You never had to pay $70 for a new copy of Street Fighter 2 shortly after it was released. I believe Final Fantasy 3 retailed for $60, and The Legend of Zelda: Link to the Past was $60 at release as well. Most of the cost during the SNES/N64 days was due to the memory space required for the games having to be stored in the cartridge. The system itself didn't really have a large amount of RAM, the ROM was stored in the cartridge, as well as SDRAM for save states, and if you remember back in 1992-1995 RAM was extremely expensive. Imagine paying two hundred dollars for a 4MB ram stick, which was the norm. Now you can get a gigabyte for $30. But again, at that point the cost varied greatly, mostly due to the nature of how media was stored. I believe Super Mario 64 was $70 when I got it a few months after launch, GoldenEye was $60. Honestly, most of the games for SNES and N64 at release were at least $60, with some being at $50. You didn't really see $50 console games become mainstream until the Playstation, which I'm assuming is mainly because it's quite a bit cheaper to just stamp a disc than make a cartridge with it's own internal memory chip. The only system that I've seen relatively consistent prices on is the PC, they stayed around $40 for most of the 90's, going up to the $50 mark in the last decade.rileyrulesu said:$50.
SNES games were $50, N64 games were $50, Game cube games were $50, Xbox games were $50, PS2 games were $50.
Screw inflation, this is about tradition.
A game should be priced at whatever it can be sold for. Its up to the buyer to determine how much they are willing to pay. If you hold out on a game thats priced at $60, the retailer will narrow there margins to make a sale, or they won't have any margins at all.Siris said:Your thoughts?
Capitalism doesn't work when there's no competition over prices, though. I don't know how it happened, but the industry just up and decided that $60 would be the price for games. If a consumer wants to pay less, they generally have to either pirate the games, or buy them used or on sale -- and the companies see these things as problems to be squashed, not signs that $60 is too high for a significant portion of their customers. What we have here is an oligopoly that, for the purposes of price fixing, is just as anti-capitalistic as a monopoly.samjc3 said:Capitalism rocks. Whatever the devs/publisher want to sell it at is good. If consumers dont like it, they wont buy it.
Although I think some games should be more expensive, since it feels cheap to get 800+ hours of entertainment for like $60. (I have over 800 hours in Oblivion, FO3, and Mass Effect 2, which i payed $30, $30, and $60 for, respectively)
the problem is that not very game is of equal quality or cost, so obviously it would make sense for a high budget game to have a higher price, but EVERY game is $60, no matter how good, bad, cheap, or expensive it is.SonicKoala said:Unless you have an intricate knowledge of the various costs associated with both a)Making the actual video game, and b)distributing/marketing the video game, I don't see how anybody here can actually claim that "THIS is how much a game should cost".
Obviously, the company is going to have to charge an appropriate amount so that, for one, the costs of actually making and marketing/distributing the thing are covered, AND enough of a profit is generated so that the company and its employees can stay afloat and live comfortably. I just think that there are a myriad of motivations behind charging people "X" amount of dollars for a certain game, and I think that very few people actually take that into consideration; instead, people do what people always do - complain about how expensive everything is.
yeah, that frame of mind is stupid in and of itself.Radeonx said:They should stay $60.
Because they've been $50-60 since they started coming out, and changing it just because the part of the fanbase that doesn't recognize this complains is stupid.
I wanna say this to you, screw the rest of the topic you win for that reference.MisterShine said:Whatever price the market will bear.
Capitalism, HO!
I know how you feel, mate. Go to your local EB Games (we all have one) and try to price match to JB HiFi, Big W or even KMart. If you have a Gametraders handy then you should be okay.SirDeadly said:It should definitely be less than $100 AUD... It'd ridiculously expensive down here, I can only afford 2-3 games a year if I'm lucky.
Yes, and we'll have great fun when developers have to run on fumes, publishers will have to jack-up already ridiculous prices just to survive and piracy goes up 1000% in the first few years until the entire industry collapses.Serris said:a game should cost between 10 - 20 dollars.
no game should come in a box.
why? because digital distribution should be to gaming what e-mail was to the mailindustry.
Remember when games used to be 50 bucks new? Namely every generation previous to this one. However with new graphics skyrocketing the development costs for the new generation, there was a need to increase prices to manage new costs.Owyn_Merrilin said:Capitalism doesn't work when there's no competition over prices, though. I don't know how it happened, but the industry just up and decided that $60 would be the price for games.
If 60 dollars was too much for the consumers to bear, not many people would buy at that price point, meaning the producers would be forced to lower prices in order to sell an appreciable number of units to make up for costs. Since this is obviously not the case, 60 dollars is affordable enough to the consumer base, or at least enough for the companies to turn a profit at that price, meaning that they are likely to keep prices there until consumers make it clear games just aren't worth that much to them. But for now, they absolutely are.Owyn_Merrilin said:TL;DR: When the only option a customer has to show that a product costs too much is not to buy it, rather than to buy it cheaper from a competitor, capitalism isn't really working.
/bowArehexes said:I wanna say this to you, screw the rest of the topic you win for that reference.