How was I meant to know THAT?!

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Kemea

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Sep 25, 2009
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As has been said before....Minecraft....You can climb a fudging mountain with 1 bucket of water? Say what? xD You can make this...with that...and that...and that? So many oooooohs and aaaaaahs :p
 

Terratina.

RIP Escapist RP Board
May 24, 2012
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That to defeat Cardinal Lagerfeld in Resonance of Fate, you do not jump while performing a Hero Action.
 

nexus

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May 30, 2012
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Pretty much every Nintendo game ever. I mean NES games, AVGN stuff.

All of it was very cryptic, and there was NO WAY you could possibly figure it out. What most people don't realize, is this was part of a greater conspiracy to make money from 1-900-Hotlines, where you would call and pay like $2 a minute to have some rep tell you where the sword in the castle was hidden.

They did this for a lot of games. If you get any of the original packaging, and look on the instructions, all of them listed these very expensive hotlines.
 

Eddy-16

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Jan 3, 2011
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That you can continually drink water in both Fallout 3 and New Vegas by holding the action button.
 

snekadid

Lord of the Salt
Mar 29, 2012
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alot of people are missing the point with this thread and complaining about things that are actual puzzles.

Minecraft is the perfect example, where absolutely nothing is explained and nothing is straight forward XD.

My WTF moment was trying to save in dungeonseige 3, turns out i have to step directly into the center of the save point and hit A, despite the game having a save option in its menu which never worked, and my attempt to hit A on the save point was apparently slightly off so i played for about 3 hours without saving because i assumed that walking through the save points autosaved or something.

heh that drinking thing in fallout 3 i figured out on my 3rd playthrough.
 

mParadox

Susurration
Sep 19, 2010
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Blazing Steel said:
You have to complete the Thieves guild questline, then do 5 loot/smuggal/(other thing) in each of the 5 cities avalible. Pain in the arse I had to look up.
The Thieves Guild post-questline missions abused the Radiant Quests mechanic to no end. Go here and there, back and forth. It was very frustrating. The College of Winterhold was the easiest of the bunch while the Companions handled the post-quesline thing rather well. At least you get something awesome out of it. Totems of Hircine~
 

Shocksplicer

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Apr 10, 2011
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The Sam and Max games are pretty much based around this mechanic. They're the only games in the universe where it's acceptable though, seeing as how it kinda fits, and the process of trial and error required to find most of the solutions leads to a lot of funny moments.
 

Cowabungaa

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Feb 10, 2008
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I just had something like that in Fallout 2. I was supposed to look for a weakness in some rival gang. So I talked to several people, scoured their base for some clue; nothing. Apparently you had to talk to the same guy three times without results before you got the info you wanted. How the hell am I supposed to know?
Eddy-16 said:
That you can continually drink water in both Fallout 3 and New Vegas by holding the action button.
...

 

Pearwood

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Mar 24, 2010
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Vegosiux said:
Especially the HHGTTG game.
And then the game lies to you about there not being a door to the west! :(

That game was written by hateful people. Still easier than Suspended.

Eddy-16 said:
That you can continually drink water in both Fallout 3 and New Vegas by holding the action button.
... Can you? Goddamn it game :(
 

Zio_IV

Not a Premium Member
Sep 17, 2011
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everythingbeeps said:
Trivun said:
Final Fantasy XII. To get the most powerful weapon in the game, the Zodiac Spear, you have to deliberately avoid opening four specific chests and then open a specific fifth one later in the game - the game gives no clues or hints whatsoever to which four chests you can't open. So if you accidentally open one of those four before getting the weapon, you lose the spear completely. And I wouldn't have even known about it in the first place if I hadn't bought the guide book as well as the game.
That's the one I always think of. Also, to a lesser degree, all the "recipes" in that game where you have to sell a certain combination of a certain number of items in order to unlock more things to buy...there's no way that would be possible without either a guide or an appalling amount of free time.
I'm thirding the Zodiac Spear example, simply because it's the only case I've seen where it's impossible to get without the strategy guide telling you about it. There's no obscure reference to it, no way of knowing about its requirements, nothing. Not only that, but the one requirement (not opening 4 specific chests in the game) completely goes against any logic the game has provided you. There never is, or will be, any indicator that you shouldn't pick up every chest you see in FFXII. Without the guide, it is honest-to-god impossible.

Getting the good ending in Valkyrie Profile gets my #2 spot on this. Again, most of the requirements don't make any sense at all, and there's a whole lot of them. Without being told what to do, trying to achieve it is like pulling teeth... slowly for a few months as you do playthrough after playthrough...
 

Maeta

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Jun 8, 2011
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The ending of New Vegas (how to get rid of Lanius without having to duck the difficulty and rely on Mysterious Stranger), and also that solar ray gun thing you find about 6 hours after you could possibly have made it redundant... And then most of the 'puzzles' in Sam and Max that make about as much sense as letting me present a radio show and look after freshers this coming october (i'll be a postgrad with a reputation of either being the quiet one with obvious problems or the drunk one who couldnt look after himself...)

There are a few others, which have temporarily slipped my mind, but I shall probably be back...

Captcha: magic decoder ring
 

squid5580

Elite Member
Feb 20, 2008
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Shadow of the Damned just did that to me. You face off against a boss who in his third form pulls out darkness. Well in every other part of the game if you are in darkness there is always a goat head or an escape because darkness kills. Everyone except this boss who you just gotta stand there and shoot him while in the darkness. No goat head or source of light. Died plenty of times looking for a light source that the game had taught me to look for.
 
Feb 22, 2009
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Most of the mechanics of Dark Souls. Seriously, they say 'At this bonfire you can perfom the rite of unhollowing' and give ZERO EXPLANATION OF WHAT THAT MEANS. I love the game's difficulty in general, but difficulty created by simply not explaining the basic concepts of the game at any point is just bad game design.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Sean Hollyman said:
How to solve the Regi puzzle in Pokemon Gen III. As a kid, that shit was hard as hell.
That takes me back. I remember my sister once stumbling over them and we had no idea what they meant, I think we though that it was some kind of error, but suddenly one day it just clicked and it all made sense and I managed to get it done. However I did find them quite entertaining.
 

Random Argument Man

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May 21, 2008
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How many hours that I've lost with Metal Gear Solid when you had to contact Merril. Her frequency was at the back of the CD case....WHAAT CD case!?! I've searched multiple times to the point I gave up...Up until I was cleaning my shelves and saw the actual of the game's case....


**** you Kojima.
 

Dethenger

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Jul 27, 2011
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I've come to learn that there's a lot of shit in Zelda that my knowledge of I take for granted. Watching my friends who have never played Majora's Mask before wander around a certain temple or area with a "what the fuck am I supposed to do now" look on their face reminds me that Navi and Tatl are only considered annoying because people generally already know what they're trying to tell you.
I tried in my latest playthrough to stop and think about the game. I know where to go and what to do through sheer repetition, so I made an effort to pick up on hints in the game that would actually lead you to where you need to go. Off the top of my head, I still can't think of any way other than blind exploration to find the frozen Goron Chief, get a Powder Keg license, and get the Garo's Mask.

In Search of Username said:
Most of the mechanics of Dark Souls. Seriously, they say 'At this bonfire you can perfom the rite of unhollowing' and give ZERO EXPLANATION OF WHAT THAT MEANS. I love the game's difficulty in general, but difficulty created by simply not explaining the basic concepts of the game at any point is just bad game design.
I played that for the first time the other day, and I asked my (experienced) friend what it meant to be Hollowed. He said it meant I had no Humanity, which also meant fuck-all to me. I just kind of asked, "Oh, so should I unHollow myself?" And he said no, not when you're entering an area you'll probably die in, or else you'll lose it. Okay, so, apparently Humanity is important enough that I shouldn't lose it, but I still don't know what the fuck it does. I didn't really play it past the tutorial (I don't own it, so I was playing it at a friend's house to get a feel for it) and I figured I'd have learned its use eventually, but like what.
 
Mar 9, 2010
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Podunk said:
Super Monday Night Combat
I hated that game. MNC was friggin' awesome, I stayed up all night waiting for them to bring it online so I could play, it was the only game I've ever done something like that for, and I loved it. Then came the switchover to PC and, since it was free, I figured SMNC can only be an improvement. Big mistake. 3 minutes in I realise it's terrible and delete all the local content. It just seemed like a bastardised version of the original.

OT: Everything about Day-Z. The game gives you literally no help whatsoever and is one of the most unforgiving games I've ever played. Granted that lack of knowledge only serves to add to the game but I had no idea what I was doing when I started. I was searching villages for weapons.

Also, while I'm on Day-Z and have already made a rant, fuck the last guy who killed me. He probably got what was coming to him since he was surrounded by zombies and shot his gun to kill me. I sincerely hope my bandage, tin of sardines and double barrel was worth it.
 

Nouw

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Mar 18, 2009
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In Half-Life there are times you have to use your crowbar to bust down something to advance the game and some of them are really hard to notice. The vents aren't too bad because you eventually learn that their textures are a little different but in one section where you have to destroy part of an elevator top it looks no different from the rest of the elevator. I had to use a walkthrough to figure out what the hell to do >.>.
 

DJ_DEnM

My brother answers too!
Dec 22, 2010
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Lizardon said:
Guffe said:
WHY WON'T MY PIKACHU EVOLVEEEEEEEEEEEEEE!!!!!?????
seriously, I had a level 80 Pikachu in Red and it didn't evolve! My brother got so frustrated when his reached level 90 he thought it had bugged and restarted teh game, only to 2 weeks later find out it has to be done with the stone. Oh the tears!!
I would be incredibly surprised if there wasn't some random NPC hidden somewhere that told you how to evolve Pikachu.

Anyway, sounds like you needed one of these.



Everyone I knew who played Red and Blue had a copy of this book. It was pretty much required.

Although, I'm fairly certain the whole point of the Pokemon anime was to teach kids how to play the games. They showed where certain Pokemon were found, how they evolved, what moves they could learn and the different type match ups. Of course they got a lot of that wrong so it wasn't always helpful.
I remember that book. That book was the shit.

How am I supposed to know what is easy to kill in Fallout? A huge fucking roach seems pretty hard. Could never finish Fallout 3/New Vegas for that reason.