Owyn_Merrilin said:
Capitalism doesn't work when there's no competition over prices, though. I don't know how it happened, but the industry just up and decided that $60 would be the price for games.
Remember when games used to be 50 bucks new? Namely every generation previous to this one. However with new graphics skyrocketing the development costs for the new generation, there was a need to increase prices to manage new costs.
Owyn_Merrilin said:
TL;DR: When the only option a customer has to show that a product costs too much is not to buy it, rather than to buy it cheaper from a competitor, capitalism isn't really working.
If 60 dollars was too much for the consumers to bear, not many people would buy at that price point, meaning the producers would be forced to lower prices in order to sell an appreciable number of units to make up for costs. Since this is obviously not the case, 60 dollars is affordable enough to the consumer base, or at least enough for the companies to turn a profit at that price, meaning that they are likely to keep prices there until consumers make it clear games just aren't worth that much to them. But for now, they absolutely are.
Free market in action!
Arehexes said:
I wanna say this to you, screw the rest of the topic you win for that reference.
/bow
A pity not many people have commented on it, but I imagine some people have smirked.