Because the boss fight doesn't reset every time you die it sort of makes the fight a little trivial. The only thing that got me in that was I couldn't figure out how to get inside it. After a dozen attempts at leaping towards the root in the centre hole, and failing to land, I started circling around the thing, dying multiple times until I eventually threw my hands up and went to the wiki. Turns out, I was right at first, its just so fickle about the jump I started thinking I wasn't meant to go that way... a combination of obscurity and fickle jump timing made me 2nd guess my initially correct assumption.fuzz said:The only thing I'd improve is the Bed of Chaos. That fight is basically pot luck no matter how good you are. Even with a shield with great stability it'll just knock you into the ground.
Just dont become human unless if you are going against a boss, its rather easy to avoid invasions.Jerry Pendleton said:Option to turn off invasion. I hate them. I am not in the mood to PVP. I just want to play the single player aspect of the game, without risking a damn invasion. I know I can just stay hallow or play offline, but if I do, I end up missing out on summons that I need for a boss battle.
Yea the jump down the middle of the bed of chaos is really finicky and usually kills me a few times.Ragsnstitches said:Because the boss fight doesn't reset every time you die it sort of makes the fight a little trivial. The only thing that got me in that was I couldn't figure out how to get inside it. After a dozen attempts at leaping towards the root in the centre hole, and failing to land, I started circling around the thing, dying multiple times until I eventually threw my hands up and went to the wiki. Turns out, I was right at first, its just so fickle about the jump I started thinking I wasn't meant to go that way... a combination of obscurity and fickle jump timing made me 2nd guess my initially correct assumption.fuzz said:The only thing I'd improve is the Bed of Chaos. That fight is basically pot luck no matter how good you are. Even with a shield with great stability it'll just knock you into the ground.
So yeah, it could have been refined. The collapsing ground and the wide area attacks are fine, the actually structure of the boss fight is just weak though.
OP: The only thing I would ask for is less latency. PvP is a mixed bag at best, enemies back stabbing me while they are still towards my front gets tiresome quickly.
Also, maybe its just me, but all the Phantoms I faced in my first run were kitted out with gear I could only get well into the late game. Is there any kind of filter system in place to stop high level players with fat loot from invading players with starter sets? PvP just feels inaccessible at the start, almost off putting... I had a much better experience in Demons Souls. Its not awful, it just took FAR longer for me to get into and it was just frustrating every time I was invaded, because it was always so ludicrously balanced in the phantoms favour. There also seems to be fuck all blue phantoms at the early stages, making it ever harder to defend against early black phantom invasions.
It felt broken until I joined a covenant basically. Might just have been bad luck on my part.
I would posit that piecing it together is sort of a metagame right in line with the self-discovery aspect that drives the rest of the game. Makes puzzling out the few mysteries I solved unassisted feel really good to figure out. Taking in the rest of the lore through other sources later on was utterly mind-blowing and made me appreciate the game even more. I think I appreciate its approach to this much more than, say, Amalur, that spilled out pages of narrative at every turn and...it was BORING to listen to. For minutes on end. Blah, blah, blah...same of TES. Reading books and gathering lore from the world itself is always more rewarding than having Generic Jarl C rattle on in a monotone for the next 15 minutes.Rylot said:n the lore and it's all pretty interesting but I'd like some more of that in the game itself.
Edit: I didn't phrase that well. Obviously the lore is all in the game but I'd like to see it in the foreground as opposed to in the flavor text for an item I may not even find. Hiding little snippets of information about certain things for players to stumble upon is a cool little reward; Having to sift through the flavor text on a hundred different items to get any sort of cohesive idea of what's going on in the world just seems silly.
Okay then... fix that shit and my issue with PvP is halved. Or would have been... fucking hate exploiters.fuzz said:Yea the jump down the middle of the bed of chaos is really finicky and usually kills me a few times.Ragsnstitches said:Because the boss fight doesn't reset every time you die it sort of makes the fight a little trivial. The only thing that got me in that was I couldn't figure out how to get inside it. After a dozen attempts at leaping towards the root in the centre hole, and failing to land, I started circling around the thing, dying multiple times until I eventually threw my hands up and went to the wiki. Turns out, I was right at first, its just so fickle about the jump I started thinking I wasn't meant to go that way... a combination of obscurity and fickle jump timing made me 2nd guess my initially correct assumption.fuzz said:The only thing I'd improve is the Bed of Chaos. That fight is basically pot luck no matter how good you are. Even with a shield with great stability it'll just knock you into the ground.
So yeah, it could have been refined. The collapsing ground and the wide area attacks are fine, the actually structure of the boss fight is just weak though.
OP: The only thing I would ask for is less latency. PvP is a mixed bag at best, enemies back stabbing me while they are still towards my front gets tiresome quickly.
Also, maybe its just me, but all the Phantoms I faced in my first run were kitted out with gear I could only get well into the late game. Is there any kind of filter system in place to stop high level players with fat loot from invading players with starter sets? PvP just feels inaccessible at the start, almost off putting... I had a much better experience in Demons Souls. Its not awful, it just took FAR longer for me to get into and it was just frustrating every time I was invaded, because it was always so ludicrously balanced in the phantoms favour. There also seems to be fuck all blue phantoms at the early stages, making it ever harder to defend against early black phantom invasions.
It felt broken until I joined a covenant basically. Might just have been bad luck on my part.
When it comes to PvP the phantoms using high level gear at low levels are almost all doing so using the bottomless box glitch to copy items between saves.
The way I look at it, you are your character, it just adds to the oppressive atmosphere of the game that everything is so wtf. It's horrible because you are totally lost and alone and you don't know what the hell is going on. The unknown is always more frightening.poiumty said:snip
Not a walkthrough, a guide. Something that explains the massive wall of stats they throw at you with no explanation. Something that also explains what most of the mechanics are.krazykidd said:... [a] walkthrough kills the experience , but that's just me . What did you learn online that wasn't explained and would have been in a tutorial?
And I get that. It's just frustrating to be in this world that is incredibly interesting and wonderfully terrible but then not have a clue who anyone is and why they're doing anything because I haven't collected the right loot. I'm not saying go for massive walls of exposition but I'd like a bit more.unoleian said:snip
These are all answered by hitting the select button or just by looking at the stats.Rylot said:-Equipment load and at what percentages it affects movement speed.
-That certain weapons are scaled on certain stats and what each of those is.
-What intelligence and attunement are and how they work.
-What the different weapon types do.
unoleian said:I agree with you there, I'm over 15 hours into Amular and I couldn't go into any detail about it's lore, especially the placenames and NPCs, most are just icons on the map to me.Rylot said:I would posit that piecing it together is sort of a metagame right in line with the self-discovery aspect that drives the rest of the game. Makes puzzling out the few mysteries I solved unassisted feel really good to figure out. Taking in the rest of the lore through other sources later on was utterly mind-blowing and made me appreciate the game even more. I think I appreciate its approach to this much more than, say, Amalur, that spilled out pages of narrative at every turn
I do like conversations with NPCs even if most of the extra dialog options is ZZZZZZZ.
OT: Someone mentioned the Vally of the Drakes, I think that whole area lets the game down, same goes for Ash Lake, both are too small and linear.
I wouldn't want individual maps so much as an over-world map. It's very tedious and confusing to remember that Blighttown is connected to the Depths and Valley of Drakes, the Depths are connected to the Undead Burg which is connected to the Parish, which is connected to the chapel that leads to Sen's Fortress, the chapel is connected to Darkroot Garden, which is connected to Darkroot Basin, which has a tunnel leading to the Valley of Drakes. The Valley is also connected to New Londo Ruins, which connects back to Firelink Shrine, which is connected to the Burg.unoleian said:Sorry, maps completely go against the spirit of the game. Maps betray too much, and take away from the observation of environment. The most fantastic thing about that game is how much of a comprehensive picture one develops through the play of a section. Maps take away the tension of "how much farther?!" and, "will I die if I jump here, or...?" not to mention the compulsive memorization of every little detail that takes one over while playing.
Sorry, maps, especially with annotation, would ruin the game.
Not saying it isn't there, but it's daunting when you're just starting out to try and sort through it all and aren't sure where to look. It just seems pretty easy to miss important things by not talking to the right person, finding the right item and putting it together the way the developer intended. But I guess that is part of it.burningdragoon said:snip