How much choice does Fallout 3 REALLY allow for?

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crudus

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Azaraxzealot said:
because one thing i HATED HATED HATED about Oblivion was the fact that for a game touted with "choice" i couldnt so much as brush up against someone without a guard going "HEY! YOU BROKE THE LAW! YOU'RE GOING TO JAIL!:and then the guards were do powerful that i really had no choice in the matter as to whether or not i wanted to commit crimes.
Wait wait wait. You are complaining because your choices had consequences? No, Fallout 3 does not let a choice go without consequences.
 

FernandoV

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crudus said:
Azaraxzealot said:
because one thing i HATED HATED HATED about Oblivion was the fact that for a game touted with "choice" i couldnt so much as brush up against someone without a guard going "HEY! YOU BROKE THE LAW! YOU'RE GOING TO JAIL!:and then the guards were do powerful that i really had no choice in the matter as to whether or not i wanted to commit crimes.
Wait wait wait. You are complaining because your choices had consequences? No, Fallout 3 does not let a choice go without consequences.
Sheesh. No, he's complaining about how the consequences are not justified by its cause. Fallout 3 lets almost all choices go without consequences, and even the consequences don't have real impact.
 

crudus

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FernandoV said:
Sheesh. No, he's complaining about how the consequences are not justified by its cause. Fallout 3 lets almost all choices go without consequences, and even the consequences don't have real impact.
I never had a problem with the "overpowered" guards. Although, his hyperbole makes it hard to understand what he is complaining about. In Fallout 3 you can't go around stealing and killing without people attacking you which is also true for Oblivion.
 

FernandoV

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crudus said:
FernandoV said:
Sheesh. No, he's complaining about how the consequences are not justified by its cause. Fallout 3 lets almost all choices go without consequences, and even the consequences don't have real impact.
I never had a problem with the "overpowered" guards. Although, his hyperbole makes it hard to understand what he is complaining about. In Fallout 3 you can't go around stealing and killing without people attacking you which is also true for Oblivion.
Funny you should mention that because stealing a plate of food and being caught causes the ENTIRE town to attack you; does that make sense?
 

higgs20

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Azaraxzealot said:
Jack and Calumon said:
Calumon: Is being nice so hard? : (
i'm basically going to live the golden rule, calumon, im going to do unto others as they have done unto others (or me)
if they're rude and trying to blow up a city full of innocent people, ill stop them
if they're insane and trying to hurt people, ill stop them
if they're wishing me good morning and giving me helpful advice, ill be friendly back to them and wish them a good day

tahts the kind of person i want to be, but i dont want to ask for permission before taking out the bad guys, i just want to shoot them on sight
fallout isn't really big on the whole asking questions before you kill the bad guys thing, in some cases you can try and talk them out of their murderous spree or whatever but if you like you can blow their head off and call it a win.
 

FalloutJack

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Hi. I'm a rarity in the market: A satisfied customer. The Fallout games, 3 and New Vegas, are worth playing. Don't have much else to say than that. You can either believe me or make your own decision.
 

crudus

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FernandoV said:
crudus said:
FernandoV said:
Sheesh. No, he's complaining about how the consequences are not justified by its cause. Fallout 3 lets almost all choices go without consequences, and even the consequences don't have real impact.
I never had a problem with the "overpowered" guards. Although, his hyperbole makes it hard to understand what he is complaining about. In Fallout 3 you can't go around stealing and killing without people attacking you which is also true for Oblivion.
Funny you should mention that because stealing a plate of food and being caught causes the ENTIRE town to attack you; does that make sense?
That sounds like a great Utopian society actually.

Jack and Calumon said:
Calumon: Is being nice so hard? : (
No, but sometimes you don't want to be nice :)
 

FernandoV

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crudus said:
FernandoV said:
crudus said:
FernandoV said:
Sheesh. No, he's complaining about how the consequences are not justified by its cause. Fallout 3 lets almost all choices go without consequences, and even the consequences don't have real impact.
I never had a problem with the "overpowered" guards. Although, his hyperbole makes it hard to understand what he is complaining about. In Fallout 3 you can't go around stealing and killing without people attacking you which is also true for Oblivion.
Funny you should mention that because stealing a plate of food and being caught causes the ENTIRE town to attack you; does that make sense?
That sounds like a great Utopian society actually.

Jack and Calumon said:
Calumon: Is being nice so hard? : (
No, but sometimes you don't want to be nice :)
I'm going to assume that means you agree with me...or don't have a proper retort.
 

Woodsey

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Ghengis John said:
Woodsey said:
OK, and where exactly is the shooting in all this melee combat?
Ghengis John said:
You still aim your police baton or dragon sword with your crosshairs, the FPS foundation is inescapable. And if you never engage in any combat at all, good luck getting Paul or Manny out of their respective predicaments alive.
When you're trying to escape the majestic 12 base you will not have enough explosives to clear the way for Manny/Miguel to escape. You can hand him a knife and watch him get gutted I suppose, same for Paul. If you don't mind them dying at all I guess you could say you were never forced into combat. And since when was the use of explosives not combat? Explosives I might add you place on the wall with your crosshairs.

Speaking of hairs. Quit splitting them. A game can be two things at once. You're pretty dense or pretty staid if you can't accept the concept of a hybrid. Is it an RPG? Yes. But it's also an FPS. It's both. One thing does not preclude the other. They are not mutually exclusive entities. Get over it.
I never said avoiding combat, just not shooting (you know what the S in FPS stands for, I'm assuming). And why are you banging on about crosshairs? Oblivion has crosshairs, ACB's multiplayer has crosshairs - so what?

And I'm perfectly aware they can be both (Mass Effect 2 is both an RPG and a third person shooter for example, but then it's shooting is integral to gameplay), Deus Ex isn't.
 

crudus

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FernandoV said:
I'm going to assume that means you agree with me...or don't have a proper retort.
That wasn't sarcasm. In a world like Fallout 3 people need to be well knit to survive. It makes sense people would stop crime like that.
 

FernandoV

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crudus said:
FernandoV said:
I'm going to assume that means you agree with me...or don't have a proper retort.
That wasn't sarcasm. In a world like Fallout 3 people need to be well knit to survive. It makes sense people would stop crime like that.
Unless they were insane savages the whole town wouldn't attack you over a bowl of soup or spoon. Banishment or jailing are acceptable alternatives since Megaton is settled enough to use those alternatives. Don't make up things just to prove yourself correct.
 

Amphoteric

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It is a good game, It has plot holes, bad face textures, a small voice acting cast ect......

I played it for about 100 hours.
 

Valkyrie101

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Azaraxzealot said:
i want to do this all without haveing to worry about being caught by the law.
Don't worry about the law, because there isn't one.If you piss off people in a town, they'll attack you (all will be forgiven after a few in-game days), but you won't be permanently running from the guards. And there's no shortage of bad guys to kill.

It doesn't offer infinite choice, but as far as games go it's very good in that respect. Most quests have at least two/three ways to go about doing them, and you're free to kill (nearly) anyone you want to.
 

Fooz

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this game had to be in my top 5, i spent 100 hours on one character (with all the DLC) trust me you will love it, although the begginings a bit boring, once your an hour into it, you will have withdrawal symptoms when you come off it for a toilet break
 

crudus

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FernandoV said:
crudus said:
FernandoV said:
I'm going to assume that means you agree with me...or don't have a proper retort.
That wasn't sarcasm. In a world like Fallout 3 people need to be well knit to survive. It makes sense people would stop crime like that.
Unless they were insane savages the whole town wouldn't attack you over a bowl of soup or spoon. Banishment or jailing are acceptable alternatives since Megaton is settled enough to use those alternatives. Don't make up things just to prove yourself correct.
This is a post-apocalyptic society where resources are scarce. Everyone is probably hungry and has seen loved ones die or killed people before. Let's not forget the slavers, super mutants, raiders, and Talon Company. These people are living in constant fear. That robot outside of Megaton isn't to create atmosphere or greet people (it does, but that isn't its purpose). As far as they are concerned you are in their town to kill them since you exhibit the same behavior of raiders by stealing anything from them since they probably need it to survive, especially food! Jails take precious resources much needed for citizens(like food, metal, and man power). Banishment is pointless if you banish a raider; they have what they came for which is information about the city's defenses.
 

no oneder

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Cuy said:
Seeing as you haven't bought Fallout 3 yet, I will take this chance to try and persuade you into not buying it.


Hooray for me posting this image for the third time today. I hope the image answers all your questions about this horrendous game.
Hate everything much? Or at least the guy that did that? Massive rant if I may say so myself. I imagine you (or the auhor of that... 'thing') is a massive nerd in the style of Comic Book Guy.

OT: The game isn't filled with much choice, or at least that's how I felt it. There are some few moments which will make you feel like you're yourself in the game, but then you're reminded that it's only a game when you have to help some kid rid his town of some ants.
 

LogicNProportion

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I liked the game. While it may not have had much choice in terms of consequences, it let you choose how you wanted to get things done, for the most part.

If anything, what really bugged me was durign character creation, you were always a 19/20 year old, who everyone considers a kid. It REALLY bothered me, especially when you could make your character look ancient.

New Vegas KIND of fixed this...
 

LogicNProportion

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Cuy said:
Seeing as you haven't bought Fallout 3 yet, I will take this chance to try and persuade you into not buying it.


Hooray for me posting this image for the third time today. I hope the image answers all your questions about this horrendous game.
Yeeees. Let the hate flow through you.

I really liked that chart...and while it did open my eyes up to some things...I still enjoyed Fallout 3. :p

Still, good show.
 

FernandoV

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crudus said:
FernandoV said:
crudus said:
FernandoV said:
I'm going to assume that means you agree with me...or don't have a proper retort.
That wasn't sarcasm. In a world like Fallout 3 people need to be well knit to survive. It makes sense people would stop crime like that.
Unless they were insane savages the whole town wouldn't attack you over a bowl of soup or spoon. Banishment or jailing are acceptable alternatives since Megaton is settled enough to use those alternatives. Don't make up things just to prove yourself correct.
This is a post-apocalyptic society where resources are scarce. Everyone is probably hungry and has seen loved ones die or killed people before. Let's not forget the slavers, super mutants, raiders, and Talon Company. These people are living in constant fear. That robot outside of Megaton isn't to create atmosphere or greet people (it does, but that isn't its purpose). As far as they are concerned you are in their town to kill them since you exhibit the same behavior of raiders by stealing anything from them since they probably need it to survive, especially food! Jails take precious resources much needed for citizens(like food, metal, and man power). Banishment is pointless if you banish a raider; they have what they came for which is information about the city's defenses.
Sheesh, I really shouldn't bother but I'm invested >__>

Megaton is a developed town (by post-apocalyptic standards), and even includes a restaurant, a doctors office, and a bar. Megaton is comfortable, it is not savagely struggling for resources, they even have a water purifier. There is no logical reason for them everyone in a town to attack one person for stealing a plate of food or a spoon other than bad game design. Stop making excuses because the reason for the town-wide attack is quite obvious. SHEESH.