How much choice does Fallout 3 REALLY allow for?

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Ghengis John

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manaman said:
Cuy said:
...When Fallout 3 has the same 10 or so voice actors it kinda ruins the game when you hear the Imperial City Guard for the 100th time, or something along those lines.
Well now I have to ask if you even played Fallout 3. That doesn't seem like the kind of mistake you can make talking about that game. Seeing how there isn't even a hint of an empire, or a non destroyed city, in that game.
HE means the cat from oblivion/morrowind who played the imperial city guard. I dunno if you played those games but they were also by Bethesda. He is referring to the fact the game has about six voices you hear over and over till you want to beat your brains in. Like, "okay man, now you're making a bayou accent. I can tell you're still the same guy who voiced the guard down the hall".
 

Crazycat690

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Well let's see, the thing is there is no law per say, but if you got bad karma you will get bounty hunters after you, same thing if you're good for some reason, don't know who want me dead for helping people... "Raahr him helping some wastelanders is filling me with murderous raaaage!" to make a reference to ZP.

However you can't for example kill someone in a town without everyone turning against you, if for example, person A is holding a key to person A's place, where Item B is and you want it, you can't kill him without having to kill everyone in the town, and the wasteland isn't exactly overpopulated so you need places where to trade and so on^^ unless you have the mister sandman perk but then you can't get to person A because he's behind locked doors during sleep, you could steel but I seem to get caught even with many skill points on sneak...

And don't nuke Megaton before taking the Streangt bobblehead! Hope it's been helpful!
 

No_Remainders

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Woodsey said:
FPSRPG/Action RPG is how I've seen it described.

Yes, it's first and foremost an RPG, but the fact that it has FPS elements (by which I mean that it's basically a FPS game) means that it's also classed as an FPSRPG.

You could just as easily argue that Half-Life wasn't an FPS game, as you could (ish) walk through the game with ONLY the crowbar, but that's obviously just a fucking retarded statement.
 

Ghengis John

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Woodsey said:
No_Remainders said:
Woodsey said:
BioShock isn't an RPG, Deus Ex's is worse since it's defined even more by being an RPG (and isn't an FPS either), haven't played System Shock 2 or STALKER.
Hold on. WHAT THE FUCK?
Did you just say Deus Ex isn't an FPS game?

I'm pretty fucking sure it is...

Yeah, that's definitely an FPS game [http://www.sg.hu/kep/2000_07/deusex_bemutato_05.jpg]

I'm pretty sure it looks like an FPS..

Maybe I wasn't actually playing Deus Ex all those years ago...
Of course it's not a first person shooter.

You don't need to fire a gun at all throughout the game and accuracy (apart from moving a very large crosshair over an enemy) is judged entirely by skill points.

Those two points far outweigh it's first person perspective and the fact that you might possibly use guns.

But yes, your screenshot and swearing were a very convincing argument.
What do skill points have to do with it not being a first person shooter? You still shoot the guns in the first person do you not? And not needing to fire a gun is simply a mark of good design. Most people will fire a gun, or crossbow or decoy device through the course of the game. You're simply being stubborn. You could win a round of counterstike using only knives, that doesn't change what it is.
 

Woodsey

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No_Remainders said:
Woodsey said:
FPSRPG/Action RPG is how I've seen it described.

Yes, it's first and foremost an RPG, but the fact that it has FPS elements (by which I mean that it's basically a FPS game) means that it's also classed as an FPSRPG.

You could just as easily argue that Half-Life wasn't an FPS game, as you could (ish) walk through the game with ONLY the crowbar, but that's obviously just a fucking retarded statement.
It doesn't have any FPS elements if you don't play it like that, and you're never pushed in that direction. It is built to allow you to play how you want, whereas Half-Life is geared towards shooting specifically, and whilst I'm sure someone is dull enough to try and crowbar their way through, it's still an FPS.
 

Tarlane

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OniaPL said:
I heard that the original Fallouts (1&2) have a more realistic and apocalyptic feeling than Fallout 3. Well, it never had any to be honest. I mean, fetching radioactive soda for a crazy ass *****? Aside from Megaton and Rivet city, every "major" settlement consists of about 8 people? Shooting a dude in the head from a point-blank range with a shotgun, and he keeps swinging his lead pipe at me? And... Umm... Where was I? Right. Does anyone know if there exists a version of Fallout 1 that I could play on Windows 7? I never got that game to work.
Link to game [http://www.gog.com/en/gamecard/fallout]

They also have fallout 2 and fallout tactics on the site for a good price, all fully patched and updated to run on more modern machines.
 

No_Remainders

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Woodsey said:
No_Remainders said:
Woodsey said:
FPSRPG/Action RPG is how I've seen it described.

Yes, it's first and foremost an RPG, but the fact that it has FPS elements (by which I mean that it's basically a FPS game) means that it's also classed as an FPSRPG.

You could just as easily argue that Half-Life wasn't an FPS game, as you could (ish) walk through the game with ONLY the crowbar, but that's obviously just a fucking retarded statement.
It doesn't have any FPS elements if you don't play it like that, and you're never pushed in that direction. It is built to allow you to play how you want, whereas Half-Life is geared towards shooting specifically, and whilst I'm sure someone is dull enough to try and crowbar their way through, it's still an FPS.
Half-hour Half-Life. Someone did it basically by bunny-hopping the entire way. Regardless, I'd still consider DE an FPS just like I'd say System Shock 2 is an FPS.
 

Woodsey

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Ghengis John said:
Woodsey said:
No_Remainders said:
Woodsey said:
BioShock isn't an RPG, Deus Ex's is worse since it's defined even more by being an RPG (and isn't an FPS either), haven't played System Shock 2 or STALKER.
Hold on. WHAT THE FUCK?
Did you just say Deus Ex isn't an FPS game?

I'm pretty fucking sure it is...

Yeah, that's definitely an FPS game [http://www.sg.hu/kep/2000_07/deusex_bemutato_05.jpg]

I'm pretty sure it looks like an FPS..

Maybe I wasn't actually playing Deus Ex all those years ago...
Of course it's not a first person shooter.

You don't need to fire a gun at all throughout the game and accuracy (apart from moving a very large crosshair over an enemy) is judged entirely by skill points.

Those two points far outweigh it's first person perspective and the fact that you might possibly use guns.

But yes, your screenshot and swearing were a very convincing argument.
What do skill points have to do with it not being a first person shooter? You still shoot the guns in the first person do you not? And not needing to fire a gun is simply a mark of good design. Most people will fire a gun, or crossbow or decoy device through the course of the game. You're simply being stubborn. You could win a round of counterstike using only knives, that doesn't change what it is.
The game is built purposefully so that there is no need to ever fire a gun. It is not a shooter.

"And not needing to fire a gun is simply a mark of good design."

Yeah, of an RPG.

You're missing the point just like the other guy: in CSS or HL, the game's are built so that you're going to be shooting the vast majority of the time, and you can't break into stealth whenever you want, or talk your way out of a situation.

They are first-person shooters because their main gameplay revolves around guns, and you have to go out of your way to avoid them. In Deus Ex, you do not.
 

Ghengis John

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Woodsey said:
No_Remainders said:
Woodsey said:
FPSRPG/Action RPG is how I've seen it described.

Yes, it's first and foremost an RPG, but the fact that it has FPS elements (by which I mean that it's basically a FPS game) means that it's also classed as an FPSRPG.

You could just as easily argue that Half-Life wasn't an FPS game, as you could (ish) walk through the game with ONLY the crowbar, but that's obviously just a fucking retarded statement.
It doesn't have any FPS elements if you don't play it like that, and you're never pushed in that direction. It is built to allow you to play how you want, whereas Half-Life is geared towards shooting specifically, and whilst I'm sure someone is dull enough to try and crowbar their way through, it's still an FPS.
It doesn't have them if you don't want to play like that, BUT THEY ARE BUILT INTO THE GAME are they not? You still aim your police baton or dragon sword with your crosshairs, the FPS foundation is inescapable. And if you never engage in any combat at all, good luck getting Paul or Manny out of their respective predicaments alive.
 

Woodsey

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Ghengis John said:
Woodsey said:
No_Remainders said:
Woodsey said:
FPSRPG/Action RPG is how I've seen it described.

Yes, it's first and foremost an RPG, but the fact that it has FPS elements (by which I mean that it's basically a FPS game) means that it's also classed as an FPSRPG.

You could just as easily argue that Half-Life wasn't an FPS game, as you could (ish) walk through the game with ONLY the crowbar, but that's obviously just a fucking retarded statement.
It doesn't have any FPS elements if you don't play it like that, and you're never pushed in that direction. It is built to allow you to play how you want, whereas Half-Life is geared towards shooting specifically, and whilst I'm sure someone is dull enough to try and crowbar their way through, it's still an FPS.
It doesn't have them if you don't want to play like that, BUT THEY ARE BUILT INTO THE GAME are they not? You still aim your police baton or dragon sword with your crosshairs, the FPS foundation is inescapable. And if you never engage in any combat at all, good luck getting Paul or Manny out of their respective predicaments alive.
OK, and where exactly is the shooting in all this melee combat?

As for Manny and Paul, you don't need to save either, so you could just sneak away, or you could set a trap using explosives, or mix it up.

No shooting necessary.

The Two Thrones has chariot racing in, that doesn't make it a chariot racer - and this is talking about a part of a game that's forced. Deus Ex never forces it.
 

manaman

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Ghengis John said:
manaman said:
Cuy said:
...When Fallout 3 has the same 10 or so voice actors it kinda ruins the game when you hear the Imperial City Guard for the 100th time, or something along those lines.
Well now I have to ask if you even played Fallout 3. That doesn't seem like the kind of mistake you can make talking about that game. Seeing how there isn't even a hint of an empire, or a non destroyed city, in that game.
HE means the cat from oblivion/morrowind who played the imperial city guard. I dunno if you played those games but they were also by Bethesda. He is referring to the fact the game has about six voices you hear over and over till you want to beat your brains in. Like, "okay man, now you're making a bayou accent. I can tell you're still the same guy who voiced the guard down the hall".
Man when I was playing Dead Rising it really annoyed me that I had trouble learning the combos in Marvel Vs Capcom 3.

Yeah, it makes about as much sense as what you said.

He is talking about faults in Fallout 3, why would he bring up faults in voice acting in a completely different game as an example?
 

Ghengis John

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Woodsey said:
OK, and where exactly is the shooting in all this melee combat?
Ghengis John said:
You still aim your police baton or dragon sword with your crosshairs, the FPS foundation is inescapable. And if you never engage in any combat at all, good luck getting Paul or Manny out of their respective predicaments alive.
When you're trying to escape the majestic 12 base you will not have enough explosives to clear the way for Manny/Miguel to escape. You can hand him a knife and watch him get gutted I suppose, same for Paul. If you don't mind them dying at all I guess you could say you were never forced into combat. And since when was the use of explosives not combat? Explosives I might add you place on the wall with your crosshairs.

Speaking of hairs. Quit splitting them. A game can be two things at once. You're pretty dense or pretty staid if you can't accept the concept of a hybrid. Is it an RPG? Yes. But it's also an FPS. It's both. One thing does not preclude the other. They are not mutually exclusive entities. Get over it.
 

FernandoV

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manaman said:
Ghengis John said:
manaman said:
Cuy said:
...When Fallout 3 has the same 10 or so voice actors it kinda ruins the game when you hear the Imperial City Guard for the 100th time, or something along those lines.
Well now I have to ask if you even played Fallout 3. That doesn't seem like the kind of mistake you can make talking about that game. Seeing how there isn't even a hint of an empire, or a non destroyed city, in that game.
HE means the cat from oblivion/morrowind who played the imperial city guard. I dunno if you played those games but they were also by Bethesda. He is referring to the fact the game has about six voices you hear over and over till you want to beat your brains in. Like, "okay man, now you're making a bayou accent. I can tell you're still the same guy who voiced the guard down the hall".
Man when I was playing Dead Rising it really annoyed me that I had trouble learning the combos in Marvel Vs Capcom 3.

Yeah, it makes about as much sense as what you said.

He is talking about faults in Fallout 3, why would he bring up faults in voice acting in a completely different game as an example?
Are you serious? Please use some logic, he was drawing an analogy using another game? THAT'S THE WHOLE CONCEPT OF AN ANALOGY. You don't say "Jeez, I hate how shooting russians in MW2 is as hard as shooting russians in MW2!"
 

Ghengis John

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manaman said:
Man when I was playing Dead Rising it really annoyed me that I had trouble learning the combos in Marvel va Capcom 3.

Yeah, it makes about as much sense as what you said.

He is talking about faults in Fallout 3, why would he bring up faults in voice acting in a completely different game as an example?
The games use the same voice actors. Does that clear it up for you? He is saying you hear the actor who portrayed the imperial city gaurd, Wes Johnson a lot. To the extent that it is grating. Because Wes Johnson also voices characters in fallout 3. Also those marvel versus capcom 3 combos aren't so hard if you stick to *unannounced character*.
 

Danceofmasks

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No_Remainders said:
Choice in Fallout 3 basically boils down to "Do you want to blow up Megaton or not?"

Most of the other quests have one single path, and those that ACTUALLY have two different choices are, apart from blowing the SHIT out of Megaton, pretty samey.
All in all: Get New Vegas.
Did you know, you can't actually blow up megaton in the Japanese version?
I was like .. isn't that half the point of the game?

Anyhow, I play Fallout 3 like I play a whole bunch of other Bethesda games ... to make the most badass character ever.
Like aim to get 10 in every stat and 100 in every skill. Which is quite pointless since having 2 skills at 100 is already way overkill for crushing your foes.
 

G-Force

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I might be willing to say that Fallout 3 has a lot more choices than people give it credit for instead of the good choice, evil choice, neutral choice as how you get to those choices is up to you.

Your average quest in Fallout 3 is Retrieve Item X for Client Y in order to get Reward Z upon your return. Here are all the ways the quest can be resolved

1. You return the item for your reward (neutral)
2. You return the item, forgo the reward and get a karma boost instead (good)
3. Double cross your quest giver for a different reward (evil)

Now we get into the other ways you can resolve the quest that's more than the standard three choices.

1. You return the item to Client Y, claim Reward Z then kill Client Y for more items
2. Take Item X and use it for yourself and forget about Client Y altogether.
3. Take Item X use it for yourself, kill Client Y and take your reward by force
4. Double cross Client Y by giving Item X to another person, take the second person's reward then return to Client Y kill him and take Reward Z

etc.

The key is that not every choice is reflected in the game's narrative and there are way more ways to resolve the quest that I haven't typed.
 

manaman

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Ghengis John said:
manaman said:
Man when I was playing Dead Rising it really annoyed me that I had trouble learning the combos in Marvel va Capcom 3.

Yeah, it makes about as much sense as what you said.

He is talking about faults in Fallout 3, why would he bring up faults in voice acting in a completely different game as an example?
The games use the same voice actors. Does that clear it up for you? He is saying you hear the actor who portrayed the imperial city gaurd, Wes Johnson a lot. To the extent that it is grating. Because Wes Johnson also voices characters in fallout 3. Also those marvel versus capcom 3 combos aren't so hard if you stick to *unannounced character*.
Yes actually it does. I'm not convinced that the guy really knows what he is talking about, but knowing that now makes my previous statement invalid as directed towards you. I apologize.

FernandoV said:
Are you serious? Please use some logic, he was drawing an analogy using another game? THAT'S THE WHOLE CONCEPT OF AN ANALOGY. You don't say "Jeez, I hate how shooting russians in MW2 is as hard as shooting russians in MW2!"
Look at that, we were both wrong. Well, then again you could be using the term analogy incorrectly.

Provided Ghengis John is right about the first posters motives in his statement he wasn't drawing an analogy he was pointing out that the he recognized voice actors in Fallout 3 from Oblivion, and that there where very few voice actors used over all.
 

Danceofmasks

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G-Force said:
The key is that not every choice is reflected in the game's narrative and there are way more ways to resolve the quest that I haven't typed.
There's also the "you got killed by a bear that was chasing me? Totally not my fault. Tee hee."