*cough* DesTro.
anywaysss. its pretty easy to level to 80 with a lock...that being said...if your new to the game, gametime to 80 will be around 12 days. (highly recommend questhelpa)
Kill a boss, ride your horse, kill a boss, ride your horse.Aqualung said:Shadow of the Colossus.Gxas said:What game is there that doesn't have grind?
Pfft, I do that now.Charli said:I do enjoy seeing how many newblet-melee's will battle charge the dark touched warriors in Naxxramas on their first raid. Me and the head Death Knight make a game of it by betting how many.
Question.crepesack said:I'm curious, I'm thinking about picking up Wow as a desto lock but i'm not too interested if the grind is really as bad as everyone says.
So wait all weapons that have ever been created are actually the exact same thing? I must look into this.Gormourn said:The same way every FPS game in existence is grind. Only the avatars change, the rest is absolutely the same. Pick up crappy gun, shoot person. Get better gun, shoot more people. Repeat. Get a new game with slightly different graphics, do the same. Hell, the guns might even look slightly different! Or be called differently! And they totally wouldn't fit the same template consisting of pistols, shot guns, assault rifles, sniper guns and "exotic" weapons. Oh, and grenades.Bofore13 said:It's 100% grind, and the quests? pretty much guided grinding.
Everything is grind. Your average RPG game is 100% grind but with absolute 0% of social interaction and cooperation with anything aside from dumb AI bots, sometimes known as "your group".
Google? Wikipedia? Yahoo Answers? Bing? Ask? choose your poisonThe Madman said:WOW is much more story-oriented than most any other MMO on the market right now, oddly enough. At least if you take the time to actually *gasp* read the quest text. Grinding is still there, but it's minimized through the questing and what few situations in which it does pop up it's head and usually mercifully brief.
And if you've never played WOW how do you know what a Destro Lock is?
You are my weekly entertainment.Loop Stricken said:Pfft, I do that now.Charli said:I do enjoy seeing how many newblet-melee's will battle charge the dark touched warriors in Naxxramas on their first raid. Me and the head Death Knight make a game of it by betting how many.
Any platformer, puzzle, first person shooter, most racing titles as well as some RPGs (especially action-RPGs like fable).Gxas said:What game is there that doesn't have grind?
Every genre you mentioned has you repeating the same exact thing over and over again.Dys said:Any platformer, puzzle, first person shooter, most racing titles as well as some RPGs (especially action-RPGs like fable).Gxas said:What game is there that doesn't have grind?
My understanding of grind is that it is leveling or farming outside of the story in order to forward your character enough to move on in the game, repetition is different from grind.Gxas said:Every genre you mentioned has you repeating the same exact thing over and over again.Dys said:Any platformer, puzzle, first person shooter, most racing titles as well as some RPGs (especially action-RPGs like fable).Gxas said:What game is there that doesn't have grind?
Grind.
My understanding is that grind is the repetition of the same activity over and over to achieve a higher goal.Dys said:My understanding of grind is that it is leveling or farming outside of the story in order to forward your character enough to move on in the game, repetition is different from grind.Gxas said:Every genre you mentioned has you repeating the same exact thing over and over again.Dys said:Any platformer, puzzle, first person shooter, most racing titles as well as some RPGs (especially action-RPGs like fable).Gxas said:What game is there that doesn't have grind?
Grind.
Not so much in real time strategies, but that's getting off topic. The way grind is used is in a way so as to imply repetition outside of the story/missions that is neccissary to progress through the game (like farming). I don't think it actually has a technical definition, but I'm fairly certain that's the most commonly excepted one.Gxas said:My understanding is that grind is the repetition of the same activity over and over to achieve a higher goal.Dys said:My understanding of grind is that it is leveling or farming outside of the story in order to forward your character enough to move on in the game, repetition is different from grind.Gxas said:Every genre you mentioned has you repeating the same exact thing over and over again.Dys said:Any platformer, puzzle, first person shooter, most racing titles as well as some RPGs (especially action-RPGs like fable).Gxas said:What game is there that doesn't have grind?
Grind.
I.E. Any game ever made.
Same thing as RPG. Every game is an RPG. You role play a character in every game.
Agree on a tom-ay-to/tom-ah-to then?Dys said:Not so much in real time strategies, but that's getting off topic. The way grind is used is in a way so as to imply repetition outside of the story/missions that is neccissary to progress through the game (like farming). I don't think it actually has a technical definition, but I'm fairly certain that's the most commonly excepted one.Gxas said:My understanding is that grind is the repetition of the same activity over and over to achieve a higher goal.Dys said:My understanding of grind is that it is leveling or farming outside of the story in order to forward your character enough to move on in the game, repetition is different from grind.Gxas said:Every genre you mentioned has you repeating the same exact thing over and over again.Dys said:Any platformer, puzzle, first person shooter, most racing titles as well as some RPGs (especially action-RPGs like fable).Gxas said:What game is there that doesn't have grind?
Grind.
I.E. Any game ever made.
Same thing as RPG. Every game is an RPG. You role play a character in every game.