How to make Kinect FPS friendly

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Dexiro

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Dec 23, 2009
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I don't want to be pretending my hand is a gun, waving in directions to change the way i'm facing, i don't want to be stomping around on the ground or pretend to walk on the spot to move.

What Kinect needs is a bloody controller! A lot of games aren't going to get played without one.
 

Treeinthewoods

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May 14, 2010
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I hope they create some kind of Kinect peripheral that allows me to perform all my in game movements by using only my thumbs. Being able to sit on the couch and use Kinect without jumping around my study like a douche would be amazing. Hell, if the Kinect peripheral is small enough to fit in my hands I might be able to use some kind of "thumb manipulated stick device" for movement while using color coded "finger impact sensing pads" to perform other tasks in game.

I can honestly say I would pay upwards of fifty dollars for a Kinect peripheral that would make my fantasy a reality. Maybe someday in the distant future my wish will come true...
 

jovlem

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Jul 18, 2010
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This is how shooters might work with Kinect:

http://www.youtube.com/watch?v=as4SlcAExwc

You stil use a normal controller and you can switch any time between "normal" dual stick and motion controls.
 

jovlem

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Jul 18, 2010
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No it's not fake, I made it myself....

You can all try it yourself using camspace

http://www.camspace.com/
 

Superballs

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Feb 6, 2009
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I think it's really quite simple.

Step one:
Unflexible (in opinion, not physically) gamers need to throw out preconceptions and might need to let go of the completely controller free concept and not be disappointed if controller use does in fact become implemented for certain game styles.

Step two:
For most cases, movement would be controlled using a thumbstick on a controller. Maybe MS could even release a "standard" controller that can break in half to make it easy to hold in one hand. I suppose even both halves could be held one in each hand to gain some more controls...but first let's explore some game ideas.

Let's say that the concept isn't all about run and gun but maybe more centered around duck and cover, time crisis (or if anyone remembers N64's Winback) style shooting...environmental awareness would be key and using cover strategically.
Here's where it could get interesting. You run from cover to cover with the thumb stick and press the bumper to engage cover mode...from here, you would have to physically duck, sidestep, lean, and aim while engaged with enemies in one on one, or one on many situations.
If we were to use a seperating controller, then the part held in the right hand (of course this can be switched if you prefer the left hand) could act as a trigger, this serves as making up for Kinect's fine movement weakness and providing a tactile trigger to use, killing two issues. It could also serve as a point of contrast so that the Kinect cameras can more easily recognize where your shooting hand is in space, hopefully increasing accuracy. Hopefully relatively small movements rotationally will keep you from needing to turn at too far an angle to effectively see the screen your using. Instead of lamenting that the Kinect is now not completely controller free...we could rejoice that it is now much more versatile than originally intended.

Instead of complaining about a system's weaknesses, we would be overcoming it and in the proper dev's hands, even this admittedly lame idea could show some great potential.

What makes me sad, having been a gamer since i was 2 years old, playing Pac-Man and Arkanoid in a local donut shop is two main things. Video games are supposed to be a creative medium and it seems that it's really gotten far from it. Everything is the same but with a higher number at the end of the title and an extra feature or two. It's like we're all playing the exact same game as we were 10 years ago but with more "shiny". The second is the way we divide games now into "hardcore" and "casual" which is utter tripe...why not just seperate them into "fun" and "not fun"? I understand that that could result in a lot of subjectivity but what's wrong with that?

I also would love to see RTS's using Kinect, i think it would be the best way for a console to adopt the genre.

And sorry for reviving an old thread but I'm astounded that this community out of any wouldn't come up with an idea better then "just give me the same-old same-old".
 

badgersprite

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Sep 22, 2009
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GamesB2 said:
Lots and lots of peripherals...
Yeah, basically. Unless you can have sensors on every part of your body, you'd be practically screwed, and even then it wouldn't work too well. Unless you can find a way to a) move, b) crouch, c) look around corners, d) aim properly, etc etc FPSs are just going to be a mess.