Blayze said:
Have the player actually have some control over their characters
Now I'm getting nostalgic for the combat system in Secret of Mana.
Glad someone said it.
Now that it's mentioned, just what WOULD I do to RPG's? Hmmm...
Oh right. Copy Final Fantasy: Crystal Chronicles, except remove that damn chalice. Also, add interesting fights, with more widely varying combos/spells/monsters.
That game had it all, and HONESTLY could have replaced Secret of Mana as my favorite game of all time; But there was this chalice. Oh, I hated that chalice so much. This CHALICE had to be carried by one of the (up to) four people you were playing the game with in order for your party to move through a level. Carrying the chalice, however, was no picnic. Not only could you not attack, cast spells, use items, or even initiate dialogue, You could still get killed. Even worse, if someone left the tiny aura around the chalice, they would quickly start to die, and come back whining to you about how you aren't moving fast enough, or you should have stopped for that treasure chest. God damn that chalice.
Aside from that, and a moderate amount of repetitiveness, the game was flawless.
That's my take on it anyway... the effect of a good story on a game pales in comparison to the effect of a fun combat system.
Edit: Lance, I have to agree about Tales of Symphonia, that game is a blast... except for the hoplessly bad camera setup in multiplayer fights, forcing the first player to stay back all fight long.