And highlighted in your post is a very good example of the crossover/pureblood debate. Black Ops is as close to a 100% FPS as it is possible to get, and because it didn't contain crossover elements it took a lot of flak from the critics and much of the player community found fault with it due to a lack of this that or the other, but it still outsold most other games because it appealed to the purists. Fallout 3 was met with glowing praise from reviewers and the gaming community flocked to its mass appeal, but it put off a lot of Fallout 1&2 players because the RPG experience had become diluted, and one has to wonder (taking the success of the CoD series as a template) if Fallout 3 wouldn't have sold even better if it had stayed as a thoroughbred RPG.Zom-B said:I guess then I would counter with, what is a 100% sandbox game? What is 100% RPG? Even an FPS which we might think of as easy to define in terms of a percentage value might not be so easy to pigeonhole. Many FPS games incorporate a large open world as RPGs. Does this make them less FPS or RPG?Grouchy Imp said:What I was trying to get across was the idea that if you make a game (for example) 40% RPG, 30% FPS and 30% Sandbox you will appeal to all of the demographics you cover, but will not give a 100% experience to any of them. So, to [user]draythefingerless[/user] and [user]InterAirplay[/user], this was what I was really driving at - the idea that whilst crossovers appeal to nearly everyone they very rarely fully satisfy anyone. To split a gaming experience even 90%/10% is to let one side or the other miss out on a 100% game.
Further, a game like say, Black Ops, which is very definitely in the FPS genre has been criticized for linear level design and not having a lot of player choice involved, and I've heard that in fact you can practically let the single player campaign play itself, and yet this game and it's predecessors sold as many, if not more copies than either Fallout game.
I don't think genre blending has any real impact on game sales or popularity. I think what it comes down to is a quality product (despite some bugs, looking at you FNV) with a compelling world and visual look will often be a sales driver and most gamers won't care if it has gameplay elements from different genres.
Thing is I'm only shouting at the incoming tide here, crossovers are here to stay. All of the points you have highlighted are the very reasons why crossovers make for a more accessable gaming experience for a wider audience, and hence why they make much more commercial sense than thoroughbred games. I agree that crossovers make sense, I guess I'm just a grumpy purist at heart!