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JDLY

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What games have the endings come out of nowhere? And I mean nowhere.
What games have left you staring at the screen wondering what comes next and then nothing does?

This is not about bad game endings (although most that would fit in here are) but ones like the end of CoD4 that come in the middle of a battle. Or like Assassin's Creed where you walk into a room look at a wall and then *poof* it's over.
 

Maddenfreak

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Jul 15, 2008
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in bf2 I was playing story mode, and before I could finish the entire thing, it went to an unskippable cut scene saying I got my but wooped on endor
 

Anarchemitis

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Half-Life 2 Episode 2. I know the area was a denouement-kind of moment, but Whap-blang! and
Eli gets killed by the bastard-child of an ant larvae and the Stay-Puff marshmallow man.
I would've liked to have been seen-off by all the fun scientists and at least got en-route to the Borealis.
 

SteinFaust

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halo 2. a damn cockslap cliffhanger ending.
Way of the Samurai 2. minute gameplay differences have great affects on the ending that you never realize until it's already happened. (this is REALLY infuriating when trying to get all the endings)
Mercenaries. the ending was "meh" but at least it was a fun ride.
every fighting game EVER. the endings always suck and are more often than not, jokes (see Soul Caliubur 3, or Bloody Roar 3)
 

Unknower

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Crysis. Especially if you had read about the game before release and before the story change, when Crytek said that level was only the middle part.
 

Toynip

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Got to agree with Anarchemitis on the HL2 Ep2 kick-in-the-gonads.

For me, Bioshock was pants. Not so much abrupt, just no closure and very "What, that's all I get?"
 

Kayevcee

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Quake. The first one. I don't know what I was expecting, but it was more than a paragraph of text. Quake 2's "look at our nicely rendered hand" ending blew as well.

I agree about Bioshock. 15-20 hours of incredibly atmospheric, tightly plotted, occasionally frustrating FPS joy capped off with an epic final conflict annnd... a 30 second cheese-tastic cutscene. Wow.

-Nick
 

Johnn Johnston

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Kayevcee said:
20 hours of FPS joy capped off with an epic final conflict annnd... a 30 second cheese-tastic cutscene.
I didn't get that cutscene until my third time around.

Those Little Sisters are just so damn annoying, and they give you a wrench! What do they expect me to do...
 

Dalisclock

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PS3fanboy said:
What games have the endings come out of nowhere? And I mean nowhere.
What games have left you staring at the screen wondering what comes next and then nothing does?

This is not about bad game endings (although most that would fit in here are) but ones like the end of CoD4 that come in the middle of a battle. Or like Assassin's Creed where you walk into a room look at a wall and then *poof* it's over.
System Shock 2. I did not expect that, and frankly, I'm still not sure how that was supposed to work.

I don't see how COD 4 applies. I mean, you were going to catch the Big Russian Bad on his home turf, and you didn't kill him in any of the previous levels, not to mention you knew you were getting damn close to the end. Plus you had an entire level of fleeing like mad from his remaining combined forces. The idea that things would go pear shaped wasn't exactly out of the realm of possibility there. Sure, it was surprising, but not unforeseeable. Something that came out of nowhere would be if the bad guy suddenly turned into a one winged angel and then it turned out that both Soap and Sgt. Jackson grew up in the same orphanage.
 

Scolar Visari

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The only ending in COD4 that I don't think many people foresaw was Jackson and the Marines dieing in the nuke blast. That part of the game always gives me a sad face. It just shocked alot of people that the main character would just die like that in the middle of the game.
 

BloodSquirrel

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L.B. Jeffries said:
KOTOR 2 deserves some kind of lifetime achievement award for this category.
I can't really see how KOTOR 2's ending was a surprise. It was the logical conclusion to how the story had been told so far- lot of build up, no pay off, lots of words, no actual story.
 

Calobi

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Mario. I always expected that last castle to have another Mushroom man in it, and then there's Peach! And she kisses you. What was up with that?
 

N-Sef

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This might seem like an obvious choice, but Halo 2. What? I ain't finishing anything now after that piece of crap.
 

Ghostkai

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Indigo_Dingo said:
The Darkness. Severe what the hell, there.
Hah! Beat me to it!

Agree 100% there mate. I dunno why, but I REALLY enjoyed The Darkness, and the ending... well, it just sucked ass. (a better phrase escapes me)

Also, what was with that false "choice" right before the end? If you kill Paulie, you get the sappy, crappy, gay ending, if you don't, he kills YOU and you restart from the last checkpoint. There is no REAL choice, though I wish there was, due to the way the game presents the desire to kill Paulie as a choice. (kill him = get your vengeance, but lose your soul forever, or spare him = and retain it. Beating the Darkness.)
 

Alex_P

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Mar 27, 2008
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The way CoD4's ending hits you is a bit abrupt, but I thought it was good. It's more the setup that's the problem -- I don't think you ever really get a feel for who he is or exactly how much power his followers have in Russia. I think the game would've been better if you saw him actually doing something more than just holding a suitcase in Prypiat.

-- Alex
 

Yargaflarga

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Jul 13, 2008
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The ending to the original Fable: Spare your sister's life and yo get nothing. Kill her and you get nothing but an over powered sword that is usless seeing how you beat the game and have nothing else to do.