Usually 2-5 hours. If the game hasn't gotten my attention by then, I'll stop playing and get back to it some other time.
Spaceman Spiff said:How long I play depends on what I don't like about a game. If the mechanics or controls are bad or just don't appeal to me, I'll drop a game within an hour. If the story isn't interesting, I'll give it an evening or two. If the world scaling is bad or a game is too grindy, I might make it a few weeks (for RPG-ish games).
In the same boat here, if the mechanics/gameplay are bad then it's getting tossed within an hour. If I see QTE's, I'm putting the controller down and running the opposite direction.Raikas said:It depends on the type of game and the specific issues that I have with it.
If a game has terrible controls or hideous voice acting, I may give up within 30 minutes (even less sometimes).
That's because it was made by id, not Bethesda.Batou667 said:Pretty skyboxes, mind you. Also kind of amusing how hard they try to break away from the typical Bethesda "hundred yard stare" during dialogue and have the NPCs practically cartwheel around over-energetically.
Oh yeah, that too. When the difficulty curve suddenly turns into a wall with a big sign that says "FUCK YOUUUU" in neon letters (looking at you, Final Fantasy III), I'll usually bow out and not touch it again.verdant monkai said:As long as the game is easy enough, and in one of the genres I like, or at least has some cool themes, then I can finish it.
If I'm not finding it interesting and on top if that its hard or requires me to do something monotonous, then I'll knock it on the head after about 2-3 hours.
I'd beg to differ on that, particularly when it comes to games with lousy tutorials. My all time favorite RPG, Persona 4, can take up to 2 hours of plot railroading and ultra linear, cutscene-riddled "gameplay" before the main plot has been established, the training wheels get taken off, and you get to actually decide what happens from then on. It's a blast from then on, if RPGs are your thing.Fox12 said:I haven't played a bad game in a long time, but a bad game isn't going to magically going to become good. So, not very long.
I used to. I used to try. I have FF13 14 hours of my life. I tried to like it. I tried to see the good in things. But there was nothing good there. I'm much less charitable now. I don't have time to waist on something that isn't fun.
The beginning to Persona 4 was actually one of my favorite parts, haha. I don't think that "slow" necessarily equals "bad." Kingdom Hearts also had very slow start, but when it starts, it delivers. Those games,though, do a really good job of weaving the tutorial into the narrative, and both the story and game play are good in those titles.sageoftruth said:I'd beg to differ on that, particularly when it comes to games with lousy tutorials. My all time favorite RPG, Persona 4, can take up to 2 hours of plot railroading and ultra linear, cutscene-riddled "gameplay" before the main plot has been established, the training wheels get taken off, and you get to actually decide what happens from then on. It's a blast from then on, if RPGs are your thing.Fox12 said:I haven't played a bad game in a long time, but a bad game isn't going to magically going to become good. So, not very long.
I used to. I used to try. I have FF13 14 hours of my life. I tried to like it. I tried to see the good in things. But there was nothing good there. I'm much less charitable now. I don't have time to waist on something that isn't fun.
Good games can still have slow-paced, super boring tutorials hiding what actually makes them good. It sucks when that happens, but it also sucks to miss out on the good stuff because of it. Still, I'm not condemning you for giving up on FF13. 14 hours is really pushing it.