How should the next Elder Scrolls Game be handled?

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The White Hunter

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SajuukKhar said:
SkarKrow said:
ruedyn said:
I think it should just be; You're a mercenary, take odd jobs at guilds or from civilians themselves.
That.
That's never going to happen, the game is called elder scrolls for a reason, i.e. all the games are prophecies foretold by the Elder scrolls, everything is going to be a "chosen one" scenario. Its the whole premise of the game, and the game's title.

Hell, every main character of every ES game is the freaking avatar of Lorkhan, also known as Shor, and Shezzar, the creator of the mortal realm, you CANT be him and not be some uber-hero.
Forgive me for never reading any book inside any elder scrolls game. I just explore and do side quests a lot, the only reason I did the main quest of Skyrim before the 100 hour mark was cuz I wanted the shouts xP.

Fair enough though.

It still needs a more robust combat system and more varied dungeons though.
 

Confidingtripod

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This thread seems like alot of people arguing over semantics, at base the games arent about story but exploration, both of character and world, I love complex class systems but I can see why skyrim's lack of that works, yes it needs some more variation in dungeon, maybe a little more character development here or there but with sheer number of NPC's you can clearly see how they missed that aspect, oh and they have always had the same dialogue, there was more variation in skyrim, a couple more voices across the same race and many characters had specific greetings and interactions, I also saw an argument about restricting which factions you join: why is a guy in the thievs guild trying to recruit the archmage of the college of winterhold?

I personally would like to see the next game based in black-marsh or elswyr, and dedicatedly have human-esque characters in the minority, as frankly, it seems the human fans of the series are becoming a little too attached to see that the games are supposed to play differently to eachother
 

Rack

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charge52 said:
Rack said:
The thing about power gaming in Morrowind is it's like having a running race with a tortoise. It can be done, and you can push yourself hard if you like, but it takes only the absolute vaguest effort to succeed. They're exploration driven games and embarrassingly simple to break wide open. Truly optimising in them can be challenging but it's the difference between demolishing the toughest enemy in the game at level 1 or merely crushing him.

Similarly with the spell making you COULD make a spell that drained enemy fatigue and increases your speed, or for less mana you could cast familicide. If it could be fixed then great but I think it needs an entirely different approach to Morrowind and Oblivion.

Morrowind is difficult to play, easy to master. It's just the wrong way round. That said I think there can be some common ground in where we'd like to see it grow, even if we're never going to agree on attributes and the like. I'd suggest a sequel add in options that make sense. Go up to light weapons, one handed weapons, dual handed weapons and polearms. You might not like that a warrior can swap from a sword to a mace to an axe with little penalty but to me those weapons perform similar roles and there is little choice in forcing players down one path.
Funny thing is, you can't even pose a challenge to the toughest enemy at level one, the only way to prevent it from being 100% in his favor is if you specialized in heavy armor and axes, found the axe in Seyda Neen, equipped the best heavy armor you could find, cast some fortify skill spells, and then drank about 50 sujamma. He would still kick your ass.

You could make a powerful spell, or you could cost the less effective but cheaper spells. Yeah, I'm sure a high level mage would much rather use a cheap but weak spell when they can make a way more powerful version with a few added perks.

It's not that I don't like the fact that using a sword makes you better with a mace, it's the fact that it is just wrong. Plain and simply wrong. The art of the sword is incredibly different and requires a different skillset than utilizing a mace, someone who trains in one will not become better at the other. It's plain and simple logic. Hell, melee weapons can differ so vastly from each other I could probably give a speech about how a Katana and a Broadsword are entirely different styles and how they should technically be two different skill trees(I wouldn't though, because they are at least similar enough that it still makes some sense). If you really think it makes sense for a swordsman to gain skill with a mace or an axe by training with a sword, than look up videos of different weapon techniques, there is a vast difference.
Picking up an axe from the starting zone and using a few potions isn't even coming close to starting abusing the systems in Morrowind. A quick trip round the map abusing the broken economic system to get yourself the money to craft some broken items and you're good to go. It doesn't even really require prior knowledge, though on a first attempt you would likely pick up a level or two by accident if you weren't totally committed. If you've a mind towards optimising characters though you have to work hard not to trivialise the entire game.

You have your reasons for liking separate weapon skills and that reason is that you feel it is unrealistic. But it is your reason, not some grand overarching truth, you might be able to argue it is definitively unrealistic but not that the game is realistic in any other sense, or that realism is an absolutely essential quality to the genre. If you apply a little suspension of disbelief there are good gameplay reasons for connecting skillsets together and they have nothing to do with "dumbing the game down" instead it's about making a game that involves making interesting decisions.
 

Longstreet

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SajuukKhar said:
Longstreet said:
They main change they should atlest intergrate is the fact that you should NOT be able to join the Assassins AND the companions AND the thieves guild AND the mage guild (did i leave any out, there are so many) but be able to only run with one.
-Why do they need to put a limit on something that is purely optional?
-Why do they need to prevent you from joining all the guilds when the only thing that determines if you join all the guild or not is you?
-Why should people who want to join all the guilds be limited because of other peoples desire of not wanting to be able to when those people can just not join all the guilds?

Joining all the guilds is like fast travel, no one makes you use it, and just because you don't want to use it doesn't mean that everyone else who does should be prevented from using it.
Longstreet said:
Mariage had no benefit at all. Dont think i ever slept in a bed to regain health, just use the wait option. This is a story of you hacking dragons in two with a dagger (or two). no i DO NOT want a nagging wife when i come home with not enough dragon bones.
Getting married and sleeping in the same bad as your spouce gives you a bonus to how fast your skills level up. It's called Lovers Comfort, and it raises skill leveling speed by 15% for 8 hours.
On the guild part, mostly because it makes no sense at all. One guy to rule ALL guilds? it been a while since i played it but from what i recall the companions and the thieves guild were not exactly best buds.

In one way you are wrong though. for the crown of benezia(?) quest you NEED to join the thieves guild to finish it

To become a werewolf you NEED to join the companions.

But logically you shouldnt even be ABLE to join every guild.


On the mariage part, it is fun if you want to use it, i guess, but the benefits are so low. If you are a werewolf you wont have the bonus as far as i recall. And each time i need a rest i wont fast travel home just for a nap and cash, ill press the wait button. In my case the skills went up fast enough along with the pace of the story for me to able to take on every enemy. Hell i think the only stone i ever touched was the thieve stone in the beginnen to get my thievy skills up even quicker.
 

Dedtoo

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I just want one very simple thing: Set it in Black Marsh, with Argonians as the majority of the population.
Yes, I like the Argonians. >_> But at least it'd be unique!
 

BakaSmurf

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jamesbrown said:
Misterian said:
it should have to do with something meaningful to the world, I mean in the games it seems like your just fixing history or whatever problem is happening, the world should advance somehow; and the character is a major component to it; they've already tread those roads. Make something new and different for A SEQUEL; like you are the person who has been chosen to advance the world by the gods, you're an unknown, but alter things from behind the scenes, and over the course of the game the world would change as you do and alter more and more things.
THAT would be interesting, not some loophole that only fans whom have been playing since the early games would get

As an end-note: Saving the world is meaningless if it doesn't do anything; you want the world to advance; I mean they have been in the middle ages for 4.4 thousand years; that is literally the time from the bronze age to today; the games themselves span over 1000 years; and what has changed, only the political situation, not even in a meaningful way; just kings taking power and clans fighting; I don't want more of the same, if I do I will just replay Skyrim with enhancement mods, and not waste 60$
The major civilizations of the Elder Scrolls have yet to move past medieval-era tech because they can't, the Aedra literally take technological advancement as an enormous challenge/insult to their power and wiped out the Dwemer for having the gall reach steam punk levels of technology. Or that's what they believe, anyway. The disappearance of the Dwemer as a whole can't be properly explained, even by that lone surviving fellow in Morrowind. Regardless, the possibility of the presented scenario being true scared the other civs so bad that they just decided to not risk it.

That aside, allow me to pose to you a question; why would one bother with learning how to handle black powder, machine rifles, and operate the resulting guns, when literally anyone can learn how to throw fireballs with their MIND? The Fable series handled this question well, in my opinion, technology didn't really begin to pick up and advance until after magic began to fade from the world and became exceedingly rare because as long as magic is a common thing nobody needs to learn how to build guns (because FIREBALLS) or advanced construction equipment (because telekinesis), etc.
 

SajuukKhar

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Longstreet said:
On the guild part, mostly because it makes no sense at all. One guy to rule ALL guilds? it been a while since i played it but from what i recall the companions and the thieves guild were not exactly best buds.

In one way you are wrong though. for the crown of benezia(?) quest you NEED to join the thieves guild to finish it

To become a werewolf you NEED to join the companions.

But logically you shouldnt even be ABLE to join every guild.


On the mariage part, it is fun if you want to use it, i guess, but the benefits are so low. If you are a werewolf you wont have the bonus as far as i recall. And each time i need a rest i wont fast travel home just for a nap and cash, ill press the wait button. In my case the skills went up fast enough along with the pace of the story for me to able to take on every enemy. Hell i think the only stone i ever touched was the thieve stone in the beginnen to get my thievy skills up even quicker.
-The Companions and The Thieves Guild are neutral to each other, furthermore, The Companions wouldn't know you are in the thieves guild so they have no reason to not let you in.
-You don't have to do the Crown quest, and in fact, you dont have to do ANY quests in the game except the one were you escape from Helgan, so again, no one is making you join a guild for any quest.
-You don't have to become a werewolf though, it is entirely your choice or not.
-Actually, logically, you should.
--The Thieves Guild and Dark Brotherhood is a rather secret organization and would LOVE to gt their hands on a higher ranking member of any other guild so they can use them to get the other guilds to secretly do what they want.
--the Fighters guild and mages guild are neutral to each other have wouldn't know you are in the evil guilds so they have no reason to not let you in.
There is literally no logical justification for any of the guilds to deny you membership based on what other guilds you are currently in.
BakaSmurf said:
The major civilizations of the Elder Scrolls have yet to move past medieval-era tech because they can't, the Aedra literally take technological advancement as an enormous challenge/insult to their power and wiped out the Dwemer for having the gall reach steam punk levels of technology. Or that's what they believe, anyway. The disappearance of the Dwemer as a whole can't be properly explained, even by that lone surviving fellow in Morrowind. Regardless, the possibility of the presented scenario being true scared the other civs so bad that they just decided to not risk it.
This is incorrect on so many levels
1. The Aedra don't give two flying fucks about the technological level of the races.
2. The Dwemer wiped themselves out when they merged their souls into the giant robot Numdium, the Aedra had no part in their disappearance.
3. The other civilizations are actually studying Dwemer tech and trying to remake it, they just suck at it, nothing "scared them off" of technological development.
denseWorm said:
I thought Dragonborn meant you were a member of the royal lineage that was started by Akatosh way back when? Uriel Septim etc? As for that stupid, nordic character in all the Skyrim cinematics; I have no idea.
Akatosh started the Dragonborns with Alessia, the founder of the First Empire. Reman Cyrodiil, and Tiber Septim, founders of the Second and Third Empires respectively, were also Dragonborn, and wre totally unrelated to Alessia.

The Dragonborn power is something given by Akatosh, it is in no way passed through parentage. The Dragonborn in Skyrim isn't related to any other dragonborn, he just is a Dragonborn.
SkarKrow said:
It still needs a more robust combat system and more varied dungeons though.
True

Altough they have been working on the dungeons in each passing game. skyrim's dungeons were at least generous enough to give every dungeon its own special large room, or large series of rooms that no other dungeon had, and everything from the most normal cave, to the largest Dwemer citadel, had something, or several somethings, found only in it to make it unique.

Compared to past ES games Skyrim's dungeons are the most diverse so far.
 

SajuukKhar

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The7Sins said:
It is quite obvious the Thalmor plot in Skyrim is going to be resolved in the next Elder Scrolls game as part of its main plot. As such the next game will most likely be in either the Summerset Isles or a return to Cyrodil.

Though personally I'd much prefer the game to not resolve the Thalmor Leave them as a villain faction for a couple more games setting up there lore and actions across the continent. Instead show us how the Khajit are living under the Aldmeri Dominion. Maybe have the game take place with the Khajit breaking free similar to Skyrim leaving the Empire amid some major crisis involving some Daedra.Bonus points if said Daedra causing trouble is Jyggalag from the Shivering Isles DLC of Oblivion.
This is what I want. But seriously do not see happening,
Jyggalag most likely doesn't exist anymore, he was reabsorbed into Sheogorath after Shivering Isles.

Its hard to explain but Sheo and Jyggy are in a way the Daedric counterparts of Lorkhan and Akatosh, and much like Lorkhan and akatosh, who are the same being, Jyggy and sheo are bound to each other in an eternal cycle of one beating the other only to them be beat by the other again.

It is best explained here
http://www.imperial-library.info/content/arden-sul
 

trophykiller

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Xan Krieger said:
However they do it I just want to fight the Thalmor, those high elves only won the war because I wasn't there. Yes I am racist against elves.
Agreed. Literally every battle I fought in that game revolved around me. Every other soldier was useless. Makes you wonder why whichever side you were on couldn't just realize "oh, the dragonborn is invincible" and throw you at the enemy heartland like a pyro on an anthill.

As for the OP, I would like someone who could fight daedra lords successfully. Just don't kill sheogorath, I love that guy.
 

BakaSmurf

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Dec 25, 2008
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SajuukKhar said:
BakaSmurf said:
This is incorrect on so many levels
1. The Aedra don't give two flying fucks about the technological level of the races.
2. The Dwemer wiped themselves out when they merged their souls into the giant robot Numdium, the Aedra had no part in their disappearance.
3. The other civilizations are actually studying Dwemer tech and trying to remake it, they just suck at it, nothing "scared them off" of technological development.
I don't remember ever coming across this information, was this revealed pre-Morrowind? 'Cause I've played neither Arena nor Daggerfall.

Going to click around and see if you're right about that, because I remember the Aedra being implicated in the disappearance of the Dwemer at one point, can't quite recall where though.
 

Longstreet

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SajuukKhar said:
Longstreet said:
On the guild part, mostly because it makes no sense at all. One guy to rule ALL guilds? it been a while since i played it but from what i recall the companions and the thieves guild were not exactly best buds.

In one way you are wrong though. for the crown of benezia(?) quest you NEED to join the thieves guild to finish it

To become a werewolf you NEED to join the companions.

But logically you shouldnt even be ABLE to join every guild.


On the mariage part, it is fun if you want to use it, i guess, but the benefits are so low. If you are a werewolf you wont have the bonus as far as i recall. And each time i need a rest i wont fast travel home just for a nap and cash, ill press the wait button. In my case the skills went up fast enough along with the pace of the story for me to able to take on every enemy. Hell i think the only stone i ever touched was the thieve stone in the beginnen to get my thievy skills up even quicker.
-The Companions and The Thieves Guild are neutral to each other, furthermore, The Companions wouldn't know you are in the thieves guild so they have no reason to not let you in.
-You don't have to do the Crown quest, and in fact, you dont have to do ANY quests in the game except the one were you escape from Helgan, so again, no one is making you join a guild for any quest.
-You don't have to become a werewolf though, it is entirely your choice or not.
-Actually, logically, you should.
--The Thieves Guild and Dark Brotherhood is a rather secret organization and would LOVE to gt their hands on a higher ranking member of any other guild so they can use them to get the other guilds to secretly do what they want.
--the Fighters guild and mages guild are neutral to each other have wouldn't know you are in the evil guilds so they have no reason to not let you in.
There is literally no logical justification for any of the guilds to deny you membership based on what other guilds you are currently in.
So the factions dont know that you are in every faction out there, but EVERY. SINGLE. other npc (mainly guards because they wont shut up about it) do?

Logically speaking yes you should be able to join the thieves / assassins, both 'evil' factions. But not also the companions and mage guild. since these are, relatively, good.

The being able to influence other factions by the DBH/TG is a nice thought, buuuuuuut you cant do it.

Also, a heavy armored battle axe wielding nord, with all the lowest levels in magic, become headmage of the mage guild is a bit of a strech
 

ffs-dontcare

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Some good ideas in this thread.

Personally, I'd like to see:
- The Thalmor having a presence.
- Keeping the Skyrim class-less system so that I can evolve my own play-style instead of feeling like I'm trapped in the class I chose at the beginning of the game.
- A better engine.
- Tied with above, better aesthetics! Skyrim just looked so bland, mods really fixed it for me. Thank goodness for mods.
- Spell creation if possible. There are SO MANY POSSIBILITIES. Skyrim's enchanting system could be a good inspiration for how the spell creation system works in the next ES game. I like the idea of creating customizable runes.
- Keep Athletics/Acrobatics separate from the leveling system. Let those two skills grow the more you use them, but don't have them give you leveling experience. Logically, players who enjoy an agile class of play (ranged combat, stealth, etc) would benefit more from Athletics/Acrobatics than someone who walks into a crowded yard encased in heavy armor and brandishing a giant axe. He doesn't need to run around, and it's not like he can anyway.
- More variety in dungeons. I didn't like how all of Skyrim's were basically chosen from, what, four or five different aesthetic templates (cave, ice cave, castle keep, burial dungeon, really long and boring dwemer city). It got boring after a while.
- More weapon varieties. Without getting too far into the future in terms of technology, I would like to see rifles that operate in the same way crossbows did in Dawnguard, pistols, spears and glaives, throwing knives/axes, etc.

Not so important:
- You don't start out as a prisoner. I know it's a tradition but maybe you could try to change it up a little bit? Maybe have it so that, for example, you're trapped in a boring political-type meeting that you can't really get out of (or whatever other ways you can be a "prisoner" of sorts) when the crap hits the fan. Said political meeting might also serve as your character creation sequence.
- Or perhaps the character creation sequence can take place during your mandatory escape-from-whatever-gets-in-the-way-of-you-being-a-prisoner in the beginning of the game. Be creative, developers!
 

SajuukKhar

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BakaSmurf said:
I don't remember ever coming across this information, was this revealed pre-Morrowind? 'Cause I've played neither Arena nor Daggerfall.

Going to click around and see if you're right about that, because I remember the Aedra being implicated in the disappearance of the Dwemer at one point, can't quite recall where though.
It was post-Morrowind actually, Bethesda did an interview called called The Skeleton Man's Interview with Denizens of Tamriel with the website Hall of Adventurers.

http://www.imperial-library.info/content/interviews-skeleton-man
"Ah. I will tell you the truth, because you will believe none of it. The Brass God is Anumidum, the Prime Gestalt. He is also called the divine skin. He was meant to be used many times by our kind to transcend the Gray Maybe.

The first to see him was the Shop Foremer, Kagrenac of Vvardenfell, the wisest of the tonal architects [Mechanists - MN] Do not think as others do that Kagrenac created the Anumidum for petty motivations, such as a refutation of the gods. Kagrenac was devoted to his people, and the Dwarves, despite what you may have read, were a pious lot-he would not have sacrificed so many of their golden souls to create Anumidum's metal body if it were all in the name of grand theater. Kagrenac had even built the tools needed to construct a Mantella, the Crux of Transcendence. But, by then, and for a long time coming, the Doom of the Dwarves marched upon the Mountain and they were removed from this world."
It was later confirmed to be true by Elder Scrolls series lore writer Micheal Kirkbride, also known as MK on the official Bethesda forums.
http://forums.bethsoft.com/topic/482103-made-up-word-round-up/page__p__6918676#entry6918676
"Kagrenac was devoted to his people, and the Dwarves, despite what you may have read, were a pious lot-he would not have sacrificed so many of their golden souls to create Anumidum's metal body if it were all in the name of grand theater. Kagrenac had even built the tools needed to construct a Mantella, the Crux of Transcendence."

Okay. So now everyone can stop posting about where the Dwarves went. I TOLD YOU EIGHTY YEARS AGO.

Filthy with it, I am.
The entierty of the Dwemer race had their souls meged into the body of their giant god-robot Numidum in an attempt to escape the mortal realm, they managed to achieve fusing themselves but Numidium didn't activate and ascend mortality.

Longstreet said:
So the factions dont know that you are in every faction out there, but EVERY. SINGLE. other npc (mainly guards because they wont shut up about it) do?

Logically speaking yes you should be able to join the thieves / assassins, both 'evil' factions. But not also the companions and mage guild. since these are, relatively, good.

The being able to influence other factions by the DBH/TG is a nice thought, buuuuuuut you cant do it.

Also, a heavy armored battle axe wielding nord, with all the lowest levels in magic, become headmage of the mage guild is a bit of a strech
Technically, zero NPCs out of a very select few guards who are in the Dark brotherhood also know you are in the Dark Brotherhood, there are "rumors" but rumors don't prove anything.

Also, technically, neither the Thieves guild or the DB are "Evil".
-The Thieves Guild was actually permitted to exist by The Emperors of Tamriel because they have a no killing law, and because they kill off other, more violent thief organizations.
-The Dark Brotherhood on the other hand is considered a necessary political balancer.
None of the guilds in the elder scrolls are written out to be "evil" just chaotic neutral.

Just because you cant do it in game doesnt mean you dont do it in lore

A game series where the main characters have the ability to pause time at a whim, bring themselves back to life from death, and rewrite the entirety of the games world at a whim is a bit of a stretch also. The entire Elder Scrolls series is based around you, the main character, being god who is able to do anything he wants. There is no stretching a games logic when the game has literally written loading save games, and the modding tools into its very lore.

Adam Jensen said:
They should leave Tamriel end explore Akavir! For the love of all you might hold sacred Bethesda, show us Akavir!
Bethesda said in the past they will never do Akavir, or any of the other landmasses besides Tamriel, because they are not important.

Tamriel is the only place on Nirn that matters, it is where Akatosh landed in his divine ship, it was where Lorkhan was unmade, and it is where the final Battle between the gods will happen.

All other life on Nirn has tried to invade Tamriel because they know tamriel is the only important place on the world.
 

jamesbrown

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BakaSmurf said:
jamesbrown said:
Misterian said:
it should have to do with something meaningful to the world, I mean in the games it seems like your just fixing history or whatever problem is happening, the world should advance somehow; and the character is a major component to it; they've already tread those roads. Make something new and different for A SEQUEL; like you are the person who has been chosen to advance the world by the gods, you're an unknown, but alter things from behind the scenes, and over the course of the game the world would change as you do and alter more and more things.
THAT would be interesting, not some loophole that only fans whom have been playing since the early games would get

As an end-note: Saving the world is meaningless if it doesn't do anything; you want the world to advance; I mean they have been in the middle ages for 4.4 thousand years; that is literally the time from the bronze age to today; the games themselves span over 1000 years; and what has changed, only the political situation, not even in a meaningful way; just kings taking power and clans fighting; I don't want more of the same, if I do I will just replay Skyrim with enhancement mods, and not waste 60$
The major civilizations of the Elder Scrolls have yet to move past medieval-era tech because they can't, the Aedra literally take technological advancement as an enormous challenge/insult to their power and wiped out the Dwemer for having the gall reach steam punk levels of technology. Or that's what they believe, anyway. The disappearance of the Dwemer as a whole can't be properly explained, even by that lone surviving fellow in Morrowind. Regardless, the possibility of the presented scenario being true scared the other civs so bad that they just decided to not risk it.

That aside, allow me to pose to you a question; why would one bother with learning how to handle black powder, machine rifles, and operate the resulting guns, when literally anyone can learn how to throw fireballs with their MIND? The Fable series handled this question well, in my opinion, technology didn't really begin to pick up and advance until after magic began to fade from the world and became exceedingly rare because as long as magic is a common thing nobody needs to learn how to build guns (because FIREBALLS) or advanced construction equipment (because telekinesis), etc.
True dat, but still; it was shown in skyrim; esp. if you played through the winterhold arc you learn some surprising things about magic in the elder scrolls. First is that a large number of people distrust magic (unless thier reiligon has anything to do with it), and most people can't do magic (there are less and less people doing magic in every successive game), which is partically why (in my opinon) that the wizards guild fell and they had to become more inclusive of all wizards. Plus most people are upset with thier lives; so what if someone actually made something amazing; and people started to see that as a way out. If an really powerful being; or someone rose to be incribly powerful (Protagnaist anyone?); suddenly took hold of that tension and used it against the Aedra. You could have an civil war of gods on your hands, with some coming to your side of course. And you would be the one at the forefront of this massive war. Talk about using modern day graphics to your advantage, That would be an epic worth 60$.
 

SajuukKhar

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jamesbrown said:
True dat, but still; it was shown in skyrim; esp. if you played through the winterhold arc you learn some surprising things about magic in the elder scrolls. First is that a large number of people distrust magic (unless thier reiligon has anything to do with it), and most people can't do magic (there are less and less people doing magic in every successive game), which is partically why (in my opinon) that the wizards guild fell and they had to become more inclusive of all wizards. Plus most people are upset with thier lives; so what if someone actually made something amazing; and people started to see that as a way out. If an really powerful being; or someone rose to be incribly powerful (Protagnaist anyone?); suddenly took hold of that tension and used it against the Aedra. You could have an civil war of gods on your hands, with some coming to your side of course. And you would be the one at the forefront of this massive war. Talk about using modern day graphics to your advantage, That would be an epic worth 60$.
Actually Nords distrust magic, most other people don't.

The reason why there are less people doing magic every game is because of where the games are set.

-Morrowind is often consdiered THE most magical place on Tamriel and thus has a high level of magic users.
-Cyrodiil is less magical, though the head branch of the mage college being thee does keep a higher level of magic users around.
-Skyrim is full of Nords who hate magic because of their ancestral hatred of elves.
The diminishing appearance of magic is solely based on geography of the the games, and not an overall trend of people in Tamriel.

Also where the Mage's College fell two other organizations, the College of Whispers, and the Synod, took its place, both of which are quite powerful.

furthermore you cant start a war against the gods because the main characters of every game are avatars of Lorkhan/akatosh, you ARE a god incarnate.
 

jackinmydaniels

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Jul 12, 2012
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I don't want another dragonborn, but I think you could fix the 'no more dragons' thing if you add more giant monster types. Dragons were cool giant boss battles for a while, but I think they should take a page from Dragon's Dogma and come up with more giant monsters to run into out into the wild, other than that, more weapon types, and deepen the magic system.
 

randomsix

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Apr 20, 2009
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It should be more handcrafted. In morrowind there was a daedra ruin with no entrance. Nearby there was a burial tomb. You go inside and see that atronarchs have tunneled through the walls from the daedric ruin. You go in, through some caves, and finally get to a ruin which has begun to flood. You traverse the ruin until you finally come upon a room with a pool of lava with a structure built around it. You climb the skeleton of the structure to find a chest floating above the lava. Inside the chest is a legendary hammer, one of the items in the book of Tamrielic Lore.

And you just stumble upon this ish.
 

SajuukKhar

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Sep 26, 2010
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randomsix said:
It should be more handcrafted. In morrowind there was a daedra ruin with no entrance. Nearby there was a burial tomb. You go inside and see that atronarchs have tunneled through the walls from the daedric ruin. You go in, through some caves, and finally get to a ruin which has begun to flood. You traverse the ruin until you finally come upon a room with a pool of lava with a structure built around it. You climb the skeleton of the structure to find a chest floating above the lava. Inside the chest is a legendary hammer, one of the items in the book of Tamrielic Lore.

And you just stumble upon this ish.
Actually you are told to go there for a quest.