How is everyone finding the new South Park game?

Erttheking

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Silentpony said:
Adam Jensen said:
I gave up on the first one about 30% into the game, so I didn't want to bother with this one. I also read that Ubisoft managed to put in every conceivable anti-consumer practice that exists into this game, so even if I wanted to play it I wouldn't have bought it on principle.
What did they do? All I've seen is a costume to buy, and the bus stop is named the DLC station...
DRM (Uplay AND Denuvo), Season Pass, Twitch Prime bonuses, unstable PC port, all it needs is microtransactions.
 

Mcgeezaks

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Silentpony said:
Guilion said:
Silentpony said:
erttheking said:
Guilion said:
I'm on the PS4 and I haven't seen any of that...I saw the Streamer's pack but that's just on the main menu.
>PS4
Talking about the PC version here.
HA!
The glorious better version, that's somehow worse with all those problems.

Still sorry about all those problems.
The only problem I ran into with the PC version is that your character gets stuck in place if you play the game running over around 100fps, which means you will have to cap it. This wouldn't have been a big problem if Ubisoft bothered to put in v-sync options in the settings but they didn't.

I also don't see how the Twitch prime bonus is bad, it's just an ugly ass Twitch themed costume.
 

Potjeslatinist

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Reactions on Steam are pretty consistently pissed off towards horrible DRM and optimization. Apparently the game is pretty much SoT (which in my opinion is a good thing), but the PC-port of TFBW is by most accounts an epic bed-shitting.

I'm not even surprised by this. Why do you hate us, Ubisoft? We're just trying to enjoy your games. What the fuck have we done to get on your shitlist?

I really wanted this on PC.
 

Yoshi178

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it looks good but i'm just going to wait 12 months and then buy it heavily discounted in the bargain bin like what happened with Stick of Truth and also what usually tends to happen with these big 3rd Party release games
 

DeadProxy

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I just beat it yesterday and while I did enjoy it, I don't see myself replaying it any time soon, while I replayed Stick of truth almost immediately for the other classes. The half game "choice" probably played a part, because for most of Fractured I was waiting for that moment and it never came.

It had some good moments but honestly, I think Truth had more "oh God that's horrible" moments of South Park humour. There's certainly nothing as gross/offensive as the nazi fetuses in this game.
 

Groxnax

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Well I like this game.

It has its moments where you are questioning either your sanity or the creators, moments of WTF and insane giggling and sometimes wondering how they got away doing a certain thing (Peppermint Hippo anyone?)

I know those two guys that created the show got away with things by suggesting even worse things to distract the censors.

Loved how they sometimes make certain situations or RL events go crazy and get pumped up to 11 (Like the cop racism problem).

The fart system is really weird this time with them messing around with time and you can do some really disgusting things with it.

I like the combat system but sometimes it takes a little planning with certain timed situations and you can easily mess it up and block yourself (Stripper Gauntlet anyone?).
 

Groxnax

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Well there was another thing I like in this game.

You get to kick the butts of Butters's jerk of a father, Kyle's mother (to the tune of Cartman's song) and Cartman himself.
 

CritialGaming

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Well I was going to make a 1st impressions thread about this game today, but since someone beat me too it I'll just post this here.

The Fractured But Whole is a flat out improvement over the last game, a huge downgrade in others, and more of the same. So it is South Park and the entire game is like a giant episode of South Park the show, graphically, story wise, and with that same outrageous sense of humor that the series is known for. The writing and the art style all feel on par with the previous game. It is pretty safe to say that if you liked the previous game, you'll most likely like this game if you can get over the shortcomings.

Let's start positive though. So what is better than before? The Combat. My biggest problem with the combat in the Stick of Truth was that it lost meaning about halfway through. Once Butters got Professor Chaos, there was literally no reason to not spam that ability nor was there a reason to use any other sidekick, outside of swapping for puzzle solve when not in combat. The Fractured But Whole is completely different, offering tactics-lite combat on a grid. Your attacks almost always have special effects, bleeding, knock back, gross-out, shock, chilled, slow, etc. But every character has a different set of skills that cover different areas on the grid. This promotes changing up your lineup in order to cover certain spaces or provide certain debuffs that capitalize on debuffs your other party members can use. While this doesn't change up difficulty much, and But Whole is still a fairly easy game, it does force you to pay attention to where the enemies are on the grid and what abilities you are using at all times. Even if you just want to get through combat as quickly as possible, you will have to plan it out to make sure you hit everything properly. It's great, even if the challenge isn't super high.

I think my biggest disappointment is the lack of meaningful gear. In Stick of Truth your gear was crazy, from alien dildo swords, to wearing a little SWAT uniform. Everything had a different set of attributes that you had to manage to make your character what you want. In But Whole, you can mix and match up your super heroes costume, but the outfits do nothing, no stats, no nothing, and people in the world wont even comment on what you wear. I had a bra on my head for hours and nobody said shit about it.

Instead stats are managed by artifacts. As you level up you gain the ability to equip a number of artifacts of varying power. These Artifact basically give you a power level or "might". Your Might score increases you and your team's overall power in combat, while also increasing other special effects. For example an artifact might increase knockback damage by 30% promoting you use characters and abilities that cause knockbacks. While these artifacts basically replace the gear from Stick, it isn't as satisfying to me to slot basically a gem into my stat sheet to increase in power. I would much rather have had some sort of equip system with different weapons to change up gameplay styles.

Otherwise the combat is great, exploring South Park is the same as in the last game although the puzzles to get into locked off areas are solved differently. It does that side quest thing the first game did that I hate in which you can get side quests early on that you can't finish until much later in the game. I hate it, but it isn't a big deal since most every game does it and it's merely a pet peeve of mine. What is cool is the ability to call in a buddy to solve a puzzle in the open world for you. For example you can call Captain Diabetes to you and fart in his face to send him into a rage which will have him tear down a heavy object in your way. Human Kite can be called to help you fart jump to higher places. You farts alone solve puzzles, as you can rewind time which will change certain objects in the world, or you can stop time for a few seconds allowing you to move through lightning water to turn of power and other such puzzles. Honestly, the overworld stuff is just done way better here than the first game, it's a bit more clever and more interesting to deal with.

Unfortunately I don't think the story is as interesting here. The kids are still in the middle of their fantasy war at the beginning of the game, until Cartman as the Coon shows up and basically tells everyone "We're done with this, let's go be super heroes now." And boom that's that, you go off to be super heroes and everyone simply switches over. Where the first game made fun of video games and tropes, while quickly diving into insanity of a South Park episode, this game is more of a slower burn. While it does try to throw you quickly into ludicrous situations, they feel forced here. In the first game you are captured by aliens early on and have to escape the ship while trying to save Randy from getting butt fucked by a probe. It's outrageous and escalates the story pretty quickly. In But Whole, you are sent to a strip club where you also perform crazy acts that I wont spoil, but the whole encounter at the club just doesn't hit the same notes that the space ship did. Even several hours later, I find myself waiting for the story to go bonkers. The overall plot so far is that Coon and Friends are trying to find out who is stealing local cats before the rival super heroes kids group does. Whoever finds the cats first gets $100 bucks.

On the Whole, it is a good game. If you liked the first one, you'll like this one. If you didn't like the first one, you might still like But Whole depending on what you didn't like about Stick. If you don't like South Park, you probably shouldn't even be reading this thread to begin with.
 

Silentpony_v1legacy

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Got a question, but it involved plot, so spoilers I guess.

I'm in Dr. Mephesto's buttlab and Mitch Conner just shut off the power and I'm fighting through the butt experiments.
And I reach the Coon and Conner, and Dr. Timothy sends the Coon a telepathic message to knock if of, its over Eric, yadda yadda.
And then Conner replies to him. And this whole time the Coon has claimed to be completely separate from Conner, to have no idea his plans and indeed claims to have been kidnapped by Conner.
So why didn't any of the Freedom Pals just call the Coon out then and there? It was just made obvious than the Coon and Conner share a mind. The scam should be over. Why isn't Kyle going 'If you really are separate from Conner, then how did he know what Dr. Timothy privately told the Coon?'
 

DeadProxy

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Silentpony said:
Got a question, but it involved plot, so spoilers I guess.

I'm in Dr. Mephesto's buttlab and Mitch Conner just shut off the power and I'm fighting through the butt experiments.
And I reach the Coon and Conner, and Dr. Timothy sends the Coon a telepathic message to knock if of, its over Eric, yadda yadda.
And then Conner replies to him. And this whole time the Coon has claimed to be completely separate from Conner, to have no idea his plans and indeed claims to have been kidnapped by Conner.
So why didn't any of the Freedom Pals just call the Coon out then and there? It was just made obvious than the Coon and Conner share a mind. The scam should be over. Why isn't Kyle going 'If you really are separate from Conner, then how did he know what Dr. Timothy privately told the Coon?'
To find the answer to your question, just keep playing.

Cartman is crazy, and a convincing liar, and you never really know if Mitch is real or not. But none of the kids seriously believe Cartman, because Mitch is just a fucking hand, and the rest of the plot will barely address that issue beyond calling Cartman a crazy liar.

Was Timmy really just speaking to the Coon at that moment? It's been a few days since I saw that part and honestly cant remember it well enough. Timmy has talked to the group using his mind before, so it could have been another moment of that?
 

gsilver

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Playing it a bit. Combat feels really dragged out.
Definitely a game where I wish that it would get to the point.
 

Silentpony_v1legacy

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**SPOILERS ABOUND CHILDREN!!**

So I finished it, and I honestly feel so disappointed and lied to. This was not the game that was advertised, and the whole thing feels cut apart, hacked together, and ultimately a lazy DLC vector.

First off its easily half as long as The Stick of Truth, which sucks. At the end when you and Professor Chaos are watching your parents fuck and he tells you to come over to the evil side, I thought it was the halfway point of the story. Nope. Its the end. In a lazy setup for DLC or a sequel.

Second, Canada. Fuck me its bad enough the bus top is named the DLC line, but there's a giant wall around Canada when a damned Canuck tell you to find a way in. And there isn't one. What was originally an hour and a half long questing area in the previous game is literally a tease for DLC. Except they don't tell you that! I walked around for 20mins to try to find the entrance, looked it up, and oop. There's nothing to be had here.

Third, the trailers of the game advertised a bunch of shit that's simply not in the game.
For one Professor Chaos isn't even the villain. And this badass looking Chaos base in in the game for one really short, easy level, and you can't even go back once its over. And they never actually explain how you stop his minions from covering all of South Park in lava. You just beat up Chaos, he joins your side, and that's it!


At no point do Kite and Alternate Kite ever team up. You just beat up Alternate Kite a few times, he turns into a mutant, you I guess kill him, and that's it. And its completely dropped from the story after that


You never sneak around with the Coon. In fact the Coon leaves the game about a third of the way through to be the main badguy.

No levels at school! Every day starts with school being over...and that's it.

MINT BERRY-FUCKING-CRUNCH ISN'T EVEN IN THE GAME!

Fourth all the side quests and little things are so token and stupid. Flappybirds in Heaven? One fight against molesting priests, $5000 to stop the Ninjas who just kinda stop themselves, Raisins girls just stop, and only 3 Chaos Minions spawn in that little area by the movie theater. Oh and when you went forward in time to Endless Christmas South Park, for some reason the Christmas Critters are there, you fight half of them, and...that's it. You then leave. Oh and did I mention there's a fucking Coon themed amusement park in the background that's you never get to go to?
Also the South Park Mall is still under construction, 3 years later.

Fifth the ending is fucking lazy. You go back in time a few times, Kyle pretends to be Mitch Conner, you fight Coon and Kite, even while they fight each other(And the Coon doesn't even use his Anti-Kite Coon suit in his fucking base!)...and then you fart...and that's it. No idea which franchise wins, you never get the Cat, never get the reward, never launch a series, and the Coon is back in his base, apparently a Freedom Pal as he says their catchphrase and the entry code is changed, but he's no longer a playable character.

And that's it. The game just ends. You're not a villain, the Coon isn't playable, the entire story has been dropped, and whole sections of the map are useless.
 

PurplePonyArcade

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Interesting. I would not know how and were to compare it one way or the other since I never played The Stick Of Truth.
 

Silentpony_v1legacy

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inu-kun said:
Finished the game, I had a thought about it during working out and realized what's the game's problem:

It is sssssssssssssllllllllllllllllooooooooooooooooooooooowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.

The thing about South Park is that it's usually rapid fire comedy and events catapulting in craziness, the first game did it quite well but this one is slower in just about everyhing:
1) Bad fast travel placement makes you frequently trek for couple of minutes.
2) A combat system that even regular encounters take couple of minutes.
3) Useless puzzles at night that don't do much except waste your time instead of advancing the plot (seriously, I'm sure that if you remove the puzzles all the night events would be more entertaining.)
4) The plot itself moves way too slowly, with a lot of padding and feels dragged on in the last portion.

One of the prime ways to ruin a joke is take too long in delievering it and that's a sin South Park does throughout the entire game.
I honestly found the game entirely disappointing.
 

Silentpony_v1legacy

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Okay this is actually pissing me off. Normally I'm not one to care or complain about DLC, so long as the main game is fine.

but this...the guy on the Canadian wall actually tells you maybe they'll be a DLC down the line. Your timeshift fart, to change night into day and back around, can't be used to explore, even though it says it can, and will be a DLC later. The first DLC to come up will be an endless wave simulator in the Freedom Pal training room, and then no actual story DLCs will be available until 2018, and even then its two short story DLCs.

Fucking lame.
 

-Dragmire-

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Mar 29, 2011
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Silentpony said:
**SPOILERS ABOUND CHILDREN!!**

So I finished it, and I honestly feel so disappointed and lied to. This was not the game that was advertised, and the whole thing feels cut apart, hacked together, and ultimately a lazy DLC vector.

First off its easily half as long as The Stick of Truth, which sucks. At the end when you and Professor Chaos are watching your parents fuck and he tells you to come over to the evil side, I thought it was the halfway point of the story. Nope. Its the end. In a lazy setup for DLC or a sequel.

Second, Canada. Fuck me its bad enough the bus top is named the DLC line, but there's a giant wall around Canada when a damned Canuck tell you to find a way in. And there isn't one. What was originally an hour and a half long questing area in the previous game is literally a tease for DLC. Except they don't tell you that! I walked around for 20mins to try to find the entrance, looked it up, and oop. There's nothing to be had here.

Third, the trailers of the game advertised a bunch of shit that's simply not in the game.
For one Professor Chaos isn't even the villain. And this badass looking Chaos base in in the game for one really short, easy level, and you can't even go back once its over. And they never actually explain how you stop his minions from covering all of South Park in lava. You just beat up Chaos, he joins your side, and that's it!


At no point do Kite and Alternate Kite ever team up. You just beat up Alternate Kite a few times, he turns into a mutant, you I guess kill him, and that's it. And its completely dropped from the story after that


You never sneak around with the Coon. In fact the Coon leaves the game about a third of the way through to be the main badguy.

No levels at school! Every day starts with school being over...and that's it.

MINT BERRY-FUCKING-CRUNCH ISN'T EVEN IN THE GAME!

Fourth all the side quests and little things are so token and stupid. Flappybirds in Heaven? One fight against molesting priests, $5000 to stop the Ninjas who just kinda stop themselves, Raisins girls just stop, and only 3 Chaos Minions spawn in that little area by the movie theater. Oh and when you went forward in time to Endless Christmas South Park, for some reason the Christmas Critters are there, you fight half of them, and...that's it. You then leave. Oh and did I mention there's a fucking Coon themed amusement park in the background that's you never get to go to?
Also the South Park Mall is still under construction, 3 years later.

Fifth the ending is fucking lazy. You go back in time a few times, Kyle pretends to be Mitch Conner, you fight Coon and Kite, even while they fight each other(And the Coon doesn't even use his Anti-Kite Coon suit in his fucking base!)...and then you fart...and that's it. No idea which franchise wins, you never get the Cat, never get the reward, never launch a series, and the Coon is back in his base, apparently a Freedom Pal as he says their catchphrase and the entry code is changed, but he's no longer a playable character.

And that's it. The game just ends. You're not a villain, the Coon isn't playable, the entire story has been dropped, and whole sections of the map are useless.
First game had similar issues with places, events and characters missing that were advertised. Giant Clyde and fighting the Christmas Critters are things that come to mind.

I think this game is longer but that may be due to the slower pace and backtracking rather than the amount of content.
 

Silentpony_v1legacy

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-Dragmire- said:
Yeah but I've spent a while wandering around trying to find shit to do after I beat the game, and I've beat all side missions and gotten all the collectables, and I'm at just over 21hrs on my save file.
I know Stick of Truth took me at least 30 hours to beat, if Steam is anything to go by.