov 29, 2011
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Sunrider84 said:
alphamalet said:
Not important. 99.9% of all of them are very amateurish to say the least.
Seems to me like you have a lot of prejudices that are unjustified.

OT: I love mods. I won't miss out on games just because they don't have mods, but if they do, it gives me way more incentive to buy them. As people have already stated, they extend the life of a game many times over in some cases. Especially with open-world type games.
How is wanting to play something done by a professional instead of wanting to play something done by a random person who has no professional experience unjustifiable? Explain that one to me. I didn't say all of them are terrible, but from what I've played most have no value.
 

Lovely Mixture

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Jul 12, 2011
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alphamalet said:
How is wanting to play something done by a professional instead of wanting to play something done by a random person who has no professional experience unjustifiable? Explain that one to me. I didn't say all of them are terrible, but from what I've played most have no value.
Because use of the term "professional" is so arbitrary that it perpetuates the idea that not one person can have better skill than one developer. How do you know they have "no experience" ? To put it simply, it reeks of ignorance.

Look at the Dark Souls PC port, the game was rushe and the developers even said they unprepared. Many people were annoyed at it's lack of proper optimization, there was nothing the developers could do apparently. Yet one modder managed to fix one of the main graphical issues in less than 24 hours because he knew how graphics worked.

Developer does not instantly mean "professional."
Modder does not instantly mean "unprofessional."

Judge them by their work, if you find bad mods, you can call them unprofessional. But don't generalize all mods in the gaming world based on a some bad shit that happened to you.

I'm fair when it comes to this:
-Amnesia's modding community is 99% shit
-The Stalker series would be NOTHING without mods that fixed that broken mess of the first game.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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They're useful for keeping these forums orderly.
They aren't a cultural movement I know much about.
I haven't PC gamed since 08.
Your title should be clearer.
 

II2

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Mar 13, 2010
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Hard to answer. Very glad they / their creators exist. Not all of them are for me.
 

TeletubbiesGolfGun

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Sep 7, 2012
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Lovely Mixture said:
Very important.

Mods: fix bugs, add features, allow people to learn more about game design within the confines of one engine, allow creativity.

That said, there are games that I think are fine without mods, and don't need them. But what I demand is that developers not discourage mods, they don't need to encourage them, but the former is tyrannical.
couldn't agree more with this.

plenty of games are fine and probably half of my games in my collection i would never pursue mods for them, however, there are some games where the mods make the games replayability shoot through the roof, i love to see what people add for games (not to mention there are ton of "derps" that people fix for games, that for whatever reason the devs were absolutely retarded by not including such feature)
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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PieBrotherTB said:
Well really, their work could be better. I mean, I've seen them ban users over some fairly frivolous things, overreacting to some of...

Oh, GAME mods. Good for entertainment purposes, I suppose. Optional extra.
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
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Depends on the game. I mean, Rising Storm is a mod that I'm completely looking forward too and can't wait for it to come out. I didn't buy Red Orchestra 2 because of it (that was because Sam Hulick made the music) but it is making me replay that great game. Mods make games better, in almost every case. So, yeah, I guess mods are really important for me, but they won't break the deal if the game has no mod support. I mean, BF3 is one of my favorite games, but if someone even mentions the word mod in it, DICE will have their head.
 

Pink Gregory

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Jul 30, 2008
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I normally use visual mods, like having real car and names on GTA vehicles, costumes and armors in FO3/NV and TES series, that doesn't change the core experience at all. I barely used game changing mods, and mostly in FO3 to make the game more accessible when it came to get weapons without breaking the flow and difficulty.

Also, allow me to remind you all about Forgotten Hope and Desert Combat. If you want to talk about mods, those are impossible not to mention.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Souplex said:
They're useful for keeping these forums orderly.
They aren't a cultural movement I know much about.
I haven't PC gamed since 08.
Your title should be clearer.
pretty sure given the context that this is a "gaming" site in "gaming disscussion" the meaning is pretty clear

since the cultrual movment in the context of the title makes alot less sense than "PC game modifications"
 

alphamalet

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Nov 29, 2011
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Lovely Mixture said:
alphamalet said:
How is wanting to play something done by a professional instead of wanting to play something done by a random person who has no professional experience unjustifiable? Explain that one to me. I didn't say all of them are terrible, but from what I've played most have no value.
Because use of the term "professional" is so arbitrary that it perpetuates the idea that not one person can have better skill than one developer. How do you know they have "no experience" ? To put it simply, it reeks of ignorance.

Look at the Dark Souls PC port, the game was rushe and the developers even said they unprepared. Many people were annoyed at it's lack of proper optimization, there was nothing the developers could do apparently. Yet one modder managed to fix one of the main graphical issues in less than 24 hours because he knew how graphics worked.

Developer does not instantly mean "professional."
Modder does not instantly mean "unprofessional."

Judge them by their work, if you find bad mods, you can call them unprofessional. But don't generalize all mods in the gaming world based on a some bad shit that happened to you.

I'm fair when it comes to this:
-Amnesia's modding community is 99% shit
-The Stalker series would be NOTHING without mods that fixed that broken mess of the first game.
Let's put it like this. I'm currently in my senior year at a university studying video game design as my undergraduate degree (with the ambition of getting my master's degree in video game production). One thing you learn right off the bat when you talk to even the most hard-core gamers is that they are unable to even tell you what they might like about a game. They'll just say something to the effect of, "Well, it's just really fun to play." It's like eating a very good slice of pizza. It might be good, but few people are actually able to offer beyond, "It just tastes good".

I love the gaming community as much as the next guy, but there is a CLEAR difference of design sensibilities between people who are educated in and have experience designing games and those who don't. Most modders do not have these sensibilities and in my experience it shows. You think the delineation between professional and unprofessional may mean nothing, yet I think that statement couldn't be further from the truth and reeks far more of "ignorance".

This is a conversation about the value of mods as a whole. Sure there are amazing mods out there like DayZ, or Gary's Mod, but using exceptional cases to "generalize" that modders add compelling content is not wise. You accuse me of generalizing, yet then point to exceptional cases in a sea of lack-luster mods to justify what you are saying. Seems a bit counter-intuitive.

You and I both know that for every good mod, there are thousands of trash mods. You have to make far more of a brash generalization than I am to say:

A) The difference between "professional" and "unprofessional" design is "arbitrary"
B) Because of a few exceptional mods, then the modding community as a whole is valuable

Your view seems far harder to justify than mine. If you think that everything I have said here still seems unjustifiable then fine, but I hope I have clarified my stance on all of this, and I really have no desire to pursue this any further.